Пример #1
0
void QgsMapMouseEvent::snapPoint()
{
  if ( mSnappingMode == NoSnapping )
    return;

  QgsSnappingUtils* snappingUtils = mMapTool->canvas()->snappingUtils();
  QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
  if ( mSnappingMode == SnapAllLayers )
  {
    int type;
    double tolerance;
    QgsTolerance::UnitType unit;
    snappingUtils->defaultSettings( type, tolerance, unit );
    snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
    snappingUtils->setDefaultSettings( QgsPointLocator::Vertex | QgsPointLocator::Edge, tolerance, unit );
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
    snappingUtils->setSnapToMapMode( canvasMode );
    snappingUtils->setDefaultSettings( type, tolerance, unit );
  }
  else
  {
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
  }
  mMapPoint = mSnapMatch.isValid() ? mSnapMatch.point() : mOriginalPoint;
}
void QgsMapToolOffsetCurve::canvasPressEvent( QMouseEvent* e )
{
  deleteRubberBandAndGeometry();
  mGeometryModified = false;
  mForceCopy = false;

  if ( !mCanvas )
  {
    return;
  }

  //get selected features or snap to nearest feature if no selection
  QgsVectorLayer* layer = currentVectorLayer();
  if ( !layer )
  {
    notifyNotVectorLayer();
    return;
  }

  QgsSnappingUtils* snapping = mCanvas->snappingUtils();

  // store previous settings
  int oldType;
  double oldSearchRadius;
  QgsTolerance::UnitType oldSearchRadiusUnit;
  QgsSnappingUtils::SnapToMapMode oldMode = snapping->snapToMapMode();
  snapping->defaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

  // setup new settings (temporary)
  QSettings settings;
  snapping->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
  snapping->setDefaultSettings( QgsPointLocator::Edge,
                                settings.value( "/Qgis/digitizing/search_radius_vertex_edit", 10 ).toDouble(),
                                ( QgsTolerance::UnitType ) settings.value( "/Qgis/digitizing/search_radius_vertex_edit_unit", QgsTolerance::Pixels ).toInt() );

  QgsPointLocator::Match match = snapping->snapToMap( e->pos() );

  // restore old settings
  snapping->setSnapToMapMode( oldMode );
  snapping->setDefaultSettings( oldType, oldSearchRadius, oldSearchRadiusUnit );

  if ( match.hasEdge() && match.layer() )
  {
    mSourceLayerId = match.layer()->id();
    QgsFeature fet;
    if ( match.layer()->getFeatures( QgsFeatureRequest( match.featureId() ) ).nextFeature( fet ) )
    {
      mForceCopy = ( e->modifiers() & Qt::ControlModifier ); //no geometry modification if ctrl is pressed
      mOriginalGeometry = createOriginGeometry( match.layer(), match, fet );
      mRubberBand = createRubberBand();
      if ( mRubberBand )
      {
        mRubberBand->setToGeometry( mOriginalGeometry, layer );
      }
      mModifiedFeature = fet.id();
      createDistanceItem();
    }
  }
}
Пример #3
0
QList<QgsPoint> QgsMapMouseEvent::snapSegment( SnappingMode snappingMode, bool* snapped , bool allLayers ) const
{
  QList<QgsPoint> segment;
  QgsPoint pt1, pt2;

  // If there's a cached snapping result we use it
  if ( snappingMode == mSnappingMode && mSnapMatch.hasEdge() )
  {
    mSnapMatch.edgePoints( pt1, pt2 );
    segment << pt1 << pt2;
  }

  else if ( snappingMode != NoSnapping )
  {
    QgsPointLocator::Match match;
    if ( snappingMode == SnapProjectConfig && !allLayers )
    {
      // run snapToMap with only segments
      EdgesOnlyFilter filter;
      match = mMapCanvas->snappingUtils()->snapToMap( mOriginalMapPoint, &filter );
    }
    else if ( snappingMode == SnapAllLayers || allLayers )
    {
      // run snapToMap with only edges on all layers
      QgsSnappingUtils* snappingUtils = mMapCanvas->snappingUtils();
      QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
      int type;
      double tolerance;
      QgsTolerance::UnitType unit;
      snappingUtils->defaultSettings( type, tolerance, unit );
      snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
      snappingUtils->setDefaultSettings( QgsPointLocator::Edge, tolerance, unit );
      match = snappingUtils->snapToMap( mOriginalMapPoint );
      snappingUtils->setSnapToMapMode( canvasMode );
      snappingUtils->setDefaultSettings( type, tolerance, unit );
    }
    if ( match.isValid() && match.hasEdge() )
    {
      match.edgePoints( pt1, pt2 );
      segment << pt1 << pt2;
    }
  }

  if ( snapped )
  {
    *snapped = segment.count() == 2;
  }

  return segment;
}
Пример #4
0
QgsPoint QgsMapMouseEvent::snapPoint( SnappingMode snappingMode )
{
  // Use cached result
  if ( mSnappingMode == snappingMode )
    return mMapPoint;

  mSnappingMode = snappingMode;

  if ( snappingMode == NoSnapping )
  {
    mMapPoint = mOriginalMapPoint;
    mPixelPoint = pos();
    return mMapPoint;
  }

  QgsSnappingUtils* snappingUtils = mMapCanvas->snappingUtils();
  QgsSnappingUtils::SnapToMapMode canvasMode = snappingUtils->snapToMapMode();
  if ( snappingMode == SnapAllLayers )
  {
    int type;
    double tolerance;
    QgsTolerance::UnitType unit;
    snappingUtils->defaultSettings( type, tolerance, unit );
    snappingUtils->setSnapToMapMode( QgsSnappingUtils::SnapAllLayers );
    snappingUtils->setDefaultSettings( QgsPointLocator::Vertex | QgsPointLocator::Edge, tolerance, unit );
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
    snappingUtils->setSnapToMapMode( canvasMode );
    snappingUtils->setDefaultSettings( type, tolerance, unit );
  }
  else
  {
    mSnapMatch = snappingUtils->snapToMap( mMapPoint );
  }

  if ( mSnapMatch.isValid() )
  {
    mMapPoint = mSnapMatch.point();
    mPixelPoint = mapToPixelCoordinates( mMapPoint );
  }
  else
  {
    mMapPoint = mOriginalMapPoint;
    mPixelPoint = pos();
  }

  return mMapPoint;
}