Пример #1
0
void View::create(const RootEntity& gent)
{
    std::string eid(gent->getId());
    if (m_contents.count(eid))
    {
        // already known locally, just emit the signal
        EntityCreated.emit( m_contents[eid] );
        return;
    }
    
    bool alreadyAppeared = false;
    PendingSightMap::iterator pending = m_pending.find(eid);
    if (pending != m_pending.end())
    {
        // already being retrieved, but we have the data now
        alreadyAppeared = (pending->second == SACTION_QUEUED) || 
            (pending->second == SACTION_APPEAR);
        pending->second = SACTION_DISCARD; // when the SIGHT turns up
    }
    
    Entity* ent = createEntity(gent);
    m_contents[eid] = ent;
    ent->init(gent, true);
    
    if (gent->isDefaultLoc()) setTopLevelEntity(ent);

    InitialSightEntity.emit(ent);
    
    // depends on relative order that sight(create) and appear are received in
    if (alreadyAppeared)
    {
        ent->setVisible(true);
        EntityCreated.emit(ent);
    }
}
Пример #2
0
/// \brief Copy attributes into an Atlas entity
///
/// @param ent Atlas entity this entity should be copied into
void Entity::addToEntity(const RootEntity & ent) const
{
    // We need to have a list of keys to pull from attributes.
    PropertyDict::const_iterator J;
    PropertyDict::const_iterator Jend;

    if (m_type != 0) {
        J = m_type->defaults().begin();
        Jend = m_type->defaults().end();
        for (; J != Jend; ++J) {
            J->second->add(J->first, ent);
        }
    }

    J = m_properties.begin();
    Jend = m_properties.end();
    for (; J != Jend; ++J) {
        J->second->add(J->first, ent);
    }

    ent->setStamp(m_seq);
    if (m_type != 0) {
        ent->setParents(std::list<std::string>(1, m_type->name()));
    }
    m_location.addToEntity(ent);
    ent->setObjtype("obj");
}
Пример #3
0
void ClientConnection::createCharacter(const RootOperation& op)
{
    static unsigned int charCounter = 0;
    char charId[64];
    ::snprintf(charId, 64, "_customChar_%d", ++charCounter);
    
    RootEntity ent = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    
    ent->setId(charId);
    ent->setLoc("_world");
    m_server->m_world[charId] = ent;

    StringList children(m_server->m_world["_world"]->getContains());
    children.push_back(charId);
    m_server->m_world["_world"]->setContains(children);

    Agent* ag = new Agent(this, charId);
    ag->setEntityVisible(charId, true);
    
    m_agents[charId] = ag;
    
    Info info;
    info->setArgs1(m_server->m_world[charId]);
    info->setFrom(charId);
    info->setTo(m_account); // I *think* this is right
    info->setRefno(op->getSerialno());
    
    send(info);
}
Пример #4
0
void Connection::handleServerInfo(const RootOperation& op)
{
    RootEntity svr = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!svr.isValid()) {
        error() << "server INFO argument object is broken";
        return;
    }

    m_info.processServer(svr);
    GotServerInfo.emit();
}
Пример #5
0
void View::sight(const RootEntity& gent)
{
    bool visible = true;
    std::string eid = gent->getId();
    PendingSightMap::iterator pending = m_pending.find(eid);
    
// examine the pending map, to see what we should do with this entity
    if (pending != m_pending.end()) {
        switch (pending->second)
        {
        case SACTION_APPEAR:
            visible = true;
            break;

        case SACTION_DISCARD:
            m_pending.erase(pending);
            issueQueuedLook();
            return;

        case SACTION_HIDE:
            visible = false;
            break;

        case SACTION_QUEUED:
            error() << "got sight of queued entity " << eid << " somehow";
            eraseFromLookQueue(eid);
            break;
    
        default:
            throw InvalidOperation("got bad pending action for entity");
        }
    
         m_pending.erase(pending);
    }
    
// if we got this far, go ahead and build / update it
    Entity *ent = getEntity(eid);
    if (ent) {
        // existing entity, update in place
        ent->sight(gent);
    } else {
        ent = initialSight(gent);
        EntitySeen.emit(ent);
    }
        
    if (gent->isDefaultLoc()) { // new top level entity
        setTopLevelEntity(ent);
    }
    
    ent->setVisible(visible);
    issueQueuedLook();
}
Пример #6
0
void ClientConnection::processOOGLook(const Look& lk)
{
    const std::vector<Root>& args = lk->getArgs();
    std::string lookTarget;
                
    if (args.empty()) {
        lookTarget = "_lobby";
    } else {
        lookTarget = args.front()->getId();
    }
    
    RootEntity thing;
    if (m_server->m_accounts.count(lookTarget))
    {
        thing = m_server->m_accounts[lookTarget];
        if (lookTarget != lk->getFrom())
        {
            // prune
            thing->removeAttr("characters");
            thing->removeAttr("password");
        }
    }
    else if (m_server->m_world.count(lookTarget))
    {
        // ensure it's owned by the account, i.e in characters
        if (!entityIsCharacter(lookTarget))
        {
            sendError("not allowed to look at that entity", lk);
            return;
        }
        
        thing = m_server->m_world[lookTarget];
    }
    else if (m_server->m_rooms.count(lookTarget))
    {
        // should check room view permissions?
        thing = m_server->m_rooms[lookTarget];
    } else {
        // didn't find any entity with the id
        sendError("processed OOG look for unknown entity " + lookTarget, lk);
        return;
    }
    
    Sight st;
    st->setArgs1(thing);
    st->setFrom(lookTarget);
    st->setTo(lk->getFrom());
    st->setRefno(lk->getSerialno());
    send(st);
}
Пример #7
0
void Property<IdList>::add(const std::string & s, const RootEntity & ent) const
{
    if (!m_data.empty()) {
        ListType list;
        idListasObject(m_data, list);
        ent->setAttr(s, list);
    }
}
Пример #8
0
void ClientConnection::processAnonymousGet(const Get& get)
{
    const std::vector<Root>& args = get->getArgs();
    if (args.empty())
    {
        Info serverInfo;
        RootEntity svObj;
        
        Atlas::Message::ListType prs;
        prs.push_back("server");
        svObj->setParentsAsList(prs);
        
        svObj->setName("Bob's StubServer");
        svObj->setAttr("server", "stubserver");
        svObj->setAttr("ruleset", "stub-world");
        svObj->setAttr("uptime", 666.0);
        svObj->setAttr("clients", 42);
        
        serverInfo->setArgs1(svObj);
        send(serverInfo);
    } else {
        std::string typeName = args.front()->getId();

        if (m_server->m_types.count(typeName))
        {
            Info typeInfo;
            typeInfo->setArgs1(m_server->m_types[typeName]);
            typeInfo->setRefno(get->getSerialno());
            send(typeInfo);
        } else
            sendError("unknown type " + typeName, get);
    }
}
Пример #9
0
void ServerInfo::processServer(const RootEntity &svr)
{
    Atlas::Message::Element element;

    if (!svr->copyAttr("ruleset", element) && element.isString()) {
        _ruleset = element.String();
    } else {
        return;
    }

    _name = svr->getName();
    if (!svr->copyAttr("clients", element) && element.isInt()) {
        _clients = (int)element.Int();
    } else {
        return;
    }
    if (!svr->copyAttr("server", element) && element.isString()) {
        _server = element.String();
    } else {
        return;
    }
    if (!svr->copyAttr("uptime", element) && element.isFloat()) {
        _uptime = element.Float();
    } else {
        return;
    }

    m_status = VALID;

    if (!svr->copyAttr("entities", element) && element.isInt()) {
        _entities = element.Int();
    }
    
    if (!svr->copyAttr("version", element) && element.isString()) {
        m_version = element.String();
    }
    
    if (!svr->copyAttr("builddate", element) && element.isString()) {
        m_buildDate = element.String();
    }

	if (!svr->copyAttr("assets", element) && element.isList()) {
		for (auto& url : element.List()) {
			if (url.isString()) {
				m_assets.emplace_back(url.String());
			}
		}
	}

}
Пример #10
0
void ServerAccount::createObject(const std::string & type_str,
                                 const Root & arg,
                                 const Operation & op,
                                 OpVector & res)
{
// Format of the Create ops that are received by this function should
// have the entity to be created as the first argument. If the entity
// being created is a character associated with an account, an additional
// argument should specify the possess key that will be used by the client
// to claim ownership of the entity being created.

    if (arg->getObjtype() != "obj") {
        // Return error to peer
        error(op, "Only creation of entities by peer server is permitted",
              res, getId());
        return;
    }

    RootEntity ent = smart_dynamic_cast<RootEntity>(arg);
    if(!ent.isValid()) {
        log(ERROR, "Character creation arg is malformed");
        return;
    }

    // If we have a possess key (entity has a mind)
    TeleportAuthenticator * tele_auth = 0;
    std::string possess_key;

    const std::vector<Root> & args = op->getArgs();
    if (args.size() == 2) {
        const Root & arg2 = args.back();
        Element key;
        if(arg2->copyAttr("possess_key", key) == 0 && key.isString()) {
            possess_key = key.String();
            tele_auth = TeleportAuthenticator::instance();
        } else {
            log(ERROR, "Entity has mind but no possess key found");
            return;
        }
    }

    debug( std::cout << "ServerAccount creating a " << type_str << " object"
                     << std::endl << std::flush; );
Пример #11
0
void EntityImporterBase::createEntity(const RootEntity & obj, OpVector & res)
{
    ++mStats.entitiesProcessedCount;
    ++mStats.entitiesCreateCount;
    EventProgress.emit();

    m_state = ENTITY_CREATING;

    assert(mTreeStack.size() > 1);
    std::deque<StackEntry>::reverse_iterator I = mTreeStack.rbegin();
    ++I;
    assert(I != mTreeStack.rend());
    const std::string & loc = I->restored_id;

    RootEntity create_arg = obj.copy();

    create_arg->removeAttrFlag(Atlas::Objects::Entity::CONTAINS_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::ID_FLAG);
    create_arg->setLoc(loc);

    //Remove any attribute which references another entity from the Create op.
    //This is because the attribute will at this time with certainty refer to the wrong or a non-existing entity.
    //The attribute will later on be set through a Set op in sendResolvedEntityReferences().
    auto referenceMapEntryI = mEntitiesWithReferenceAttributes.find(obj->getId());
    if (referenceMapEntryI != mEntitiesWithReferenceAttributes.end()) {
        for (const auto& attributeName : referenceMapEntryI->second) {
            create_arg->removeAttr(attributeName);
        }
    }

    Create create;
    create->setArgs1(create_arg);
    create->setFrom(mAvatarId);
    create->setSerialno(newSerialNumber());

    mCreateEntityMapping.insert(std::make_pair(create->getSerialno(), obj->getId()));

    res.push_back(create);
}
Пример #12
0
LocatedEntity * CreatorClient::handleMakeResponse(const RootOperation & op,
                                                  double create_time)
{
    if (op->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, create_time);
    return obj;
}
Пример #13
0
void Interactive::disappearanceArrived(const Operation & op)
{
    if (m_accountId.empty()) {
        return;
    }
    if (m_accountId != op->getTo()) {
        // This is an IG op we are monitoring
        return;
    }
    if (op->getArgs().empty()) {
        return;
    }
    RootEntity ent = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!ent.isValid()) {
        std::cerr << "Got Disappearance of non-entity" << std::endl << std::flush;
        return;
    }
    if (!ent->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Got Disappearance of non-string ID" << std::endl << std::flush;
        return;
    }
    const std::string & id = ent->getId();
    std::cout << "Disappearance(id: " << id << ")";
    if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
        std::cout << std::endl << std::flush;
        return;
    }
    const std::string & loc = ent->getLoc();
    std::cout << " in " << loc << std::endl;
    if (loc == "lobby") {
        std::cout << id << " has logged out." << std::endl;
    }
    std::cout << std::flush;
}
Пример #14
0
void EntityImporterBase::sendResolvedEntityReferences()
{
    if (!mEntitiesWithReferenceAttributes.empty()) {
        for (auto entryI : mEntitiesWithReferenceAttributes) {
            const auto& persistedEntityId = entryI.first;
            const auto& referenceEntries = entryI.second;

            auto createdEntityI = mEntityIdMap.find(persistedEntityId);
            if (createdEntityI == mEntityIdMap.end()) {
                S_LOG_WARNING("Could not find final server side entity id for persisted entity " << persistedEntityId << " when doing entity ref resolving.");
                continue;
            }
            const auto& createdEntityId = createdEntityI->second;

            //This should not fail at this phase, so we're not doing any checks.
            auto& persistedEntity = mPersistedEntities.find(persistedEntityId)->second;

            RootEntity entity;

            for (const auto& referenceEntry : referenceEntries) {
                Element element = persistedEntity->getAttr(referenceEntry.propertyName);
                resolveEntityReferences(element);
                entity->setAttr(referenceEntry.propertyName, element);
            }

            Set set;
            set->setFrom(mAvatarId);
            set->setSerialno(newSerialNumber());
            set->setTo(createdEntityId);
            set->setArgs1(entity);

            mSetOpsInTransit++;
            sigc::slot<void, const Operation&> slot = sigc::mem_fun(*this, &EntityImporterBase::operationSetResult);
            sendAndAwaitResponse(set, slot);
        }
    } else {
        sendMinds();
    }
}
Пример #15
0
HandlerResult TerrainModProperty::move_handler(LocatedEntity * e,
                                               const Operation & op,
                                               OpVector & res)
{
    // FIXME Force instantiation of a class property?

    // Check the validity of the operation.
    const std::vector<Root> & args = op->getArgs();
    if (args.empty()) {
        return OPERATION_IGNORED;
    }
    RootEntity ent = Atlas::Objects::smart_dynamic_cast<RootEntity>(args.front());
    if (!ent.isValid()) {
        return OPERATION_IGNORED;
    }
    if (e->getId() != ent->getId()) {
        return OPERATION_IGNORED;
    }

    // Update the modifier
    move(e);
    return OPERATION_IGNORED;
}
Пример #16
0
void ServerInfo::processServer(const RootEntity &svr)
{
    Atlas::Message::Element element;

    if (!svr->copyAttr("ruleset", element) && element.isString()) {
        _ruleset = element.asString();
    } else {
        return;
    }

    _name = svr->getName();
    if (!svr->copyAttr("clients", element) && element.isInt()) {
        _clients = element.asInt();
    } else {
        return;
    }
    if (!svr->copyAttr("server", element) && element.isString()) {
        _server = element.asString();
    } else {
        return;
    }
    if (!svr->copyAttr("uptime", element) && element.isFloat()) {
        _uptime = element.asFloat();
    } else {
        return;
    }

    m_status = VALID;

    if (!svr->copyAttr("entities", element) && element.isInt()) {
        _entities = element.asInt();
    }
    
    if (!svr->copyAttr("version", element) && element.isString()) {
        m_version = element.asString();
    }
    
    if (!svr->copyAttr("builddate", element) && element.isString()) {
        m_buildDate = element.asString();
    }
}
Пример #17
0
Eris::EntityPtr WEFactory::instantiate(const RootEntity & ge,
                                       Eris::TypeInfo * type,
                                       Eris::View * v)
{
    RenderableEntity * re = 0;
    const std::string & id = ge->getId();

    // Eris::TypeInfoPtr type = v->getConnection()->getTypeService()->getTypeForAtlas(ge);
    sigc::slot<void> slot;

    if (type->isA(autonomousType)) {
        AutonomousEntity * ae = new AutonomousEntity(id, type, v);
        slot = sigc::bind<AutonomousEntity *>(AutonomousEntityCreated.make_slot(), ae);
        re = ae;
    } else if (type->isA(terrainType)) {
        TerrainEntity * te = new TerrainEntity(id, type, v);
        slot = sigc::bind<TerrainEntity *>(TerrainEntityCreated.make_slot(), te);
        re = te;
    } else if (type->isA(treeType)) {
        TreeEntity * te = new TreeEntity(id, type, v);
        slot = sigc::bind<TreeEntity *>(TreeEntityCreated.make_slot(), te);
        re = te;
    } else {
        re = new RenderableEntity(id, type, v);
        slot = sigc::bind<RenderableEntity *>(RenderableEntityCreated.make_slot(), re);
    }
    if (re->m_drawer == 0) {
        RendererMap::const_iterator I = m_renderFactories.find(type);
        if (I != m_renderFactories.end()) {
            re->m_drawer = I->second->newRenderer(m_renderer, *re);
        } else {
            // FIXME Ascend the type tree to try and find a rough match?
            re->m_drawer = new BBoxRenderer(m_renderer, *re);
        }
    }
    slot();
    return re;
}
Пример #18
0
LocatedEntity * CharacterClient::sendLook(const Operation & op)
{
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to look" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to look" << std::endl << std::flush;
        return NULL;
    }
    const std::string & resparent = res->getParent();
    if (resparent == "unseen") {
        return NULL;
    }
    if (resparent != "sight") {
        std::cerr << "Reply to look is " << resparent << " not sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to look has no args" << std::endl << std::flush;
        return NULL;
    }
    RootEntity seen = smart_dynamic_cast<RootEntity>(res->getArgs().front());
    if (!seen.isValid()) {
        std::cerr << "Sight arg is not an entity" << std::endl << std::flush;
        return NULL;
    }
    if (!seen->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Looked at entity has no id" << std::endl << std::flush;
        return NULL;
    }
    const std::string & sight_id = seen->getId();
    if (seen->hasAttrFlag(Atlas::Objects::PARENT_FLAG)) {
        std::cout << "Seen: " << seen->getParent()
                  << "(" << sight_id << ")" << std::endl << std::flush;
    } else {
        std::cout << "Seen: " << sight_id << std::endl << std::flush;
    }
    LocatedEntity * obj = m_map.updateAdd(seen, res->getSeconds());
    return obj;
}
Пример #19
0
void ServerRouting::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setAttr("server", "cyphesis");
    ent->setAttr("ruleset", m_svrRuleset);
    ent->setName(m_svrName);
    ent->setParents(std::list<std::string>(1, "server"));
    ent->setAttr("clients", m_numClients);
    ent->setAttr("uptime", m_world.upTime());
    ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
    ent->setAttr("buildid", consts::buildId);
    ent->setAttr("version", std::string(consts::version));
    if (restricted_flag) {
        ent->setAttr("restricted", "true");
    }
    ent->setAttr("entities", (long)m_world.getEntities().size());
    
    // We could add all sorts of stats here, but I don't know exactly what yet.
}
Пример #20
0
void EntityImporterBase::createEntity(const RootEntity & obj, OpVector & res)
{
    ++mStats.entitiesProcessedCount;
    ++mStats.entitiesCreateCount;
    EventProgress.emit();

    m_state = ENTITY_CREATING;

    assert(mTreeStack.size() > 1);
    auto I = mTreeStack.rbegin();
    ++I;
    assert(I != mTreeStack.rend());
    const std::string & loc = I->restored_id;

    RootEntity create_arg = obj.copy();

    create_arg->removeAttrFlag(Atlas::Objects::Entity::CONTAINS_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::ID_FLAG);
    create_arg->setLoc(loc);

    //Remove any attribute which references another entity from the Create op.
    //This is because the attribute will at this time with certainty refer to the wrong or a non-existing entity.
    //The attribute will later on be set through a Set op in sendResolvedEntityReferences().
    auto referenceMapEntryI = mEntitiesWithReferenceAttributes.find(obj->getId());
    if (referenceMapEntryI != mEntitiesWithReferenceAttributes.end()) {
        std::set<std::string> resolvedAttributes;
        for (const auto& referenceEntry : referenceMapEntryI->second) {
            size_t resolvedEntitiesCount = 0;
            //Check if all the referenced entities perhaps already have been created.
            for (const auto& entityId : referenceEntry.referencedEntities) {
                auto resolvedI = mEntityIdMap.find(entityId);
                if (resolvedI != mEntityIdMap.end()) {
                    resolvedEntitiesCount++;
                }
            }

            //If all entities were resolved, we should resolve the property now.
            if (resolvedEntitiesCount == referenceEntry.referencedEntities.size()) {
                Element element = create_arg->getAttr(referenceEntry.propertyName);
                resolveEntityReferences(element);
                create_arg->setAttr(referenceEntry.propertyName, element);
                resolvedAttributes.insert(referenceEntry.propertyName);
            } else {
                create_arg->removeAttr(referenceEntry.propertyName);
            }
        }
        //Remove those attributes that were resolved
        if (resolvedAttributes.size() == referenceMapEntryI->second.size()) {
            //All attributes were resolved, remove the entry completely.
            mEntitiesWithReferenceAttributes.erase(referenceMapEntryI);
        } else {
            //Only remove those entries that were destroyed.
            std::vector<ReferencedEntry> copy;
            for (auto& referenceEntry : referenceMapEntryI->second) {
                if (resolvedAttributes.find(referenceEntry.propertyName) == resolvedAttributes.end()) {
                    copy.push_back(std::move(referenceEntry));
                }
            }
            referenceMapEntryI->second = std::move(copy);
        }

    }

    Create create;
    create->setArgs1(create_arg);
    create->setFrom(mAvatarId);
    create->setSerialno(newSerialNumber());

    mCreateEntityMapping.insert(std::make_pair(create->getSerialno(), obj->getId()));

    res.push_back(create);
}
Пример #21
0
LocatedEntity * CreatorClient::make(const RootEntity & entity)
{
    Create op;
    op->setArgs1(entity);
    op->setFrom(getId());
    op->setTo(getId());
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to make" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to make" << std::endl << std::flush;
        return NULL;
    }
    if (res->getClassNo() != Atlas::Objects::Operation::SIGHT_NO) {
        std::cerr << "Reply to make isn't sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to make has no args" << std::endl << std::flush;
        return NULL;
    }
    RootOperation arg = smart_dynamic_cast<RootOperation>(res->getArgs().front());
    if (!arg.isValid()) {
        std::cerr << "Arg of reply to make is not an operation"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getClassNo() != Atlas::Objects::Operation::CREATE_NO) {
        std::cerr << "Reply to make isn't sight of create"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(arg->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, res->getSeconds());
    return obj;
}
Пример #22
0
void test()
{
    const double x1 = 3.5;
    const double y1 = -4.6;
    const double z1 = 2.0;

    const double x2 = 42.0;
    const double y2 = 7.0;

    std::vector<RootEntity> ent_vec(10);

    for(int i=0; i<10; i++) {
        DEBUG_PRINT(std::cout<<std::endl<<"round:"<<i<<std::endl);
        RootEntity human;

        //check for empty default:
        DEBUG_PRINT(std::cout<<"empty ok?"<<std::endl);
        Atlas::Message::ListType empty = human->getVelocityAsList();
        if(i==0) check_float_list3(empty, 0.0, 0.0, 0.0);
        else check_float_list3(empty, 0.0, y2, 0.0);
        
        //check after setting it
        DEBUG_PRINT(std::cout<<"setting ok?"<<std::endl);
        Atlas::Message::ListType velocity;
        velocity.push_back(x1);
        velocity.push_back(y1);
        velocity.push_back(z1);
        check_float_list3(velocity, x1, y1, z1);
        human->setVelocityAsList(velocity);
        Atlas::Message::ListType foo = human->getVelocityAsList();
        check_float_list3(foo, x1, y1, z1);

        DEBUG_PRINT(std::cout<<"changing it?"<<std::endl);
        std::vector<double> &foo2 = human->modifyVelocity();
        *foo2.begin() = x2;
        check_float_list3(human->getVelocityAsList(), x2, y1, z1);

        DEBUG_PRINT(std::cout<<"check change result?"<<std::endl);
        foo = human->getVelocityAsList();
        check_float_list3(foo, x2, y1, z1);
        
        DEBUG_PRINT(std::cout<<"std::vector of entities?"<<std::endl);
        const Atlas::Message::ListType &ent_velocity = ent_vec[i]->getVelocityAsList();
        if(i==0) check_float_list3(ent_velocity, 0.0, 0.0, 0.0);
        else check_float_list3(ent_velocity, 0.0, y2, 0.0);

        DEBUG_PRINT(std::cout<<"base?"<<std::endl);
        RootEntity base_entity = Atlas::Objects::Entity::RootEntityData::allocator.getDefaultObjectInstance();
        std::vector<double> &base = base_entity->modifyVelocity();
        base[1] = y2;
        check_float_list3(base_entity->getVelocityAsList(), 0.0, y2, 0.0);

        RootOperation move_op;
        std::vector<Root> move_args(1);
        move_args[0] = human;
        move_op->setArgs(move_args);

        RootOperation sight_op;
        //sight_op->setFrom(humanent.asObjectPtr());
        std::vector<Root> sight_args(1);
        sight_args[0] = move_op;
        sight_op->setArgs(sight_args);
        
        //test 
        DEBUG_PRINT(std::cout<<"get move_op?"<<std::endl);
        const std::vector<Root>& test_args = sight_op->getArgs();
        assert(test_args.size() == 1);
        RootOperation test_op = 
            (RootOperation&)test_args[0];
        
        DEBUG_PRINT(std::cout<<"get human_ent?"<<std::endl);
        const std::vector<Root>& test_args2 = test_op->getArgs();
        assert(test_args2.size() == 1);
        RootEntity test_ent =
            (RootEntity&)test_args2[0];
        Atlas::Message::ListType foo3 = test_ent->getVelocityAsList();
        check_float_list3(foo3, x2, y1, z1);

        std::vector<double> coords(3, 0.0);
        human->setPos(coords);
        human->setVelocity(coords);
        human->modifyVelocity()[0] = 1.0;
        check_float_list3(human->getPosAsList(), 0.0, 0.0, 0.0);
        check_float_list3(human->getVelocityAsList(), 1.0, 0.0, 0.0);
    }
}
Пример #23
0
void Juncture::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setId(getId());
    ent->setParents(std::list<std::string>(1,"juncture"));
}
Пример #24
0
void Commander::dispatch(const RootOperation& op)
{
    Appearance appear = smart_dynamic_cast<Appearance>(op);
    if (appear.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) {
            ag->setEntityVisible(op->getTo(), true);
        } else {
            // doesn't exist yet, mark as visible if / when the agent is created
            Agent::setEntityVisibleForFutureAgent(op->getTo(), op->getAttr("for").asString());
        }
    }
    
    Disappearance disap = smart_dynamic_cast<Disappearance>(op);
    if (disap.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) ag->setEntityVisible(op->getTo(), false);
    }
    
    Create cr = smart_dynamic_cast<Create>(op);
    if (cr.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
        assert(ent.isValid());
        
        static int idCounter = 900;
        char buf[32];
        snprintf(buf, 32, "_created_%d", ++idCounter);
        std::string id(buf);
        
        ent->setId(id);
        std::string loc = ent->getLoc();
        assert(m_server->m_world.count(loc));
        
        StringList children(m_server->m_world[loc]->getContains());
        children.push_back(id);
        m_server->m_world[loc]->setContains(children);

        m_server->m_world[id] = ent;
        
        Create bcr(cr);
        bcr->setArgs1(ent);
        Agent::broadcastSight(bcr);
    }
    
    Delete del = smart_dynamic_cast<Delete>(op);
    if (del.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        std::string id = args.front()->getId();
        assert(m_server->m_world.count(id));
        m_server->m_world.erase(id);
        
        Agent::broadcastSight(op);
    }
    
    Move mv = smart_dynamic_cast<Move>(op);
    if (mv.isValid()) {
        RootEntity ent = m_server->getEntity(op->getTo());
        
        std::vector<Root> args(op->getArgs());
        
        if (args.front()->hasAttr("loc")) {
            std::string newLocId = args.front()->getAttr("loc").asString();
            
            RootEntity oldLoc = m_server->getEntity(ent->getLoc()),
                newLoc = m_server->getEntity(newLocId);
            
            ent->setLoc(newLocId);
            // modify stamps?
            oldLoc->modifyContains().remove(ent->getId());
            newLoc->modifyContains().push_back(ent->getId());
        }
        
        if (args.front()->hasAttr("pos"))
            ent->setPosAsList(args.front()->getAttr("pos").asList());
            
        // handle velocity changes
        Agent::broadcastSight(op);
        return;
    }
    
    Sound snd = smart_dynamic_cast<Sound>(op);
    if (snd.isValid()) {
        
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        if (snd->hasAttr("broadcast")) {
            Agent::broadcastSound(smart_dynamic_cast<RootOperation>(args.front()));
        }
    }
    
    Sight st = smart_dynamic_cast<Sight>(op);
    if (st.isValid()) {
        if (st->hasAttr("broadcast")) {
            std::vector<Root> args(op->getArgs());
            assert(!args.empty());
            Agent::broadcastSight(smart_dynamic_cast<RootOperation>(args.front()));
        }
    }
    
    Set s = smart_dynamic_cast<Set>(op);
    if (s.isValid()) {
        
        std::vector<Root> args(op->getArgs());
        for (unsigned int A=0; A < args.size(); ++A) {
            std::string eid = args[A]->getId();
        
            RootEntity entity = m_server->getEntity(eid);
            Root::const_iterator I = args[A]->begin();
            
            for (; I != args[A]->end(); ++I) {
                if ((I->first == "id") || (I->first == "parents") || (I->first == "objtype")) {
                    continue;
                }
                
                assert(I->first != "loc");
                entity->setAttr(I->first, I->second);
            }
        }

        Agent::broadcastSight(s);
    }
    
    Action act = smart_dynamic_cast<Action>(op);
    if (act.isValid()) {
        std::vector<Root> args(op->getArgs());
        
        if (act->getParents().front() == "command") {
            std::string cid = args[0]->getAttr("cid").asString();
            
            if (cid == "socket-shutdown") {
                std::string acc = args[0]->getAttr("acc").asString();
                ClientConnection* cc = m_server->getConnectionForAccount(acc);
                assert(cc);
                cc->shutdown();
            } else if (cid == "add-many-objects") {
                m_server->addManyObjects(args[0]->getAttr("acc").asString());
            } else if (cid == "set-world-time") {
                /* double t = */ args[0]->getAttr("seconds").asFloat();
                
            } else {
                std::cerr << "unknown command " << cid << std::endl;
            }
        } // of command action case
    } // of action case
}
void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParent("player");
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const auto & lobby_dict = m_server->m_lobby.getAccounts();
        auto I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        auto account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
Пример #26
0
void ServerRouting::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setAttr("server", "cyphesis");
    ent->setAttr("ruleset", m_svrRuleset);
    ent->setName(m_svrName);
    ent->setParent("server");
    ent->setAttr("clients", m_numClients);
    ent->setAttr("uptime", m_world.upTime());
    ent->setAttr("buildid", consts::buildId);
    ent->setAttr("version", std::string(consts::version));
    if (restricted_flag) {
        ent->setAttr("restricted", "true");
    }
    ent->setAttr("entities", (long)m_world.getEntities().size());

    ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory});

    // We could add all sorts of stats here, but I don't know exactly what yet.
}
void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParents(std::list<std::string>(1, "player"));
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const AccountDict & lobby_dict = m_server->m_lobby.getAccounts();
        AccountDict::const_iterator I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        Account * account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);

        Player::playableTypes.insert(test_valid_character_type);

        Anonymous character_arg;
        character_arg->setParents(std::list<std::string>(1, test_valid_character_type));
        character_arg->setName("938862f2-4db2-4e8e-b944-7b0935e569db");

        Create character_op;
        character_op->setArgs1(character_arg);
        character_op->setFrom(account_id);

        test_sent_ops.clear();
        m_connection->externalOperation(character_op, *m_connection);
        // FIXME the above went through Account::externalOperation, so there
        // is no reply in res. The reply has gone directly to the Link::send
        // method. Add a way of checking, once there are better stubs.
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 2u);

        const Operation & create_reply = test_sent_ops.front();
        ASSERT_EQUAL(create_reply->getClassNo(),
                     Atlas::Objects::Operation::INFO_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
Пример #28
0
void testXML()
{
    RootEntity human;
    human->setId("foo");

    Move move_op;
    move_op->setFrom(std::string("bar"));
    std::vector<Root> move_args(1);
    move_args[0] = human;
    move_op->setArgs(move_args);

    Atlas::Message::ListType velocity;
    velocity.push_back(2.0);
    velocity.push_back(1.0);
    velocity.push_back(0.0);
    human->setVelocityAsList(velocity);

//    typedef BaseObjectData *(*alloc_func)();
//    alloc_func alloc_entity = &Entity::RootEntityDataInstance::alloc;
//    BaseObjectData *bod = alloc_entity();
    //Root human2(bod);
    Root human2 = Atlas::Objects::factory<Atlas::Objects::Entity::RootEntityData>("root_enitty", Atlas::Objects::Entity::RootEntity()->getClassNo());
    std::cout<<"human.id="<<human->getId()<<std::endl;
    std::cout<<"human2.id="<<human2->getId()<<std::endl;
#if 0
    typedef std::list<Atlas::Factory<Atlas::Codec >*> FactoryCodecs;
    FactoryCodecs *myCodecs = &Factory<Codec >::factories();
    FactoryCodecs::iterator i;
    std::cout<<"myCodecs: "<<myCodecs->size();
    for (i = myCodecs->begin(); i != myCodecs->end(); ++i)
        std::cout<<":"<<(*i)->getName();
    std::cout<<std::endl;
#endif

    //DebugBridge bridge;
    TestDecoder bridge;
#if USE_FILE
    fstream stream;
    std::string atlas_xml_path;
    char * srcdir_env = getenv("srcdir");
    if (srcdir_env != 0) {
        atlas_xml_path = srcdir_env;
        atlas_xml_path += "/";
    }
    atlas_xml_path += "../../protocol/spec/atlas.xml";
    stream.open(atlas_xml_path, std::ios::in);
    assert(!!stream);
#else
    std::stringstream stream;
#endif
//     typedef std::list<Atlas::Factory<Atlas::Codec >*> FactoryCodecs;
//     FactoryCodecs *myCodecs = &Factory<Codec >::factories();
//     FactoryCodecs::iterator codec_i;
//     Atlas::Codec *codec = NULL;
//     for(codec_i = myCodecs->begin(); codec_i != myCodecs->end(); ++codec_i)
//     {
//         std::cout<<(*codec_i)->getName()<<std::endl;
//         if ((*codec_i)->getName() == "XML") {
//             codec = (*codec_i)->New(Codec::Parameters(stream, &bridge));
//         }
//     }
//     assert(codec);

    
    Account account;
    Login l;
    account->setAttr("id", std::string("al"));
    account->setAttr("password", std::string("ping"));
    //list<Message::Object> args(1,account->asObject());
    //l->setArgsAsList(args);
    std::vector<Root> args(1);
    args[0] = account;
    l->setArgs(args);
    //coder->streamObjectsMessage((Root&)l);
//<map><list name="args"><map><std::string name="id">al</strin
//g></map></list><list name="parents"><std::string>root</std::string></list><std::string name="ob
//jtype">op_definition</std::string></map>


    Atlas::Codec *codec;
#if USE_XML
    codec = new Atlas::Codecs::XML((std::iostream&)stream, bridge);
#else
    codec = new Atlas::Codecs::Packed(stream, bridge);
#endif
    assert(codec);

#if USE_FILE
    while(stream) {
      codec->poll();
      //std::cout<<"--------"<<std::endl;
    }
#else
    codec->streamBegin();

    Atlas::Objects::ObjectsEncoder eno(*codec);
//    eno.streamObjectsMessage(move_op);
    eno.streamObjectsMessage(l);

    Anonymous e;
    eno.streamObjectsMessage(e);
    e->setId("foo");
    eno.streamObjectsMessage(e);
//    Atlas::Message::Encoder en(codec);
//    en.streamObjectsMessage(human->asObject());

    codec->streamEnd();
    std::cout<<std::endl<<stream.str()<<std::endl;
    //[$from=bar(args=[$id=foo])][$id=foo]
    //<atlas><map><std::string name="from">bar</std::string><list name="args"><map><std::string name="id">foo</std::string></map></list></map><map><std::string name="id">foo</std::string></map></atlas>
#endif
    delete codec;
}