void PlayerbotMageAI::DoNonCombatActions() { Player * m_bot = GetPlayerBot(); Player * master = GetMaster(); if (!m_bot || !master) return; SpellSequence = SPELL_FROST; PlayerbotAI* ai = GetAI(); // Buff armor if (MOLTEN_ARMOR) { if (ai->SelfBuff(MOLTEN_ARMOR)) return; } else if (MAGE_ARMOR) { if (ai->SelfBuff(MAGE_ARMOR)) return; } else if (ICE_ARMOR) { if (ai->SelfBuff(ICE_ARMOR)) return; } else if (FROST_ARMOR) if (ai->SelfBuff(FROST_ARMOR)) return; // buff master's group if (master->GetGroup()) { // Buff master with group buff... if (ARCANE_BRILLIANCE && ai->HasSpellReagents(ARCANE_BRILLIANCE)) if (ai->Buff(ARCANE_BRILLIANCE, master)) return; // ...and check group for new members joined or resurrected, or just buff everyone if no group buff available Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || !tPlayer->isAlive() || tPlayer == m_bot) continue; // buff if (BuffPlayer(tPlayer)) return; } } // There is no group, buff master else if (master->isAlive() && BuffPlayer(master)) return; // Buff self finally if (BuffPlayer(m_bot)) return; // conjure food & water if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem == NULL && CONJURE_WATER && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some water."); ai->CastSpell(CONJURE_WATER, *m_bot); ai->SetIgnoreUpdateTime(3); return; } else if (pItem != NULL && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } pItem = ai->FindFood(); if (pItem == NULL && CONJURE_FOOD && ai->GetBaseManaPercent() >= 48) { ai->TellMaster("I'm conjuring some food."); ai->CastSpell(CONJURE_FOOD, *m_bot); ai->SetIgnoreUpdateTime(3); } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } } // end DoNonCombatActions
void PlayerbotWarlockAI::DoNonCombatActions() { SpellSequence = SPELL_CURSES; PlayerbotAI *ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!ai || !m_bot) return; Pet *pet = m_bot->GetPet(); // Initialize pet spells if (pet && pet->GetEntry() != m_lastDemon) { switch (pet->GetEntry()) { case DEMON_IMP: { BLOOD_PACT = ai->initPetSpell(BLOOD_PACT_ICON); FIREBOLT = ai->initPetSpell(FIREBOLT_ICON); FIRE_SHIELD = ai->initPetSpell(FIRE_SHIELD_ICON); break; } case DEMON_VOIDWALKER: { CONSUME_SHADOWS = ai->initPetSpell(CONSUME_SHADOWS_ICON); SACRIFICE = ai->initPetSpell(SACRIFICE_ICON); SUFFERING = ai->initPetSpell(SUFFERING_ICON); TORMENT = ai->initPetSpell(TORMENT_ICON); break; } case DEMON_SUCCUBUS: { LASH_OF_PAIN = ai->initPetSpell(LASH_OF_PAIN_ICON); SEDUCTION = ai->initPetSpell(SEDUCTION_ICON); SOOTHING_KISS = ai->initPetSpell(SOOTHING_KISS_ICON); break; } case DEMON_FELHUNTER: { DEVOUR_MAGIC = ai->initPetSpell(DEVOUR_MAGIC_ICON); FEL_INTELLIGENCE = ai->initPetSpell(FEL_INTELLIGENCE_ICON); SHADOW_BITE = ai->initPetSpell(SHADOW_BITE_ICON); SPELL_LOCK = ai->initPetSpell(SPELL_LOCK_ICON); break; } case DEMON_FELGUARD: { ANGUISH = ai->initPetSpell(ANGUISH_ICON); CLEAVE = ai->initPetSpell(CLEAVE_ICON); INTERCEPT = ai->initPetSpell(INTERCEPT_ICON); break; } } m_lastDemon = pet->GetEntry(); if (!m_isTempImp) m_demonOfChoice = pet->GetEntry(); } // Destroy extra soul shards uint8 shardCount = m_bot->GetItemCount(SOUL_SHARD, false, NULL); uint8 freeSpace = ai->GetFreeBagSpace(); if (shardCount > MAX_SHARD_COUNT || (freeSpace == 0 && shardCount > 1)) m_bot->DestroyItemCount(SOUL_SHARD, shardCount > MAX_SHARD_COUNT ? shardCount - MAX_SHARD_COUNT : 1, true, false); // buff myself DEMON_SKIN, DEMON_ARMOR, FEL_ARMOR if (FEL_ARMOR) { if (ai->SelfBuff(FEL_ARMOR)) return; } else if (DEMON_ARMOR) { if (ai->SelfBuff(DEMON_ARMOR)) return; } else if (DEMON_SKIN) if (ai->SelfBuff(DEMON_SKIN)) return; // healthstone creation if (CREATE_HEALTHSTONE && shardCount > 0) { Item* const healthStone = ai->FindConsumable(HEALTHSTONE_DISPLAYID); if (!healthStone && ai->CastSpell(CREATE_HEALTHSTONE)) return; } // soulstone creation and use if (CREATE_SOULSTONE) { Item* soulStone = ai->FindConsumable(SOULSTONE_DISPLAYID); if (!soulStone) { if (shardCount > 0 && !m_bot->HasSpellCooldown(CREATE_SOULSTONE) && ai->CastSpell(CREATE_SOULSTONE)) return; } else { uint32 soulStoneSpell = soulStone->GetProto()->Spells[0].SpellId; Player * master = GetMaster(); if (!master->HasAura(soulStoneSpell) && !m_bot->HasSpellCooldown(soulStoneSpell)) { ai->UseItem(soulStone, master); return; } } } // firestone creation and use Item* const weapon = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0) { Item* const stone = ai->FindConsumable(FIRESTONE_DISPLAYID); if (!stone) { if (CREATE_FIRESTONE && shardCount > 0 && ai->CastSpell(CREATE_FIRESTONE)) return; } else { ai->UseItem(stone, EQUIPMENT_SLOT_MAINHAND); return; } } if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); // mana check if (pet && DARK_PACT && pet->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() <= 50) if (ai->CastSpell(DARK_PACT, *m_bot)) return; if (LIFE_TAP && ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 50) if (ai->CastSpell(LIFE_TAP, *m_bot)) return; if (ai->GetManaPercent() < 25) { Item* pItem = ai->FindDrink(); if (pItem) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } } // hp check if (ai->GetHealthPercent() < 30) { Item* pItem = ai->FindFood(); if (pItem) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } } if (ai->GetHealthPercent() < 50 && !m_bot->HasAura(RECENTLY_BANDAGED)) { Item* fItem = ai->FindBandage(); if (fItem) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } } //Heal Voidwalker if (pet && pet->GetEntry() == DEMON_VOIDWALKER && CONSUME_SHADOWS && pet->GetHealthPercent() < 75 && !pet->HasAura(CONSUME_SHADOWS)) ai->CastPetSpell(CONSUME_SHADOWS); // Summon demon if (!pet || m_isTempImp) { uint32 summonSpellId; if (m_demonOfChoice != DEMON_IMP && shardCount > 0) { switch (m_demonOfChoice) { case DEMON_VOIDWALKER: summonSpellId = SUMMON_VOIDWALKER; break; case DEMON_FELGUARD: summonSpellId = SUMMON_FELGUARD; break; case DEMON_FELHUNTER: summonSpellId = SUMMON_FELHUNTER; break; case DEMON_SUCCUBUS: summonSpellId = SUMMON_SUCCUBUS; break; default: summonSpellId = 0; } if (ai->CastSpell(summonSpellId)) { ai->TellMaster("Summoning favorite demon..."); m_isTempImp = false; return; } } else if (!pet && SUMMON_IMP && ai->CastSpell(SUMMON_IMP)) { if (m_demonOfChoice != DEMON_IMP) m_isTempImp = true; ai->TellMaster("Summoning Imp..."); return; } } // Soul link demon if (pet && SOUL_LINK && !m_bot->HasAura(SOUL_LINK_AURA) && ai->CastSpell(SOUL_LINK, *m_bot)) return; // Check demon buffs if (pet && pet->GetEntry() == DEMON_IMP && BLOOD_PACT && !m_bot->HasAura(BLOOD_PACT) && ai->CastPetSpell(BLOOD_PACT)) return; if (pet && pet->GetEntry() == DEMON_FELHUNTER && FEL_INTELLIGENCE && !m_bot->HasAura(FEL_INTELLIGENCE) && ai->CastPetSpell(FEL_INTELLIGENCE)) return; } // end DoNonCombatActions
void PlayerbotPaladinAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); if (!m_bot) return; // Buff myself if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK) ai->SelfBuff(RIGHTEOUS_FURY); if (SEAL_OF_WISDOM > 0 && !m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() <= 30) ai->CastSpell(SEAL_OF_WISDOM, *m_bot); else if (m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() < 85) { } else if (SEAL_OF_LIGHT > 0 && !m_bot->HasAura(SEAL_OF_LIGHT, EFFECT_INDEX_0) && ai->GetHealthPercent() < 40) ai->CastSpell(SEAL_OF_LIGHT, *m_bot); else if (SEAL_OF_RIGHTEOUSNESS > 0 && !m_bot->HasAura(SEAL_OF_RIGHTEOUSNESS, EFFECT_INDEX_0)) ai->CastSpell(SEAL_OF_RIGHTEOUSNESS, *m_bot); BuffPlayer(m_bot); // Buff master if(!GetMaster()->IsInDuel(GetMaster())) BuffPlayer(GetMaster()); // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != NULL && ai->GetManaPercent() < 40) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check original if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != NULL && ai->GetHealthPercent() < 40) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // heal and buff group if (GetMaster()->GetGroup()) { Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer) continue; if (tPlayer->IsInDuelWith(GetMaster())) continue; if (!tPlayer->isAlive()) { if (ai->CastSpell(REDEMPTION, *tPlayer)) { std::string msg = "Resurrecting "; msg += tPlayer->GetName(); m_bot->Say(msg, LANG_UNIVERSAL); return; } else continue; } if (HealTarget(tPlayer)) return; if (tPlayer != m_bot && tPlayer != GetMaster()) if (BuffPlayer(tPlayer)) return; } } }
void PlayerbotPriestAI::DoNonCombatActions() { PlayerbotAI* ai = GetAI(); Player * m_bot = GetPlayerBot(); Player * master = GetMaster(); if (!m_bot || !master) return; SpellSequence = SPELL_HOLY; // selfbuff goes first if (ai->SelfBuff(INNER_FIRE)) return; // mana check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); Item* pItem = ai->FindDrink(); Item* fItem = ai->FindBandage(); if (pItem != nullptr && ai->GetManaPercent() < 30) { ai->TellMaster("I could use a drink."); ai->UseItem(pItem); return; } // hp check if (m_bot->getStandState() != UNIT_STAND_STATE_STAND) m_bot->SetStandState(UNIT_STAND_STATE_STAND); pItem = ai->FindFood(); if (pItem != nullptr && ai->GetHealthPercent() < 30) { ai->TellMaster("I could use some food."); ai->UseItem(pItem); return; } else if (pItem == nullptr && fItem != nullptr && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70) { ai->TellMaster("I could use first aid."); ai->UseItem(fItem); return; } // buff and heal master's group if (master->GetGroup()) { // Buff master with group buffs if (master->isAlive()) { if (PRAYER_OF_FORTITUDE && ai->HasSpellReagents(PRAYER_OF_FORTITUDE) && ai->Buff(PRAYER_OF_FORTITUDE, master)) return; if (PRAYER_OF_SPIRIT && ai->HasSpellReagents(PRAYER_OF_SPIRIT) && ai->Buff(PRAYER_OF_SPIRIT, master)) return; if (PRAYER_OF_SHADOW_PROTECTION && ai->HasSpellReagents(PRAYER_OF_SHADOW_PROTECTION) && ai->Buff(PRAYER_OF_SHADOW_PROTECTION, master)) return; } Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player *tPlayer = sObjectMgr.GetPlayer(itr->guid); if (!tPlayer || tPlayer == m_bot) continue; // first rezz em if (!tPlayer->isAlive()) { if (ai->CastSpell(RESURRECTION, *tPlayer)) { std::string msg = "Resurrecting "; msg += tPlayer->GetName(); m_bot->Say(msg, LANG_UNIVERSAL); return; } else continue; } else { // buff and heal if (BuffPlayer(tPlayer)) return; if (HealTarget(tPlayer)) return; } } } else { if (master->isAlive()) { if (BuffPlayer(master)) return; if (HealTarget(master)) return; } else if (ai->CastSpell(RESURRECTION, *master)) ai->TellMaster("Resurrecting you, Master."); } BuffPlayer(m_bot); } // end DoNonCombatActions