Пример #1
0
void Window::clear(RGBA colour) {
    colour.check(); // Check if the RGB values are in the 0.0 <= x <= 1.0 range

    glClearColor(colour.r, colour.g, colour.b, colour.a);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}