Пример #1
0
void GameUI::StartGameImageSet(MythGenericTree *node, QStringList coverart,
                                     QStringList fanart, QStringList screenshot)
{
    if (!node)
        return;

    RomInfo *metadata = qVariantValue<RomInfo *>(node->GetData());

    if (!metadata)
        return;

    ArtworkMap map;

    QString inetref = metadata->Inetref();
    QString system = metadata->System();
    QString title = metadata->Gamename();

    if (metadata->Boxart().isEmpty() && coverart.size())
    {
        ArtworkInfo info;
        info.url = coverart.takeAt(0).trimmed();
        map.insert(kArtworkCoverart, info);
    }

    if (metadata->Fanart().isEmpty() && fanart.size())
    {
        ArtworkInfo info;
        info.url = fanart.takeAt(0).trimmed();
        map.insert(kArtworkFanart, info);
    }

    if (metadata->Screenshot().isEmpty() && screenshot.size())
    {
        ArtworkInfo info;
        info.url = screenshot.takeAt(0).trimmed();
        map.insert(kArtworkScreenshot, info);
    }

    MetadataLookup *lookup = new MetadataLookup();
    lookup->SetTitle(metadata->Gamename());
    lookup->SetSystem(metadata->System());
    lookup->SetInetref(metadata->Inetref());
    lookup->SetType(kMetadataGame);
    lookup->SetDownloads(map);
    lookup->SetData(qVariantFromValue(node));

    m_imageDownload->addDownloads(lookup);
}
Пример #2
0
void GameUI::gameSearch(MythGenericTree *node,
                              bool automode)
{
    if (!node)
        node = m_gameUITree->GetCurrentNode();

    if (!node)
        return;

    RomInfo *metadata = qVariantValue<RomInfo *>(node->GetData());

    if (!metadata)
        return;

    MetadataLookup *lookup = new MetadataLookup();
    lookup->SetStep(kLookupSearch);
    lookup->SetType(kMetadataGame);
    lookup->SetData(qVariantFromValue(node));

    if (automode)
    {
        lookup->SetAutomatic(true);
    }

    lookup->SetTitle(metadata->Gamename());
    lookup->SetInetref(metadata->Inetref());
    if (m_query->isRunning())
        m_query->prependLookup(lookup);
    else
        m_query->addLookup(lookup);

    if (!automode)
    {
        //: %1 is the game name
        QString msg = tr("Fetching details for %1")
                           .arg(metadata->Gamename());
        createBusyDialog(msg);
    }
}