void AnimController::priv_walk_anim_node( PyramidObject *node ) { setBonePose( node ); PyramidObject *child = 0; if (node->getChild() != 0) { child = (PyramidObject *)node->getChild(); while (child != 0) { priv_walk_anim_node( child ); child = (PyramidObject *)child->getSibling(); } } }