void GraphicsDriver::SetPixelShader( PixelShaderPtr inPixelShader ) { g_pImmediateContext->PSSetShader( inPixelShader.get(), nullptr, 0 ); }
void UGraphicsDevice::SetPixelShader(PixelShaderPtr inPixelShader) { mD3dDeviceCtx->PSSetShader(inPixelShader.get(), nullptr, 0); }
void AttachShader(ID3D11PixelShader * shader) { mPixelShader.Attach(shader); }