void ConstOverLoad() { Screen screen; const Screen constScreen; screen.Display(); constScreen.Display(); }
int main(int argc, char ** argv) { Screen s; Events ev(&(s.GetInput()), argv[1]); sf::Event real; Client myClient(argv[1], s.GetStruct()); myClient.Launch(); while(s.IsOpened()){ if(myClient.MGetPointeurPartieEncours()){ while(s.GetEvent(real)){ if (real.Type == sf::Event::Closed){ s.Close(); myClient.Terminate(); } } ev.Try(s.GetFrameTime()); s.Refresh(s.GetStruct()); s.Display(); } } return 0; }