Пример #1
0
void Update(float elapsedTime)
{
	objectManager.update(elapsedTime);

	if(clearScene)
	{
		clearScene = false;
		objectManager.clearListOfObject();
		ground = new Generic_Object();
		generateGround();
		nbObjects = 0;
	}
	//printf("%.0f fps - %i objects in the scene\n", 1/elapsedTime, nbObjects);
}