void GameScannerThread::verifyFiles() { int counter = 0; if (m_HasGUI) SendProgressEvent(counter, (uint)m_dbgames.count(), GameScanner::tr("Verifying game files...")); // For every file we know about, check to see if it still exists. for (QList<RomInfo*>::iterator p = m_dbgames.begin(); p != m_dbgames.end(); ++p) { RomInfo *info = *p; QString romfile = info->Romname(); QString system = info->System(); QString gametype = info->GameType(); if (!romfile.isEmpty()) { bool found = false; for (QList<RomFileInfo>::iterator p = m_files.begin(); p != m_files.end(); ++p) { if ((*p).romfile == romfile && (*p).gametype == gametype) { // We're done here, this file matches one in the DB (*p).indb = true; found = true; continue; } } if (!found) { m_remove.append(info->Id()); } } if (m_HasGUI) SendProgressEvent(++counter); delete info; info = NULL; } }
void GameUI::nodeChanged(MythGenericTree* node) { if (!node) return; if (!isLeaf(node)) { if (node->childCount() == 0 || node == m_favouriteNode) { node->deleteAllChildren(); fillNode(node); } clearRomInfo(); } else { RomInfo *romInfo = qVariantValue<RomInfo *>(node->GetData()); if (!romInfo) return; if (romInfo->Romname().isEmpty()) romInfo->fillData(); updateRomInfo(romInfo); if (!romInfo->Screenshot().isEmpty() || !romInfo->Fanart().isEmpty() || !romInfo->Boxart().isEmpty()) showImages(); else { if (m_gameImage) m_gameImage->Reset(); if (m_fanartImage) m_fanartImage->Reset(); if (m_boxImage) m_boxImage->Reset(); } } }
bool operator==(const RomInfo& a, const RomInfo& b) { return a.Romname() == b.Romname(); }
bool operator==(const RomInfo& a, const RomInfo& b) { if (a.Romname() == b.Romname()) return true; return false; }