void DisplayFactory::addSpriteDisplay(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
{
    SpriteDisplayData *sdp = SpriteDisplayData::create();
    sdp->copy((SpriteDisplayData *)displayData);
    decoDisplay->setDisplayData(sdp);
    createSpriteDisplay(bone, decoDisplay);
}
Exemplo n.º 2
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void CS_DISPLAY_SPRITE_ADD(Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
{
	SpriteDisplayData *sdp = SpriteDisplayData::create();
	sdp->copy((SpriteDisplayData*)displayData);
	decoDisplay->setDisplayData(sdp);
	CS_DISPLAY_SPRITE_CREATE(bone, decoDisplay);
}