void Source::Impl::finishRender(Painter& painter) { for (auto& pair : renderTiles) { auto& tile = pair.second; if (tile.used) { painter.renderTileDebug(tile); } } }
void Source::finishRender(Painter &painter) { for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) { Tile &tile = *pair.second; painter.renderTileDebug(tile); } }