Пример #1
0
void Texture::draw (Pixmap& pixmap,int x,int y) {
    if (data->isManaged()) {
        gdx_cpp::Gdx::app->error(__FILE__ , "can't draw to a managed texture");
    }

    Gdx::gl->glBindTexture(GL_TEXTURE_2D, glHandle);
    Gdx::gl->glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, pixmap.getWidth(), pixmap.getHeight(), pixmap.getGLFormat(),
                             pixmap.getGLType(), (const unsigned char*) pixmap.getPixels());
}