void LHydrogen::draw(RenderList& renderList) { if(!mBlinking) { renderList.addSprite(mAnim); renderList.addSprite(mSnurrAnim); } }
void EMPEffect::draw(RenderList& renderList, SpaceManImp* owner) { mAnim.getSprite().setRotation( owner->getBody().getAngle() * 57 ); mAnim.getSprite().setPosition( owner->getBody().getWorldCenter().x*30, owner->getBody().getWorldCenter().y*30); renderList.addSprite(mAnim); }