Пример #1
0
		int init() {
			// --- ezeket kell osszeszedni egy initwindowban
			const int screenWidth = m_window.getRealWidth(), screenHeight = m_window.getRealHeight();
			const int VSYNC_ENABLED = 1, FULL_SCREEN = 0;

			this->render.Initialize(screenWidth, screenHeight, VSYNC_ENABLED, this->m_window.getHWnd(), FULL_SCREEN);

			// init file loader
			this->m_file_loader = new FileAssetFactory("./../../assets/rotating_cube/");

			// --------------------------------------------------

			// -- camera
			m_camera = new Camera;
			m_camera->SetPosition(0.0f, 0.0f, -10.0f);

			// -- texture
			
			TextureFromBitmap *textureLoader = new TextureFromBitmap("normap.jpg");
			TextureResRef textureRes = (TextureRes*)textureLoader->NewResource();
			textureLoader->Load(this, textureRes);

			this->m_texture = textureRes->Get();

			delete textureLoader;

			// -- texture sampler
			m_textureSampler = new TextureSampler();
			m_textureSampler->Initialize(render);

			// -- load shader
			
			ShaderLoader *vShaderLoader = new ShaderLoader("vshader", "texture.hlsl", "TextureVertexShader", ST_Vertex);
			ShaderResRef vShaderRef = (ShaderRes*)(vShaderLoader->NewResource());
			vShaderLoader->Load(this, vShaderRef);
			
			m_vertexShader = vShaderRef->Get();

			delete vShaderLoader;

			ShaderLoader *pShaderLoader = new ShaderLoader("pshader", "texture.hlsl", "TexturePixelShader", ST_Pixel);
			ShaderResRef pShaderRef = (ShaderRes*)(pShaderLoader->NewResource());
			pShaderLoader->Load(this, pShaderRef);

			m_fragmentShader = pShaderRef->Get();

			delete pShaderLoader;

			// -- model 
			this->m_model = new Model;

			// -- generator
			SimpleMeshGenerator generator(render, m_vertexShader);
			generator["POSITION"] = (void*)GrafkitData::cubeVertices;
			generator["TEXCOORD"] = (void*)GrafkitData::cubeTextureUVs;
			
			generator(GrafkitData::cubeVertexLength, GrafkitData::cubeIndicesLength, GrafkitData::cubeIndices, this->m_model);

			// --- 

			this->t = 0;

			return 0;
		};