Пример #1
0
bool TOMPCFilter<T>::convexHull(VecCloud &clouds_in, VecCloud &clouds_out, VecHull &hulls)
{
    //    std::cout << "Convex Hull" << std::endl;
    for(int i=0 ; i<clouds_in.size(); i++){
        pcl::PointCloud<T>& point_cloud = *clouds_in.at(i);

        // assign points
        std::vector<Point_3> points;
        for(int j=0;j<point_cloud.size();j++){
            Point_3 point(point_cloud.points[j].x, point_cloud.points[j].y, point_cloud.points[j].z);
            points.push_back(point);
        }

        // define polyhedron to hold convex hull
        Polyhedron_3 poly;

        // compute convex hull of non-collinear points
        CGAL::convex_hull_3(points.begin(), points.end(), poly);
        hulls.push_back(poly);
        CloudPtr cloud_convex (new pcl::PointCloud<T>);

        Polyhedron_3::Vertex_iterator it;
        for(it = poly.vertices_begin(); it != poly.vertices_end(); ++it){
            T point;
            point.x = it->point()[0];
            point.y = it->point()[1];
            point.z = it->point()[2];
            cloud_convex->points.push_back(point);
        }
        clouds_out.push_back(cloud_convex);
    }
    return 1;
}
static Point_3 getCenter(const Polyhedron_3 &p)
{
	Point_3 C(0., 0., 0.);
	for (auto I = p.vertices_begin(), E = p.vertices_end(); I != E; ++I)
		C = C + (I->point() - CGAL::Origin());
	C = C * (1. / p.size_of_vertices());

	return C;
}
Пример #3
0
void CGALConvexHull3D::run(const MatrixFr& points) {
    std::list<Point_3> cgal_pts;
    const size_t num_pts = points.rows();
    const size_t dim = points.cols();
    if (dim != 3) {
        std::stringstream err_msg;
        err_msg << "Invalid dim: " << dim << "  Expect dim=3.";
        throw RuntimeError(err_msg.str());
    }

    for (size_t i=0; i<num_pts; i++) {
        const VectorF& p = points.row(i);
        cgal_pts.push_back(Point_3(p[0], p[1], p[2]));
    }

    Polyhedron_3 hull;
    CGAL::convex_hull_3(cgal_pts.begin(), cgal_pts.end(), hull);
    assert(hull.is_closed());
    assert(hull.is_pure_triangle());

    const size_t num_vertices = hull.size_of_vertices();
    const size_t num_faces = hull.size_of_facets();

    m_vertices.resize(num_vertices, dim);
    m_faces.resize(num_faces, 3);

    size_t vertex_count=0;
    for (auto itr=hull.vertices_begin(); itr!=hull.vertices_end(); itr++) {
        const Point_3& p = itr->point();
        m_vertices.coeffRef(vertex_count, 0) = p.x();
        m_vertices.coeffRef(vertex_count, 1) = p.y();
        m_vertices.coeffRef(vertex_count, 2) = p.z();
        itr->id() = vertex_count;
        vertex_count++;
    }

    size_t face_count=0;
    for (auto f_itr=hull.facets_begin(); f_itr!=hull.facets_end(); f_itr++) {
        size_t edge_count=0;
        auto h_itr = f_itr->facet_begin();
        do {
            m_faces.coeffRef(face_count, edge_count) = h_itr->vertex()->id();
            edge_count++;
            h_itr++;
        } while (h_itr != f_itr->facet_begin());
        face_count++;
    }

    compute_index_map(points);
    reorient_faces();
}
/* FIXME: Copied from Polyhedron_io.cpp with slight modifications. */
static std::shared_ptr<Polyhedron> convertWithAssociation(Polyhedron_3 p,
		const Point_3 &C, const std::vector<Plane_3> &initPlanes)
{
	/* Check for non-emptiness. */
	ASSERT(p.size_of_vertices());
	ASSERT(p.size_of_facets());

	int numVertices = p.size_of_vertices();
	int numFacets = p.size_of_facets();

	/* Allocate memory for arrays. */
	Vector3d *vertices = new Vector3d[numVertices];
	Facet *facets = new Facet[numFacets];

	/* Transform vertexes. */
	int iVertex = 0;
	for (auto vertex = p.vertices_begin(); vertex != p.vertices_end(); ++vertex)
	{
		Point_3 point = C + vertex->point();
		vertices[iVertex++] = Vector3d(point.x(), point.y(), point.z());
	}

	/*
	 * Transform facets.
	 * This algorithm is based on example kindly provided at CGAL online user
	 * manual. See example Polyhedron/polyhedron_prog_off.cpp
	 */
	int iFacet = 0;
	auto plane = p.planes_begin();
	auto facet = p.facets_begin();
	/* Iterate through the std::lists of planes and facets. */
	do
	{
		int id = p.indexPlanes_[iFacet];

		facets[id].id = id;

		/* Transform current plane. */
		Plane_3 pi = centerizePlane(*plane,
				Point_3(-C.x(), -C.y(), -C.z()),
				signedDist(initPlanes[id], C));
		facets[id].plane = Plane(Vector3d(pi.a(), pi.b(), pi.c()),
				pi.d());

		/*
		 * Iterate through the std::list of halfedges incident to the curent CGAL
		 * facet.
		 */
		auto halfedge = facet->facet_begin();

		/* Facets in polyhedral surfaces are at least triangles. 	*/
		CGAL_assertion(CGAL::circulator_size(halfedge) >= 3);

		facets[id].numVertices = CGAL::circulator_size(halfedge);
		facets[id].indVertices =
			new int[3 * facets[id].numVertices + 1];
		/*
		 * TODO: It's too unsafe architecture if we do such things as setting
		 * the size of internal array outside the API functions. Moreover, it
		 * can cause us to write memory leaks.
		 * indFacets and numFacets should no be public members.
		 */

		int iFacetVertex = 0;
		do
		{
			facets[id].indVertices[iFacetVertex++] =
				std::distance(p.vertices_begin(), halfedge->vertex());
		} while (++halfedge != facet->facet_begin());

		/* Add cycling vertex to avoid assertion during printing. */
		facets[id].indVertices[facets[id].numVertices] =
			facets[id].indVertices[0];

		ASSERT(facets[id].correctPlane());

		/* Increment the ID of facet. */
		++iFacet;

	} while (++plane != p.planes_end() && ++facet != p.facets_end());

	return std::make_shared<Polyhedron>(numVertices, numFacets, vertices,
			facets);
}