Пример #1
0
/*
 * Method: GetSystemBody
 *
 * Get a <SystemBody> object for the body that this path points to
 *
 * > body = path:GetSystemBody()
 *
 * Return:
 *
 *   body - the <SystemBody>
 *
 * Availability:
 *
 *   alpha 10
 *
 * Status:
 *
 *   stable
 */
static int l_sbodypath_get_system_body(lua_State *l)
{
	SystemPath *path = LuaSystemPath::GetFromLua(1);
	StarSystem *s = StarSystem::GetCached(path);
	SBody *sbody = s->GetBodyByPath(path);
	LuaSBody::PushToLua(sbody);
	s->Release();
	return 1;
}
Пример #2
0
	virtual void UpdateInfo() {
		const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
		DeleteAllChildren();

		Gui::Label *l = new Gui::Label(Lang::MISSIONS);
		Add(l, 20, 20);

		l = new Gui::Label(Lang::TYPE);
		Add(l, 20, 20+YSEP*2);
		
		l = new Gui::Label(Lang::CLIENT);
		Add(l, 100, 20+YSEP*2);
		
		l = new Gui::Label(Lang::LOCATION);
		Add(l, 260, 20+YSEP*2);
		
		l = new Gui::Label(Lang::DUE);
		Add(l, 420, 20+YSEP*2);
		
		l = new Gui::Label(Lang::REWARD);
		Add(l, 580, 20+YSEP*2);

		l = new Gui::Label(Lang::STATUS);
		Add(l, 680, 20+YSEP*2);

		ShowChildren();

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(760);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		const std::list<const Mission*> &missions = Pi::player->missions.GetAll();
		Gui::Fixed *innerbox = new Gui::Fixed(760, YSEP*3 * missions.size());

		float ypos = 0;
		for (std::list<const Mission*>::const_iterator i = missions.begin(); i != missions.end(); ++i) {
			SystemPath path = (*i)->location;
			StarSystem *s = StarSystem::GetCached(path);
			SBody *sbody = s->GetBodyByPath(&path);

			l = new Gui::Label((*i)->type);
			innerbox->Add(l, 0, ypos);
			
			l = new Gui::Label((*i)->client);
			innerbox->Add(l, 80, ypos);
			
			l = new Gui::Label(stringf("%0,\n%1 [%2{d},%3{d},%4{d}]", sbody->name.c_str(), s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ));
			innerbox->Add(l, 240, ypos);
			
			l = new Gui::Label(format_date((*i)->due));
			innerbox->Add(l, 400, ypos);

			l = new Gui::Label(format_money((*i)->reward));
			innerbox->Add(l, 560, ypos);

			switch ((*i)->status) {
                case Mission::FAILED: l = new Gui::Label(std::string("#f00")+std::string(Lang::FAILED)); break;
                case Mission::COMPLETED: l = new Gui::Label(std::string("#ff0")+std::string(Lang::COMPLETED)); break;
				default:
                case Mission::ACTIVE: l = new Gui::Label(std::string("#0f0")+std::string(Lang::ACTIVE)); break;
			}
			innerbox->Add(l, 660, ypos);

			ypos += YSEP*3;
		}
		Add(portal, 20, 20 + YSEP*3);
		Add(scroll, 780, 20 + YSEP*3);
		scroll->ShowAll();
		portal->Add(innerbox);
		portal->ShowAll();
	}