/* * Attribute: lawlessness * * The lawlessness value for the system, 0 for peaceful, 1 for raging * hordes of pirates * * Availability: * * alpha 10 * * Status: * * experimental */ static int l_starsystem_attr_lawlessness(lua_State *l) { PROFILE_SCOPED() StarSystem *s = LuaObject<StarSystem>::CheckFromLua(1); lua_pushnumber(l, s->GetSysPolit().lawlessness.ToDouble()); return 1; }
/* * Attribute: lawlessness * * The lawlessness value for the system * * Availability: * * alpha 10 * * Status: * * experimental */ static int l_starsystem_attr_lawlessness(lua_State *l) { StarSystem *s = LuaStarSystem::CheckFromLua(1); lua_pushnumber(l, s->GetSysPolit().lawlessness.ToDouble()); return 1; }