//This function does a branch on equal void ControlUnit::BEQ(int a, int b, int newPC, Register &r1, MainFrame* theFrame) { if(r1.get(a)==r1.get(b)) { cout<<"BEQ jumping."<<endl; setPC(newPC); } else pc++; };
// This function saves from Register to DM void ControlUnit::SW(int registerIndex, int dataIndex, DataMemory &da1, Register &r1, MainFrame* theFrame) { theFrame->OnDelay(1); string regVal = r1.get(registerIndex); da1.store(regVal, dataIndex, theFrame); // Store Register value into DM pc++; };