void DisplayFactory::addSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) { SpriteDisplayData *sdp = SpriteDisplayData::create(); sdp->copy((SpriteDisplayData *)displayData); decoDisplay->setDisplayData(sdp); createSpriteDisplay(bone, decoDisplay); }
void CS_DISPLAY_SPRITE_ADD(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) { SpriteDisplayData *sdp = SpriteDisplayData::create(); sdp->copy((SpriteDisplayData*)displayData); decoDisplay->setDisplayData(sdp); CS_DISPLAY_SPRITE_CREATE(bone, decoDisplay); }