void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } else *data << uint16(MEMBER_STATUS_OFFLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { MAPLOCK_READ(player,MAP_LOCK_TYPE_AURAS); const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { MAPLOCK_READ(pet,MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask == GROUP_UPDATE_FLAG_NONE) return; if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << (uint16) MEMBER_STATUS_ONLINE; } else *data << (uint16) MEMBER_STATUS_OFFLINE; } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(player->GetVisibleAura(i)); *data << uint8(1); } } } Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { if(pet) *data << (uint64) pet->GetGUID(); else *data << (uint64) 0; } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) *data << pet->GetName(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) *data << (uint16) pet->GetDisplayId(); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) *data << (uint32) pet->GetHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) *data << (uint32) pet->GetMaxHealth(); else *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) *data << (uint8) pet->getPowerType(); else *data << (uint8) 0; } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) *data << (uint16) pet->GetPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) *data << (uint16) pet->GetMaxPower(pet->getPowerType()); else *data << (uint16) 0; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) { const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { *data << uint32(pet->GetVisibleAura(i)); *data << uint8(1); } } } else *data << (uint64) 0; } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also { mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets { mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); } uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) { byteCount += GroupUpdateLength[i]; } data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) { if (player->IsPvP()) { *data << uint8(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); } else { *data << uint8(MEMBER_STATUS_ONLINE); } } else { *data << uint8(MEMBER_STATUS_OFFLINE); } } if (mask & GROUP_UPDATE_FLAG_CUR_HP) { *data << uint16(player->GetHealth()); } if (mask & GROUP_UPDATE_FLAG_MAX_HP) { *data << uint16(player->GetMaxHealth()); } Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) { *data << uint8(powerType); } if (mask & GROUP_UPDATE_FLAG_CUR_POWER) { *data << uint16(player->GetPower(powerType)); } if (mask & GROUP_UPDATE_FLAG_MAX_POWER) { *data << uint16(player->GetMaxPower(powerType)); } if (mask & GROUP_UPDATE_FLAG_LEVEL) { *data << uint16(player->getLevel()); } if (mask & GROUP_UPDATE_FLAG_ZONE) { *data << uint16(player->GetZoneId()); } if (mask & GROUP_UPDATE_FLAG_POSITION) { *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); } if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); *data << uint32(auramask); // In all checked pre-2.x data of packets included only positive auras for (uint32 i = 0; i < MAX_POSITIVE_AURAS; ++i) { if (auramask & (uint64(1) << i)) { *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i)); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); } if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) { *data << pet->GetName(); } else { *data << uint8(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) { *data << uint16(pet->GetDisplayId()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) { *data << uint16(pet->GetHealth()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) { *data << uint16(pet->GetMaxHealth()); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) { *data << uint8(pet->getPowerType()); } else { *data << uint8(0); } } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) { *data << uint16(pet->GetPower(pet->getPowerType())); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) { *data << uint16(pet->GetMaxPower(pet->getPowerType())); } else { *data << uint16(0); } } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint32(auramask); // In all checked pre-2.x data of packets included only positive auras for (uint32 i = 0; i < MAX_POSITIVE_AURAS; ++i) { if (auramask & (uint64(1) << i)) { *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i)); } } } else { *data << uint32(0); } } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player->IsPvP()) *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); else *data << uint16(MEMBER_STATUS_ONLINE); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_UNK) *data << uint16(0); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ()); if (mask & GROUP_UPDATE_FLAG_AURAS) { *data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below const uint64& auramask = player->GetAuraUpdateMask(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { if (SpellAuraHolder* holder = player->GetVisibleAura(i)) { *data << uint32(holder->GetId()); *data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) *data << int32(aura->GetModifier()->m_amount); else *data << int32(0); } else { *data << uint32(0); *data << uint16(0); } } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) *data << pet->GetName(); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) *data << uint16(pet->GetDisplayId()); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) *data << uint32(pet->GetHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) *data << uint32(pet->GetMaxHealth()); else *data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) *data << uint8(pet->getPowerType()); else *data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) *data << uint16(pet->GetPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) *data << uint16(pet->GetMaxPower(pet->getPowerType())); else *data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { *data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); *data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks // if aura is in auramask, so it seems no difference if there will be MAX_AURAS for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { if (SpellAuraHolder* holder = pet->GetVisibleAura(i)) { *data << uint32(holder->GetId()); *data << uint16(holder->GetAuraFlags()); if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND) for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i))) *data << int32(aura->GetModifier()->m_amount); else *data << int32(0); } else { *data << uint32(0); *data << uint16(0); } } } } else { *data << uint8(0); *data << uint64(0); *data << uint32(0); } } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << int32(0); if (mask & GROUP_UPDATE_FLAG_PHASE) { *data << uint32(8); *data << uint32(0); *data << uint8(0); } }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) { if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; } data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); *data << player->GetPackGUID(); *data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) { uint16 playerStatus = MEMBER_STATUS_ONLINE; if (player->IsPvP()) playerStatus |= MEMBER_STATUS_PVP; if (!player->isAlive()) { if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) playerStatus |= MEMBER_STATUS_GHOST; else playerStatus |= MEMBER_STATUS_DEAD; } if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) playerStatus |= MEMBER_STATUS_PVP_FFA; if (player->isAFK()) playerStatus |= MEMBER_STATUS_AFK; if (player->isDND()) playerStatus |= MEMBER_STATUS_DND; *data << uint16(playerStatus); } if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << uint32(player->GetMaxHealth()); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auraMask = player->GetAuraUpdateMask(); *data << uint64(auraMask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auraMask & (uint64(1) << i)) { SpellAuraHolderPtr holder = player->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) *data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) *data << (pet ? pet->GetName() : uint8(0)); if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) *data << uint16(pet ? pet->GetDisplayId() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) *data << uint32(pet ? pet->GetHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) *data << uint32(pet ? pet->GetMaxHealth() : 0); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) *data << uint8(pet ? pet->getPowerType() : 0); if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) *data << uint16(pet ? pet->GetPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) *data << uint16(pet ? pet->GetMaxPower(pet->getPowerType()) : 0); if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { MAPLOCK_READ(pet, MAP_LOCK_TYPE_AURAS); const uint64& auramask = pet->GetAuraUpdateMask(); *data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { SpellAuraHolderPtr holder = pet->GetVisibleAura(i); *data << uint32(holder ? holder->GetId() : 0); *data << uint8(holder ? holder->GetAuraFlags() : 0); } } } else *data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) *data << uint32(player->m_movementInfo.GetTransportDBCSeat()); }
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket& data) { uint32 mask = player->GetGroupUpdateFlag(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; data.Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data << player->GetPackGUID(); data << uint32(mask); if (mask & GROUP_UPDATE_FLAG_STATUS) data << uint16(GetGroupMemberStatus(player)); if (mask & GROUP_UPDATE_FLAG_CUR_HP) data << uint32(player->GetHealth()); if (mask & GROUP_UPDATE_FLAG_MAX_HP) data << uint32(player->GetMaxHealth()); Powers powerType = player->GetPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) data << uint8(powerType); if (mask & GROUP_UPDATE_FLAG_CUR_POWER) data << uint16(player->GetPower(powerType)); if (mask & GROUP_UPDATE_FLAG_MAX_POWER) data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) data << uint16(player->getLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) data << uint16(player->GetZoneId()); if (mask & GROUP_UPDATE_FLAG_POSITION) data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()); if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(player->GetVisibleAura(i)); data << uint8(1); } } } Pet* pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) data << (pet ? pet->GetObjectGuid() : ObjectGuid()); if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if (pet) data << pet->GetName(); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if (pet) data << uint16(pet->GetDisplayId()); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if (pet) data << uint32(pet->GetHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if (pet) data << uint32(pet->GetMaxHealth()); else data << uint32(0); } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if (pet) data << uint8(pet->GetPowerType()); else data << uint8(0); } if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if (pet) data << uint16(pet->GetPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if (pet) data << uint16(pet->GetMaxPower(pet->GetPowerType())); else data << uint16(0); } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if (pet) { const uint64& auramask = pet->GetAuraUpdateMask(); data << uint64(auramask); for (uint32 i = 0; i < MAX_AURAS; ++i) { if (auramask & (uint64(1) << i)) { data << uint32(pet->GetVisibleAura(i)); data << uint8(1); } } } else data << uint64(0); } if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { if (player->GetTransportInfo()) data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]); else data << uint32(0); } }