Пример #1
0
void Sprite::sp_draw()
{
	Pixmap *pix = this->_sprite_pixmap;
	if (pix)
	{
		int sx, sy;
		pix->getframe(this->_sprite_frame, sx, sy);
		pix->blit(this->_sprite_x, this->_sprite_y, this->_sprite_w, this->_sprite_h, sx, sy);
	}
}