Пример #1
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_PVP_DUEL:
            (ai->HasAura(SCREAM, *pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
            ai->CastSpell(SHADOW_WORD_PAIN) ||
            (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
            (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
            ai->CastSpell(MIND_BLAST) ||
            (ai->GetHealthPercent() < 50 && ai->CastSpell(GREATER_HEAL)) ||
            ai->CastSpell(SMITE);
            return;
        default:
            break;
    }

    // ------- Non Duel combat ----------
    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();
    bool meleeReach = m_bot->CanReachWithMeleeAttack(pTarget);

    if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_RANGED && !meleeReach)
        ai->SetCombatStyle(PlayerbotAI::COMBAT_RANGED);
    // if in melee range OR can't shoot OR have no ranged (wand) equipped
    else if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_MELEE
            && (meleeReach || SHOOT == 0 || !m_bot->GetWeaponForAttack(RANGED_ATTACK, true, true))
            && !ai->IsHealer())
        ai->SetCombatStyle(PlayerbotAI::COMBAT_MELEE);

    if (SHOOT > 0 && ai->GetCombatStyle() == PlayerbotAI::COMBAT_RANGED && !m_bot->FindCurrentSpellBySpellId(SHOOT))
        ai->CastSpell(SHOOT, *pTarget);
    //ai->TellMaster( "started auto shot." );
    else if (SHOOT > 0 && m_bot->FindCurrentSpellBySpellId(SHOOT))
        m_bot->InterruptNonMeleeSpells(true, SHOOT);

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting fade.");
        ai->CastSpell(FADE, *m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(POWER_WORD_SHIELD);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {
        ai->TellMaster("I'm casting desperate prayer.");
        ai->CastSpell(DESPERATE_PRAYER, *m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (m_bot);

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !GetMaster()->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(POWER_WORD_SHIELD, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (GetMaster());
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 25)
                HealTarget(m_groupMember);
        }
    }

    // Damage Spells
    switch (SpellSequence)
    {
    case SPELL_HOLY:
            if (SMITE > 0 && ai->In_Reach(pTarget,SMITE) && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
            {
                ai->CastSpell(SMITE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (MANA_BURN > 0 && ai->In_Reach(pTarget,MANA_BURN) && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
            {
                //ai->TellMaster("I'm casting mana burn.");
                ai->CastSpell(MANA_BURN, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_NOVA > 0 && ai->In_Reach(pTarget,HOLY_NOVA) && LastSpellHoly < 3 && meleeReach && ai->GetManaPercent() >= 22)
            {
                //ai->TellMaster("I'm casting holy nova.");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_FIRE > 0 && ai->In_Reach(pTarget,HOLY_FIRE) && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
            {
                //ai->TellMaster("I'm casting holy fire.");
                ai->CastSpell(HOLY_FIRE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (PRAYER_OF_MENDING > 0 && ai->In_Reach(pTarget,PRAYER_OF_MENDING) && LastSpellHoly < 5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
            {
                //ai->TellMaster("I'm casting prayer of mending on master.");
                ai->CastSpell(PRAYER_OF_MENDING, *GetMaster());
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (LastSpellHoly > 6)
            {
                LastSpellHoly = 0;
                SpellSequence = SPELL_SHADOWMAGIC;
                break;
            }
            LastSpellHoly = LastSpellHoly + 1;
        //SpellSequence = SPELL_SHADOWMAGIC;
        //break;

        case SPELL_SHADOWMAGIC:
            if (SHADOW_WORD_PAIN > 0 && ai->In_Reach(pTarget,SHADOW_WORD_PAIN) && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
            {
                //ai->TellMaster("I'm casting pain.");
                ai->CastSpell(SHADOW_WORD_PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_BLAST > 0 && ai->In_Reach(pTarget,MIND_BLAST) && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19)
            {
                //ai->TellMaster("I'm casting mind blast.");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SCREAM > 0 && ai->In_Reach(pTarget,SCREAM) && LastSpellShadowMagic < 3 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 15)
            {
                ai->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic + 1);
                break;
            }

            else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                //ai->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && ai->In_Reach(pTarget,DEVOURING_PLAGUE) && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && ai->In_Reach(pTarget,SHADOW_PROTECTION) && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOWFIEND > 0 && ai->In_Reach(pTarget,SHADOWFIEND) && LastSpellShadowMagic < 8)
            {
                ai->CastSpell(SHADOWFIEND);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_SEAR > 0 && ai->In_Reach(pTarget,MIND_SEAR) && LastSpellShadowMagic < 9 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                ai->SetIgnoreUpdateTime(5);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
        //SpellSequence = SPELL_DISCIPLINE;
        //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && ai->In_Reach(pTarget,FEAR_WARD) && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3)
            {
                //ai->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && ai->In_Reach(pTarget,MASS_DISPEL) && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33)
            {
                //ai->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4)
            {
                //ai->TellMaster("I'm casting inner focus");
                ai->CastSpell(INNER_FOCUS, *m_bot);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting PENANCE");
                ai->CastSpell(PENANCE);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 6)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Пример #2
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_PVP_DUEL:
            ai->CastSpell(MOONFIRE);
            return;
        default:
            break;
    }

    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();

    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (ai->IsTank())
        SpellSequence = DruidTank;
    else if (ai->IsDPS())
        SpellSequence = DruidSpell;
    else if (ai->IsHealer())
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank: // Its now a tank druid!
            //ai->TellMaster("DruidTank");

            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);
            //ai->TellMaster("FormClearCat");
            if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                ai->CastSpell (MOONKIN_FORM);
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (DIRE_BEAR_FORM);
            else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (BEAR_FORM);
            else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10)
                ai->CastSpell(DEMORALIZING_ROAR, *pTarget);
            if (FAERIE_FIRE > 0 && ai->In_Reach(pTarget,FAERIE_FIRE) && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && ai->In_Reach(pTarget,MOONFIRE) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && ai->In_Reach(pTarget,HURRICANE) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && ai->In_Reach(pTarget,WRATH) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && ai->In_Reach(pTarget,INSECT_SWARM) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && ai->In_Reach(pTarget,STARFIRE) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && ai->In_Reach(pTarget,FORCE_OF_NATURE) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && ai->In_Reach(pTarget,STARFALL) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->In_Reach(pTarget,INNERVATE) && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
            {
                ai->CastSpell(ENRAGE, *m_bot);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (SWIPE > 0 && ai->In_Reach(pTarget,SWIPE) && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20)
            {
                ai->CastSpell(SWIPE, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(MAUL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(BASH, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(CHALLENGING_ROAR, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (GROWL > 0 && ai->In_Reach(pTarget,GROWL) && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0))
            {
                ai->CastSpell(GROWL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            //ai->TellMaster("DruidSpell");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (FAERIE_FIRE > 0 && ai->In_Reach(pTarget,FAERIE_FIRE) && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && ai->In_Reach(pTarget,MOONFIRE) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && ai->In_Reach(pTarget,HURRICANE) && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && ai->In_Reach(pTarget,WRATH) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && ai->In_Reach(pTarget,INSECT_SWARM) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && ai->In_Reach(pTarget,STARFIRE) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && ai->In_Reach(pTarget,FORCE_OF_NATURE) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && ai->In_Reach(pTarget,STARFALL) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->In_Reach(pTarget,INNERVATE) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:
            //ai->TellMaster("DruidHeal");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (GetMaster());
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:
            //ai->TellMaster("DruidCombat");
            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                ai->CastSpell (CAT_FORM);
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("SpellPreventing Maim");
                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, *pTarget);
                //ai->TellMaster("Rake");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw");
                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, *pTarget);
                //ai->TellMaster("Mangle");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw2");
                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                    ai->CastSpell(RIP, *pTarget);
                //ai->TellMaster("Rogue Rip");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Druid Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Shaman Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Warlock Maim");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Hunter Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Warrior Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Paladin Ferocious Bite");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Mage Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Priest Maim");
                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Else Maim");
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;
    }
} // end DoNextCombatManeuver