Пример #1
0
void QgsMapMouseEvent::snapPoint()
{
  if ( mSnappingMode == NoSnapping )
    return;

  QgsSnappingUtils* snappingUtils = mMapTool->canvas()->snappingUtils();
  QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
  if ( mSnappingMode == SnapAllLayers )
  {
    int type;
    double tolerance;
    QgsTolerance::UnitType unit;
    snappingUtils->defaultSettings( type, tolerance, unit );
    snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
    snappingUtils->setDefaultSettings( QgsPointLocator::Vertex | QgsPointLocator::Edge, tolerance, unit );
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
    snappingUtils->setSnapToMapMode( canvasMode );
    snappingUtils->setDefaultSettings( type, tolerance, unit );
  }
  else
  {
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
  }
  mMapPoint = mSnapMatch.isValid() ? mSnapMatch.point() : mOriginalPoint;
}
void QgsMapToolOffsetCurve::canvasPressEvent( QMouseEvent* e )
{
  deleteRubberBandAndGeometry();
  mGeometryModified = false;
  mForceCopy = false;

  if ( !mCanvas )
  {
    return;
  }

  //get selected features or snap to nearest feature if no selection
  QgsVectorLayer* layer = currentVectorLayer();
  if ( !layer )
  {
    notifyNotVectorLayer();
    return;
  }

  QgsSnappingUtils* snapping = mCanvas->snappingUtils();

  // store previous settings
  int oldType;
  double oldSearchRadius;
  QgsTolerance::UnitType oldSearchRadiusUnit;
  QgsSnappingUtils::SnapToMapMode oldMode = snapping->snapToMapMode();
  snapping->defaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

  // setup new settings (temporary)
  QSettings settings;
  snapping->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
  snapping->setDefaultSettings( QgsPointLocator::Edge,
                                settings.value( "/Qgis/digitizing/search_radius_vertex_edit", 10 ).toDouble(),
                                ( QgsTolerance::UnitType ) settings.value( "/Qgis/digitizing/search_radius_vertex_edit_unit", QgsTolerance::Pixels ).toInt() );

  QgsPointLocator::Match match = snapping->snapToMap( e->pos() );

  // restore old settings
  snapping->setSnapToMapMode( oldMode );
  snapping->setDefaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

  if ( match.hasEdge() && match.layer() )
  {
    mSourceLayerId = match.layer()->id();
    QgsFeature fet;
    if ( match.layer()->getFeatures( QgsFeatureRequest( match.featureId() ) ).nextFeature( fet ) )
    {
      mForceCopy = ( e->modifiers() & Qt::ControlModifier ); //no geometry modification if ctrl is pressed
      mOriginalGeometry = createOriginGeometry( match.layer(), match, fet );
      mRubberBand = createRubberBand();
      if ( mRubberBand )
      {
        mRubberBand->setToGeometry( mOriginalGeometry, layer );
      }
      mModifiedFeature = fet.id();
      createDistanceItem();
    }
  }
}
Пример #3
0
    void testSnapModeAll()
    {
      QgsMapSettings mapSettings;
      mapSettings.setOutputSize( QSize( 100, 100 ) );
      mapSettings.setExtent( QgsRectangle( 0, 0, 1, 1 ) );
      QVERIFY( mapSettings.hasValidSettings() );

      QgsSnappingUtils u;
      QgsSnappingConfig snappingConfig = u.config();
      u.setMapSettings( mapSettings );
      snappingConfig.setMode( QgsSnappingConfig::AllLayers );
      u.setConfig( snappingConfig );

      // right now there are no layers in map settings - snapping will fail

      QgsPointLocator::Match m = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( !m.isValid() );

      // now check with our layer
      mapSettings.setLayers( QStringList() << mVL->id() );
      u.setMapSettings( mapSettings );

      QgsPointLocator::Match m2 = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( m2.isValid() );
      QCOMPARE( m2.point(), QgsPoint( 1, 0 ) );
    }
Пример #4
0
QgsPoint QgsMapMouseEvent::snapPoint( SnappingMode snappingMode )
{
  // Use cached result
  if ( mSnappingMode == snappingMode )
    return mMapPoint;

  mSnappingMode = snappingMode;

  if ( snappingMode == NoSnapping )
  {
    mMapPoint = mOriginalMapPoint;
    mPixelPoint = pos();
    return mMapPoint;
  }

  QgsSnappingUtils* snappingUtils = mMapCanvas->snappingUtils();
  QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
  if ( snappingMode == SnapAllLayers )
  {
    int type;
    double tolerance;
    QgsTolerance::UnitType unit;
    snappingUtils->defaultSettings( type, tolerance, unit );
    snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
    snappingUtils->setDefaultSettings( QgsPointLocator::Vertex | QgsPointLocator::Edge, tolerance, unit );
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
    snappingUtils->setSnapToMapMode( canvasMode );
    snappingUtils->setDefaultSettings( type, tolerance, unit );
  }
  else
  {
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
  }

  if ( mSnapMatch.isValid() )
  {
    mMapPoint = mSnapMatch.point();
    mPixelPoint = mapToPixelCoordinates( mMapPoint );
  }
  else
  {
    mMapPoint = mOriginalMapPoint;
    mPixelPoint = pos();
  }

  return mMapPoint;
}
Пример #5
0
QList<QgsPoint> QgsMapMouseEvent::snapSegment( SnappingMode snappingMode, bool* snapped , bool allLayers ) const
{
  QList<QgsPoint> segment;
  QgsPoint pt1, pt2;

  // If there's a cached snapping result we use it
  if ( snappingMode == mSnappingMode && mSnapMatch.hasEdge() )
  {
    mSnapMatch.edgePoints( pt1, pt2 );
    segment << pt1 << pt2;
  }

  else if ( snappingMode != NoSnapping )
  {
    QgsPointLocator::Match match;
    if ( snappingMode == SnapProjectConfig && !allLayers )
    {
      // run snapToMap with only segments
      EdgesOnlyFilter filter;
      match = mMapCanvas->snappingUtils()->snapToMap( mOriginalMapPoint, &filter );
    }
    else if ( snappingMode == SnapAllLayers || allLayers )
    {
      // run snapToMap with only edges on all layers
      QgsSnappingUtils* snappingUtils = mMapCanvas->snappingUtils();
      QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
      int type;
      double tolerance;
      QgsTolerance::UnitType unit;
      snappingUtils->defaultSettings( type, tolerance, unit );
      snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
      snappingUtils->setDefaultSettings( QgsPointLocator::Edge, tolerance, unit );
      match = snappingUtils->snapToMap( mOriginalMapPoint );
      snappingUtils->setSnapToMapMode( canvasMode );
      snappingUtils->setDefaultSettings( type, tolerance, unit );
    }
    if ( match.isValid() && match.hasEdge() )
    {
      match.edgePoints( pt1, pt2 );
      segment << pt1 << pt2;
    }
  }

  if ( snapped )
  {
    *snapped = segment.count() == 2;
  }

  return segment;
}
QList<QgsPointXY> QgsAdvancedDigitizingDockWidget::snapSegmentToAllLayers( const QgsPointXY &originalMapPoint, bool *snapped ) const
{
  QList<QgsPointXY> segment;
  QgsPointXY pt1, pt2;
  QgsPointLocator::Match match;

  QgsSnappingUtils *snappingUtils = mMapCanvas->snappingUtils();

  QgsSnappingConfig canvasConfig = snappingUtils->config();
  QgsSnappingConfig localConfig = snappingUtils->config();

  localConfig.setMode( QgsSnappingConfig::AllLayers );
  localConfig.setType( QgsSnappingConfig::Segment );
  snappingUtils->setConfig( localConfig );

  match = snappingUtils->snapToMap( originalMapPoint );

  snappingUtils->setConfig( canvasConfig );

  if ( match.isValid() && match.hasEdge() )
  {
    match.edgePoints( pt1, pt2 );
    segment << pt1 << pt2;
  }

  if ( snapped )
  {
    *snapped = segment.count() == 2;
  }

  return segment;
}
Пример #7
0
    void testSnapModeCurrent()
    {
      QgsMapSettings mapSettings;
      mapSettings.setOutputSize( QSize( 100, 100 ) );
      mapSettings.setExtent( QgsRectangle( 0, 0, 1, 1 ) );
      QVERIFY( mapSettings.hasValidSettings() );

      QgsSnappingUtils u;
      u.setMapSettings( mapSettings );
      u.setCurrentLayer( mVL );

      // first try with no snapping enabled
      u.setDefaultSettings( 0, 10, QgsTolerance::Pixels );

      QgsPointLocator::Match m0 = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( !m0.isValid() );
      QVERIFY( !m0.hasVertex() );

      // now enable snapping
      u.setDefaultSettings( QgsPointLocator::Vertex | QgsPointLocator::Edge, 10, QgsTolerance::Pixels );

      QgsPointLocator::Match m = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( m.isValid() );
      QVERIFY( m.hasVertex() );
      QCOMPARE( m.point(), QgsPoint( 1, 0 ) );

      QgsPointLocator::Match m2 = u.snapToMap( QPoint( 0, 100 ) );
      QVERIFY( !m2.isValid() );
      QVERIFY( !m2.hasVertex() );

      // do not consider edges in the following test - on 32-bit platforms
      // result was an edge match very close to (1,0) instead of being exactly (1,0)
      u.setDefaultSettings( QgsPointLocator::Vertex, 10, QgsTolerance::Pixels );

      // test with filtering
      FilterExcludePoint myFilter( QgsPoint( 1, 0 ) );
      QgsPointLocator::Match m3 = u.snapToMap( QPoint( 100, 100 ), &myFilter );
      QVERIFY( !m3.isValid() );
    }
Пример #8
0
    void testSnapOnIntersection()
    {
      // testing with a layer with two crossing linestrings
      // (0,1)  x  x (1,1)
      //         \/
      //         /\    .
      // (0,0)  x  x (1,0)
      QgsVectorLayer* vl = new QgsVectorLayer( QStringLiteral( "LineString" ), QStringLiteral( "x" ), QStringLiteral( "memory" ) );
      QgsPolyline polyline1, polyline2;
      polyline1 << QgsPoint( 0, 0 ) << QgsPoint( 1, 1 );
      polyline2 << QgsPoint( 1, 0 ) << QgsPoint( 0, 1 );
      QgsFeature f1;
      QgsGeometry f1g = QgsGeometry::fromPolyline( polyline1 ) ;
      f1.setGeometry( f1g );
      QgsFeature f2;
      QgsGeometry f2g = QgsGeometry::fromPolyline( polyline2 );
      f2.setGeometry( f2g );
      QgsFeatureList flist;
      flist << f1 << f2;
      vl->dataProvider()->addFeatures( flist );

      QVERIFY( vl->dataProvider()->featureCount() == 2 );

      QgsMapSettings mapSettings;
      mapSettings.setOutputSize( QSize( 100, 100 ) );
      mapSettings.setExtent( QgsRectangle( 0, 0, 1, 1 ) );
      QVERIFY( mapSettings.hasValidSettings() );

      QgsSnappingUtils u;
      u.setMapSettings( mapSettings );
      QgsSnappingConfig snappingConfig = u.config();
      snappingConfig.setMode( QgsSnappingConfig::AdvancedConfiguration );
      QgsSnappingConfig::IndividualLayerSettings layerSettings( true, QgsSnappingConfig::Vertex, 0.1, QgsTolerance::ProjectUnits );
      snappingConfig.setIndividualLayerSettings( vl, layerSettings );
      u.setConfig( snappingConfig );

      // no snapping on intersections by default - should find nothing
      QgsPointLocator::Match m = u.snapToMap( QgsPoint( 0.45, 0.5 ) );
      QVERIFY( !m.isValid() );

      snappingConfig.setIntersectionSnapping( true );
      u.setConfig( snappingConfig );

      QgsPointLocator::Match m2 = u.snapToMap( QgsPoint( 0.45, 0.5 ) );
      QVERIFY( m2.isValid() );
      QCOMPARE( m2.type(), QgsPointLocator::Vertex );
      QCOMPARE( m2.point(), QgsPoint( 0.5, 0.5 ) );

      delete vl;
    }
Пример #9
0
    void testSnapModeAdvanced()
    {
      QgsMapSettings mapSettings;
      mapSettings.setOutputSize( QSize( 100, 100 ) );
      mapSettings.setExtent( QgsRectangle( 0, 0, 1, 1 ) );
      QVERIFY( mapSettings.hasValidSettings() );

      QgsSnappingUtils u;
      u.setMapSettings( mapSettings );
      u.setSnapToMapMode( QgsSnappingUtils::SnapAdvanced );
      QList<QgsSnappingUtils::LayerConfig> layers;
      layers << QgsSnappingUtils::LayerConfig( mVL, QgsPointLocator::Vertex, 10, QgsTolerance::Pixels );
      u.setLayers( layers );

      QgsPointLocator::Match m = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( m.isValid() );
      QVERIFY( m.hasVertex() );
      QCOMPARE( m.point(), QgsPoint( 1, 0 ) );

      // test with filtering
      FilterExcludePoint myFilter( QgsPoint( 1, 0 ) );
      QgsPointLocator::Match m2 = u.snapToMap( QPoint( 100, 100 ), &myFilter );
      QVERIFY( !m2.isValid() );
    }
Пример #10
0
    void testSnapModeAdvanced()
    {
      QgsMapSettings mapSettings;
      mapSettings.setOutputSize( QSize( 100, 100 ) );
      mapSettings.setExtent( QgsRectangle( 0, 0, 1, 1 ) );
      QVERIFY( mapSettings.hasValidSettings() );

      QgsSnappingUtils u;
      QgsSnappingConfig snappingConfig = u.config();
      u.setMapSettings( mapSettings );
      snappingConfig.setMode( QgsSnappingConfig::AdvancedConfiguration );
      snappingConfig.setIndividualLayerSettings( mVL, QgsSnappingConfig::IndividualLayerSettings( true, QgsSnappingConfig::Vertex, 10, QgsTolerance::Pixels ) );
      u.setConfig( snappingConfig );

      QgsPointLocator::Match m = u.snapToMap( QPoint( 100, 100 ) );
      QVERIFY( m.isValid() );
      QVERIFY( m.hasVertex() );
      QCOMPARE( m.point(), QgsPoint( 1, 0 ) );

      // test with filtering
      FilterExcludePoint myFilter( QgsPoint( 1, 0 ) );
      QgsPointLocator::Match m2 = u.snapToMap( QPoint( 100, 100 ), &myFilter );
      QVERIFY( !m2.isValid() );
    }