/************************************************************************ Initialise ************************************************************************/ void ScrolledItemListBase::initialiseComponents() { // Only process the content pane if it hasn't been done in the past // NOTE: This ensures that a duplicate content pane is not created. An example where // this would be possible would be when changing the Look'N'Feel of the widget // (for instance an ItemListBox), an operation which would reconstruct the child components // of the widget by destroying the previous ones and creating new ones with the // new Look'N'Feel. However, since the content pane is not defined in the // look and feel file and thus not associated with the look'N'Feel itself // but instead created here manually, the destruction would not contemplate the content // pane itself, so when the children would be rebuilt, a duplicate content pane // would be attempted (and an exception would be issued). if(!d_pane) { // IMPORTANT: // we must do this before the base class handling or we'll lose the onChildRemoved subscriber!!! d_pane = WindowManager::getSingletonPtr()->createWindow("ClippedContainer", d_name+ContentPaneNameSuffix); // set up clipping static_cast<ClippedContainer*>(d_pane)->setClipperWindow(this); addChildWindow(d_pane); } // base class handling ItemListBase::initialiseComponents(); // set default pane position Rect r = getItemRenderArea(); d_pane->setPosition(UVector2(cegui_absdim(r.d_left),cegui_absdim(r.d_top))); // init scrollbars Scrollbar* v = getVertScrollbar(); Scrollbar* h = getHorzScrollbar(); v->setAlwaysOnTop(true); h->setAlwaysOnTop(true); v->subscribeEvent(Scrollbar::EventScrollPositionChanged, Event::Subscriber(&ScrolledItemListBase::handle_VScroll,this)); h->subscribeEvent(Scrollbar::EventScrollPositionChanged, Event::Subscriber(&ScrolledItemListBase::handle_HScroll,this)); v->hide(); h->hide(); }
//----------------------------------------------------------------------------// void ScrollablePane::initialiseComponents(void) { // get horizontal scrollbar Scrollbar* horzScrollbar = getHorzScrollbar(); // get vertical scrollbar Scrollbar* vertScrollbar = getVertScrollbar(); // get scrolled container widget ScrolledContainer* container = getScrolledContainer(); // do a bit of initialisation horzScrollbar->setAlwaysOnTop(true); vertScrollbar->setAlwaysOnTop(true); // container pane is always same size as this parent pane, // scrolling is actually implemented via positioning and clipping tricks. container->setSize(USize(cegui_reldim(1.0f), cegui_reldim(1.0f))); // subscribe to events we need to hear about vertScrollbar->subscribeEvent( Scrollbar::EventScrollPositionChanged, Event::Subscriber(&ScrollablePane::handleScrollChange, this)); horzScrollbar->subscribeEvent( Scrollbar::EventScrollPositionChanged, Event::Subscriber(&ScrollablePane::handleScrollChange, this)); d_contentChangedConn = container->subscribeEvent( ScrolledContainer::EventContentChanged, Event::Subscriber(&ScrollablePane::handleContentAreaChange, this)); d_autoSizeChangedConn = container->subscribeEvent( ScrolledContainer::EventAutoSizeSettingChanged, Event::Subscriber(&ScrollablePane::handleAutoSizePaneChanged, this)); // finalise setup configureScrollbars(); }
/************************************************************************* Sample specific initialisation goes here. *************************************************************************/ bool Demo4Sample::initialiseSample() { using namespace CEGUI; // we will make extensive use of the WindowManager. WindowManager& winMgr = WindowManager::getSingleton(); // load scheme and set up defaults SchemeManager::getSingleton().loadScheme("TaharezLook.scheme"); System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow"); //FontManager::getSingleton().createFont("Commonwealth-10.font"); // load an image to use as a background ImagesetManager::getSingleton().createImagesetFromImageFile("BackgroundImage", "GPN-2000-001437.tga"); // here we will use a StaticImage as the root, then we can use it to place a background image Window* background = winMgr.createWindow("TaharezLook/StaticImage", "background_wnd"); // set position and size background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0))); background->setSize(UVector2(cegui_reldim(1), cegui_reldim( 1))); // disable frame and standard background background->setProperty("FrameEnabled", "false"); background->setProperty("BackgroundEnabled", "false"); // set the background image background->setProperty("Image", "set:BackgroundImage image:full_image"); // install this as the root GUI sheet System::getSingleton().setGUISheet(background); // now we create a DefaultWindow which we will attach all the widgets to. We could // have attached them to the background StaticImage, though we want to be a bit tricky // since we do not wish the background to be faded by the slider - so we create this // container window so we can affect all the other widgets, but leave the background // unchanged. Window* sheet = winMgr.createWindow("DefaultWindow", "root_wnd"); // attach this to the 'real' root background->addChildWindow(sheet); // // widget initialisation // // quit button PushButton* btn = static_cast<PushButton*>(winMgr.createWindow("TaharezLook/Button", "QuitButton")); sheet->addChildWindow(btn); btn->setText("Quit!"); btn->setPosition(UVector2(cegui_reldim(0.035f), cegui_reldim( 0.0f))); btn->setSize(UVector2(cegui_reldim(0.1f), cegui_reldim( 0.036f))); btn->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&Demo4Sample::handleQuit, this)); btn->setAlwaysOnTop(true); // Alpha-slider Slider* slider = static_cast<Slider*>(winMgr.createWindow("TaharezLook/Slider", "my slider")); sheet->addChildWindow(slider); slider->setPosition(UVector2(cegui_reldim(0.136f), cegui_reldim( 0.0f))); slider->setSize(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.075f))); slider->setAlwaysOnTop(true); // here we disable inherited alpha so that we will always be able to see the slider slider->setInheritsAlpha(false); // set up slider config slider->setCurrentValue(1.0f); slider->setClickStep(0.1f); // subscribe handler that will process slider position changes. slider->subscribeEvent(Slider::EventValueChanged, &sliderHandler); // big scroll bar Scrollbar* vscb = static_cast<Scrollbar*>(winMgr.createWindow("TaharezLook/LargeVerticalScrollbar", "Vert Scroll 1")); sheet->addChildWindow(vscb); vscb->setPosition(UVector2(cegui_reldim(0.0f), cegui_reldim( 0.0f))); vscb->setMinSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.01f))); vscb->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f))); vscb->setSize(UVector2(cegui_reldim(0.035f), cegui_reldim( 0.83f))); vscb->setDocumentSize(100); vscb->setPageSize(5); vscb->setStepSize(1); vscb->setAlwaysOnTop(true); // mini vert scroll bar Scrollbar* mvsb = static_cast<Scrollbar*>(winMgr.createWindow("TaharezLook/VerticalScrollbar", "MiniVertScroll 1")); sheet->addChildWindow(mvsb); mvsb->setPosition(UVector2(cegui_reldim(0.99f), cegui_reldim( 0.015f))); mvsb->setMinSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.01f))); mvsb->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f))); mvsb->setSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.5f))); mvsb->setDocumentSize(360); mvsb->setPageSize(45); mvsb->setStepSize(1); mvsb->setAlwaysOnTop(true); // mini horz scroll bar Scrollbar* mhsb = static_cast<Scrollbar*>(winMgr.createWindow("TaharezLook/HorizontalScrollbar", "MiniHorzScroll 1")); sheet->addChildWindow(mhsb); mhsb->setPosition(UVector2(cegui_reldim(0.485f), cegui_reldim( 0.0f))); mhsb->setMinSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.01f))); mhsb->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f))); mhsb->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.015f))); mhsb->setDocumentSize(360); mhsb->setPageSize(45); mhsb->setStepSize(1); mhsb->setAlwaysOnTop(true); // // Build a window with some text and formatting options via radio buttons etc // FrameWindow* textwnd = static_cast<FrameWindow*>(winMgr.createWindow("TaharezLook/FrameWindow", "TextWindow")); sheet->addChildWindow(textwnd); textwnd->setPosition(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.2f))); textwnd->setMaxSize(UVector2(cegui_reldim(0.75f), cegui_reldim( 0.75f))); textwnd->setMinSize(UVector2(cegui_reldim(0.1f), cegui_reldim( 0.1f))); textwnd->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.5f))); textwnd->setCloseButtonEnabled(false); textwnd->setText("Crazy Eddie's GUI - Demo 4"); Window* st = winMgr.createWindow("TaharezLook/StaticText", "TextWindow/Static"); textwnd->addChildWindow(st); st->setPosition(UVector2(cegui_reldim(0.1f), cegui_reldim( 0.22f))); st->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.6f))); st = winMgr.createWindow("TaharezLook/StaticText", "TextWindow/Group label 1"); textwnd->addChildWindow(st); st->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.23f))); st->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); st->setText("Horz. Formatting"); // disable frame and background on static control st->setProperty("FrameEnabled", "false"); st->setProperty("BackgroundEnabled", "false"); st = winMgr.createWindow("TaharezLook/StaticText", "TextWindow/Group label 2"); textwnd->addChildWindow(st); st->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.53f))); st->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); st->setText("Vert. Formatting"); // disable frame and background on static control st->setProperty("FrameEnabled", "false"); st->setProperty("BackgroundEnabled", "false"); st = winMgr.createWindow("TaharezLook/StaticText", "TextWindow/Box label"); textwnd->addChildWindow(st); st->setPosition(UVector2(cegui_reldim(0.12f), cegui_reldim( 0.15f))); st->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); st->setText("Formatted Output"); // disable frame and background on static control st->setProperty("FrameEnabled", "false"); st->setProperty("BackgroundEnabled", "false"); // groupbox st = winMgr.createWindow("TaharezLook/GroupBox", "TextWindow/GroupBox1"); textwnd->addChildWindow(st); st->setPosition(UVector2(cegui_reldim(0.03f), cegui_reldim(0.08f))); st->setSize(UVector2(cegui_reldim(0.94f), cegui_reldim(0.90f))); st->setText("Text samples"); // word-wrap checkbox Checkbox* cb = static_cast<Checkbox*>(winMgr.createWindow("TaharezLook/Checkbox", "TextWindow/CB1")); textwnd->addChildWindow(cb); cb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.13f))); cb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); cb->setText("Word Wrap"); // subscribe a handler to listen for when the check-box button select state changes cb->subscribeEvent(Checkbox::EventCheckStateChanged, &formatChangedHandler); // horizontal formatting radio group RadioButton* rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB1")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.3f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(1); rb->setText("Left Aligned"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB2")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.35f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(1); rb->setText("Right Aligned"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB3")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.4f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(1); rb->setText("Centred"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); // vertical formatting radio group rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB4")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.6f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(2); rb->setText("Top Aligned"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB5")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.65f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(2); rb->setText("Bottom Aligned"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); rb = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "TextWindow/RB6")); textwnd->addChildWindow(rb); rb->setPosition(UVector2(cegui_reldim(0.65f), cegui_reldim( 0.7f))); rb->setSize(UVector2(cegui_reldim(0.35f), cegui_reldim( 0.05f))); rb->setGroupID(2); rb->setText("Centred"); // subscribe a handler to listen for when the radio button select state changes rb->subscribeEvent(RadioButton::EventSelectStateChanged, &formatChangedHandler); // Edit box for text entry Editbox* eb = static_cast<Editbox*>(winMgr.createWindow("TaharezLook/Editbox", "TextWindow/Editbox1")); textwnd->addChildWindow(eb); eb->setPosition(UVector2(cegui_reldim(0.05f), cegui_reldim( 0.85f))); eb->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 0.04f))); eb->setSize(UVector2(cegui_reldim(0.90f), cegui_reldim( 0.08f))); // subscribe a handler to listen for when the text changes eb->subscribeEvent(Window::EventTextChanged, &textChangedHandler); // // Controls are set up. Install initial settings // static_cast<Checkbox*>(winMgr.getWindow("TextWindow/CB1"))->setSelected(true); static_cast<RadioButton*>(winMgr.getWindow("TextWindow/RB1"))->setSelected(true); static_cast<RadioButton*>(winMgr.getWindow("TextWindow/RB4"))->setSelected(true); winMgr.getWindow("TextWindow/Editbox1")->setText("Come on then, edit me!"); // success! return true; }