//设置并使用着色器 void initShader(void) { shaderLoader.load("/Users/wistoneqqx/Documents/opengl/github/texture-maps-gl7/texture-maps/simpleShader.vert", "/Users/wistoneqqx/Documents/opengl/github/texture-maps-gl7/texture-maps/simpleShader.frag"); shaderLoader.bind(); //定义两张纹理的采样器 glGenSamplers(1,&g_Sampler1); glGenSamplers(1,&g_Sampler2); glSamplerParameteri(g_Sampler1, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(g_Sampler1, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(g_Sampler2, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(g_Sampler2, GL_TEXTURE_MIN_FILTER, GL_LINEAR); textureLocation1 = glGetUniformLocation(shaderLoader.getProgramID(), "u_texture1"); textureLocation2 = glGetUniformLocation(shaderLoader.getProgramID(), "u_texture2"); if(textureLocation1==-1 && textureLocation2==-1) printf("Get textureLocation error!\n"); }
//设置并使用着色器 void initShader(void) { shaderLoader.load("/Users/wistoneqqx/Documents/github/sbxfc/OpenGLProjectionMatrices/draw-triangle/draw-triangle/simpleShader.vert", "/Users/wistoneqqx/Documents/github/sbxfc/OpenGLProjectionMatrices/draw-triangle/draw-triangle/simpleShader.frag"); shaderLoader.bind(); }
//设置并使用着色器 void initShader(void) { shaderLoader.load("/Users/wistoneqqx/Documents/opengl/opengl-study-records/triangel_index_gl9/triangel_index/triangel_index/simpleShader.vert", "/Users/wistoneqqx/Documents/opengl/opengl-study-records/triangel_index_gl9/triangel_index/triangel_index/simpleShader.frag"); shaderLoader.bind(); }