Polyhedra generate_polyhedra_from_points(const std::vector<std::array<double,3> >& vertices)
{

    std::vector<Point_3> points(vertices.size());
    for(int i=0;i<(int)vertices.size();i++)
        points[i] = Point_3(vertices[i][0],vertices[i][1],vertices[i][2]);

    Polyhedron_3 poly;
    CGAL::convex_hull_3(points.begin(), points.end(), poly);
    std::transform(poly.facets_begin(), poly.facets_end(), poly.planes_begin(), Plane_from_facet());

    for(Halfedge_iterator half=poly.halfedges_begin();half!=poly.halfedges_end();++half)
    {
        Point_3 v1 = half->vertex()->point();
        Point_3 v2 = half->next()->vertex()->point();
        Point_3 v3 = half->next()->next()->vertex()->point();
        Point_3 v4 = half->opposite()->vertex()->point();
        Point_3 v5 = half->opposite()->next()->vertex()->point();
        Point_3 v6 = half->opposite()->next()->next()->vertex()->point();

        if(coplanar_handmade(v1,v2,v3,v4)&&coplanar_handmade(v1,v2,v3,v5)&&coplanar_handmade(v1,v2,v3,v6)&&
                    coplanar_handmade(v1,v2,v4,v5)&&coplanar_handmade(v1,v2,v4,v6)&&coplanar_handmade(v1,v2,v5,v6)&&
                    coplanar_handmade(v1,v3,v4,v5)&&coplanar_handmade(v1,v3,v4,v6)&&coplanar_handmade(v1,v4,v5,v6)&&
                    coplanar_handmade(v2,v3,v4,v5)&&coplanar_handmade(v2,v3,v4,v6)&&coplanar_handmade(v2,v3,v5,v6)&&
                    coplanar_handmade(v2,v4,v5,v6)&&coplanar_handmade(v1,v3,v5,v6)&&coplanar_handmade(v3,v4,v5,v6))
        {
            poly.join_facet(half);
            half=poly.halfedges_begin();
        }
    }

    int cur = 0;
    for(auto it=poly.points_begin(); it!=poly.points_end(); it++, cur++)
            points[cur] = *it;

    cur = 0;
    std::vector<std::vector<int> > faces;
    for(Facet_iterator i=poly.facets_begin(); i!=poly.facets_end(); i++)
    {
        faces.push_back(std::vector<int>());
        Halfedge_facet_circulator j = i->facet_begin();
        do
        {faces[cur].push_back(std::distance(poly.vertices_begin(), j->vertex()));} while (++j != i->facet_begin());
        cur++;
    }

    return Polyhedra{points,faces};
}
Пример #2
0
int main()
{
  CGAL::Random_points_in_sphere_3<Point_3, PointCreator> gen(100.0);

  // generate 250 points randomly on a sphere of radius 100.0
  // and copy them to a vector
  std::vector<Point_3> points;
  CGAL::cpp11::copy_n( gen, 250, std::back_inserter(points) );

  // define polyhedron to hold convex hull
  Polyhedron_3 poly;
  
  // compute convex hull of non-collinear points
  CGAL::convex_hull_3(points.begin(), points.end(), poly);

  std::cout << "The convex hull contains " << poly.size_of_vertices() << " vertices" << std::endl;
  
  // assign a plane equation to each polyhedron facet using functor Plane_from_facet
  std::transform( poly.facets_begin(), poly.facets_end(), poly.planes_begin(),Plane_from_facet());


  return 0;
}
/* FIXME: Copied from Polyhedron_io.cpp with slight modifications. */
static std::shared_ptr<Polyhedron> convertWithAssociation(Polyhedron_3 p,
		const Point_3 &C, const std::vector<Plane_3> &initPlanes)
{
	/* Check for non-emptiness. */
	ASSERT(p.size_of_vertices());
	ASSERT(p.size_of_facets());

	int numVertices = p.size_of_vertices();
	int numFacets = p.size_of_facets();

	/* Allocate memory for arrays. */
	Vector3d *vertices = new Vector3d[numVertices];
	Facet *facets = new Facet[numFacets];

	/* Transform vertexes. */
	int iVertex = 0;
	for (auto vertex = p.vertices_begin(); vertex != p.vertices_end(); ++vertex)
	{
		Point_3 point = C + vertex->point();
		vertices[iVertex++] = Vector3d(point.x(), point.y(), point.z());
	}

	/*
	 * Transform facets.
	 * This algorithm is based on example kindly provided at CGAL online user
	 * manual. See example Polyhedron/polyhedron_prog_off.cpp
	 */
	int iFacet = 0;
	auto plane = p.planes_begin();
	auto facet = p.facets_begin();
	/* Iterate through the std::lists of planes and facets. */
	do
	{
		int id = p.indexPlanes_[iFacet];

		facets[id].id = id;

		/* Transform current plane. */
		Plane_3 pi = centerizePlane(*plane,
				Point_3(-C.x(), -C.y(), -C.z()),
				signedDist(initPlanes[id], C));
		facets[id].plane = Plane(Vector3d(pi.a(), pi.b(), pi.c()),
				pi.d());

		/*
		 * Iterate through the std::list of halfedges incident to the curent CGAL
		 * facet.
		 */
		auto halfedge = facet->facet_begin();

		/* Facets in polyhedral surfaces are at least triangles. 	*/
		CGAL_assertion(CGAL::circulator_size(halfedge) >= 3);

		facets[id].numVertices = CGAL::circulator_size(halfedge);
		facets[id].indVertices =
			new int[3 * facets[id].numVertices + 1];
		/*
		 * TODO: It's too unsafe architecture if we do such things as setting
		 * the size of internal array outside the API functions. Moreover, it
		 * can cause us to write memory leaks.
		 * indFacets and numFacets should no be public members.
		 */

		int iFacetVertex = 0;
		do
		{
			facets[id].indVertices[iFacetVertex++] =
				std::distance(p.vertices_begin(), halfedge->vertex());
		} while (++halfedge != facet->facet_begin());

		/* Add cycling vertex to avoid assertion during printing. */
		facets[id].indVertices[facets[id].numVertices] =
			facets[id].indVertices[0];

		ASSERT(facets[id].correctPlane());

		/* Increment the ID of facet. */
		++iFacet;

	} while (++plane != p.planes_end() && ++facet != p.facets_end());

	return std::make_shared<Polyhedron>(numVertices, numFacets, vertices,
			facets);
}