Пример #1
0
	gh::Light Light::createAmbientLight( const RGBA& newColor )
	{
		Light toReturn;

		toReturn.m_Color = newColor.AsVector3();

		return toReturn;
	}
Пример #2
0
	gh::Light Light::createDirectionalLight( const RGBA& newColor, const Vector3& newDirection )
	{
		Light toReturn;

		toReturn.m_Color		= newColor.AsVector3();
		toReturn.m_Direction	= newDirection;
		toReturn.m_Direction.normalize();
		toReturn.isDirectional	= 1.f;

		return toReturn;
	}
Пример #3
0
	gh::Light Light::createPointLight( const RGBA& newColor, const Vector3& newLocation, float newInnerRadius, float newOuterRadius )
	{
		Light toReturn;

		toReturn.m_Color		= newColor.AsVector3();
		toReturn.m_Location		= newLocation;
		toReturn.innerRadius	= newInnerRadius;
		toReturn.outerRadius	= newOuterRadius;
		toReturn.isPoint		= 1.f;

		return toReturn;
	}
Пример #4
0
	gh::Light Light::createSpotlight( const RGBA& newColor, const Vector3& newLocation, const Vector3& newDirection, float newInnerRadius, float newOuterRadius, float newInnerDot, float newOuterDot )
	{
		Light toReturn;

		toReturn.m_Color		= newColor.AsVector3();
		toReturn.m_Location		= newLocation;
		toReturn.m_Direction	= newDirection;
		toReturn.m_Direction.normalize();
		toReturn.innerRadius	= newInnerRadius;
		toReturn.outerRadius	= newOuterRadius;
		toReturn.innerDot		= newInnerDot;
		toReturn.outerDot		= newOuterDot;

		return toReturn;
	}