//------------------------------------------------------------------------- void Station::payRent( PlayerManager & i_players ) { unsigned int rent = m_rentPrices[0]; std::cout << "You have to pay " << rent << " for Rent\n"; if(i_players.takeBalance(rent)) { i_players.addBalance(rent,m_owner); } else { std::cout << "Player do not have enough money to pay"; rent = i_players.withdrawGame(); i_players.addBalance(rent); } }
void NormalProperty::payRent( PlayerManager &i_players ) { if(i_players.takeBalance(m_rentPrices[m_numOfHouse])) { i_players.addBalance(m_rentPrices[m_numOfHouse],m_owner); std::cout << "Rent paid: " << m_rentPrices[m_numOfHouse] << std::endl; } else { std::cout << "Player does not have enough money to pay\n"; } }
//----------------------------------------------------------------------------- void Utility::payRent( PlayerManager & i_players ) { Dice dice; dice.roll(); const unsigned int amountTobePaid = dice.getTotal() *m_rentPrices[0]; if(i_players.takeBalance(amountTobePaid)) { std::cout << "You have paid " << amountTobePaid << " rent.\n"; i_players.addBalance(amountTobePaid,m_owner); } else { std::cout << "You do not have enough money to pay!\n"; i_players.withdrawGame(); } }