void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); CHECK_PACKET_SIZE(recvPacket,8+4); uint64 guid; uint32 spellid; recvPacket >> guid >> spellid; // This opcode is also sent from charmed and possessed units (players and creatures) if(!_player->GetPet() && !_player->GetCharm()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); if(!caster || (caster != _player->GetPet() && caster != _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i\n", spellid); return; } // do not cast not learned spells if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid)) return; if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0) { caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY); return; } SpellCastTargets targets; if(!targets.read(&recvPacket,caster)) return; caster->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered spell->m_targets = targets; int16 result = spell->PetCanCast(NULL); if(result == -1) { if(caster->GetTypeId() == TYPEID_UNIT) { Creature* pet = (Creature*)caster; pet->AddCreatureSpellCooldown(spellid); if(pet->isPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } } spell->prepare(&(spell->m_targets)); } else { caster->SendPetCastFail(spellid, result); if(caster->GetTypeId() == TYPEID_PLAYER) { if(!((Player*)caster)->HasSpellCooldown(spellid)) caster->SendPetClearCooldown(spellid); } else { if(!((Creature*)caster)->HasSpellCooldown(spellid)) caster->SendPetClearCooldown(spellid); } spell->finish(false); delete spell; } }
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); CHECK_PACKET_SIZE(recvPacket,8+1+4+1); uint64 guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); if(!_player->GetPet() && !_player->GetCharm()) return; if (GUID_HIPART(guid) == HIGHGUID_PLAYER) return; Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if(!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } if (pet->GetGlobalCooldown() > 0) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i\n", spellid); return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; if(!targets.read(&recvPacket,pet)) return; pet->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; int16 result = spell->PetCanCast(NULL); if(result == -1) { pet->AddCreatureSpellCooldown(spellid); if(pet->isPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if(!pet->HasSpellCooldown(spellid)) pet->SendPetClearCooldown(spellid); spell->finish(false); delete spell; } }
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; recvPacket >> guid >> spellid; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid); Unit* petUnit = _player->GetMap()->GetUnit(guid); if (!petUnit || (guid != _player->GetPetGuid() && !_player->HasCharm(guid))) { sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str()); return; } //TODO: all those typecasting are probably not needed anymore Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr; Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr; SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (!petUnit->IsSpellReady(*spellInfo)) return; // do not cast not learned spells if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(petUnit); petUnit->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(petUnit, spellInfo, TRIGGERED_PET_CAST); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { if (pet) pet->CheckLearning(spellid); spell->SpellStart(&(spell->m_targets)); } else { petUnit->SendPetCastFail(spellid, result); if (petCreature && petCreature->IsSpellReady(spellid)) GetPlayer()->SendClearCooldown(spellid, petUnit); spell->finish(false); delete spell; } }
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; recvPacket >> guid >> spellid; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid); Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell *spell = new Spell(pet, spellInfo, false); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->IsPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; } }
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); uint64 guid; uint32 spellid; recvPacket >> guid >> spellid; if (!_player->GetPet() && !_player->GetCharm()) return; if (GUID_HIPART(guid) == HIGHGUID_PLAYER) return; Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player,guid); if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } if (pet->GetGlobalCooldown() > 0) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell *spell = new Spell(pet, spellInfo, false); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->isPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; } }
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; recvPacket >> guid >> spellid; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid); Unit* petUnit = _player->GetMap()->GetUnit(guid); if (!petUnit || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str()); return; } Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr; Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr; SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (petUnit->GetCharmInfo() && petUnit->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; // do not cast not learned spells if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(petUnit); petUnit->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(petUnit, spellInfo, false); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { if (petCreature) petCreature->AddCreatureSpellCooldown(spellid); if (pet) pet->CheckLearning(spellid); spell->SpellStart(&(spell->m_targets)); } else { Unit* owner = pet->GetCharmerOrOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER) Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; } }