void LineBucket::render(Painter& painter, const StyleLayer& layer, const TileID& id, const mat4& matrix) { painter.renderLine(*this, *layer.as<LineLayer>(), id, matrix); }
void LineBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) { painter.renderLine(*this, layer_name, id); }
void LineBucket::render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) { painter.renderLine(*this, layer_desc, id, matrix); }
void LineBucket::render(Painter& painter, const StyleLayer& layer_desc, const TileID& id, const mat4& matrix) { painter.renderLine(*this, layer_desc, id, matrix); }
void LineBucket::render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id) { painter.renderLine(*this, layer_desc, id); }