Пример #1
0
void ProcessModel::HideProcess(int puid)
{
    // Modify the Model
    int index = GetProcessIndex(puid);
    Lock();
    if (index != -1)
    {
        _processes[index].hidden = true;
    }
    Unlock();

    if (index != -1)
    {
        // Update View
        if (!ProcessView::IsHidden())
        {
            ProcessView::Update(false, true);
        }
        else
        {
            ProcessView::Update(true);
        }

        // Update Profile
        std::vector<int> hiddenProcesses;
        ExportHiddenProcesses(hiddenProcesses);
        g_profile.SetValue(TEXT("HiddenProcess"), new ProfileIntListItem(hiddenProcesses));
    }
}
Пример #2
0
// Returns a profile with all system default values
Profile* ProfileManager::GetDefaultProfile(HmdTypeEnum device)
{
    // In the absence of any data, set some reasonable profile defaults.
    // However, this is not future proof and developers should still
    // provide reasonable default values for queried fields.
    
    // Biometric data
    Profile* profile = CreateProfile();
    profile->SetValue(OVR_KEY_USER,               "default");
    profile->SetValue(OVR_KEY_NAME,               "Default");
    profile->SetValue(OVR_KEY_GENDER,             OVR_DEFAULT_GENDER);
    profile->SetFloatValue(OVR_KEY_PLAYER_HEIGHT, OVR_DEFAULT_PLAYER_HEIGHT);
    profile->SetFloatValue(OVR_KEY_EYE_HEIGHT,    OVR_DEFAULT_EYE_HEIGHT);
    profile->SetFloatValue(OVR_KEY_IPD,           OVR_DEFAULT_IPD);
    float half_ipd[2] = { OVR_DEFAULT_IPD / 2, OVR_DEFAULT_IPD / 2 };
    profile->SetFloatValues(OVR_KEY_EYE_TO_NOSE_DISTANCE, half_ipd, 2);
    float dist[2] = {OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL, OVR_DEFAULT_NECK_TO_EYE_VERTICAL};
    profile->SetFloatValues(OVR_KEY_NECK_TO_EYE_DISTANCE, dist, 2);
    
    // Device specific data
    if (device != HmdType_None)
    {
        if (device == HmdType_CrystalCoveProto || device == HmdType_DK2)
        {
            profile->SetValue("EyeCup", "A");
            profile->SetIntValue(OVR_KEY_EYE_RELIEF_DIAL, OVR_DEFAULT_EYE_RELIEF_DIAL);

            // TODO: These defaults are a little bogus and designed for continuity with 0.3
            // eye-relief values.  We need better measurement-based numbers in future releases
            float max_eye_plate[2] = { 0.01965f + 0.017f, 0.01965f + 0.017f };
            profile->SetFloatValues(OVR_KEY_MAX_EYE_TO_PLATE_DISTANCE, max_eye_plate, 2);
        }
        else
        {   // DK1 and DKHD variants
            profile->SetValue("EyeCup", "A");
            profile->SetIntValue(OVR_KEY_EYE_RELIEF_DIAL, OVR_DEFAULT_EYE_RELIEF_DIAL);

            // TODO: These defaults are a little bogus and designed for continuity with 0.3
            // DK1 distortion.  We need better measurement-based numbers in future releases
            float max_eye_plate[2] = { 0.02357f + 0.017f, 0.02357f + 0.017f };
            profile->SetFloatValues(OVR_KEY_MAX_EYE_TO_PLATE_DISTANCE, max_eye_plate, 2);
        }
    }

    return profile;
}
Пример #3
0
//-----------------------------------------------------------------------------
Profile* ProfileManager::GetTaggedProfile(const char** tag_names, const char** tags, int num_tags)
{
    Lock::Locker lockScope(&ProfileLock);

    if (ProfileCache == NULL)
    {   // Load the cache
        LoadCache(false);
        if (ProfileCache == NULL)
            return NULL;
    }

    JSON* tagged_data = ProfileCache->GetItemByName("TaggedData");
    OVR_ASSERT(tagged_data);
    if (tagged_data == NULL)
        return NULL;
    
    Profile* profile = new Profile(BasePath);
    
    JSON* vals = FindTaggedData(tagged_data, tag_names, tags, num_tags);
    if (vals)
    {   
        JSON* item = vals->GetFirstItem();
        while (item)
        {
            //printf("Add %s, %s\n", item->Name.ToCStr(), item->Value.ToCStr());
            //profile->Settings.Set(item->Name, item->Value);
            profile->SetValue(item);
            item = vals->GetNextItem(item);
        }

        return profile;
    }
    else
    {
        profile->Release();
        return NULL;
    }
}