void GD_API ChangeSceneBackground( RuntimeScene & scene, std::string newColor ) { vector < string > colors = SplitString <string> (newColor, ';'); if ( colors.size() > 2 ) scene.SetBackgroundColor( ToInt(colors[0]), ToInt(colors[1]), ToInt(colors[2]) ); return; }
void GD_API ChangeSceneBackground( RuntimeScene & scene, gd::String newColor ) { std::vector < gd::String > colors = newColor.Split(U';'); if ( colors.size() > 2 ) scene.SetBackgroundColor( colors[0].To<int>(), colors[1].To<int>(), colors[2].To<int>() ); return; }