Пример #1
0
void ompl::base::SO3StateSpace::enforceBounds(State *state) const
{
    // see http://stackoverflow.com/questions/11667783/quaternion-and-normalization/12934750#12934750
    StateType *qstate = static_cast<StateType*>(state);
    double nrmsq = quaternionNormSquared(*qstate);
    double error = std::abs(1.0 - nrmsq);
    const double epsilon = 2.107342e-08;
    if (error < epsilon)
    {
        double scale = 2.0 / (1.0 + nrmsq);
        qstate->x *= scale;
        qstate->y *= scale;
        qstate->z *= scale;
        qstate->w *= scale;
    }
    else
    {
        if (nrmsq < 1e-6)
            qstate->setIdentity();
        else
        {
            double scale = 1.0 / std::sqrt(nrmsq);
            qstate->x *= scale;
            qstate->y *= scale;
            qstate->z *= scale;
            qstate->w *= scale;
        }
    }
}
Пример #2
0
void ompl::base::SO3StateSpace::enforceBounds(State *state) const
{
    StateType *qstate = static_cast<StateType*>(state);
    double nrm = norm(qstate);
    if (fabs(nrm) < MAX_QUATERNION_NORM_ERROR)
        qstate->setIdentity();
    else if (fabs(nrm - 1.0) > MAX_QUATERNION_NORM_ERROR)
    {
        qstate->x /= nrm;
        qstate->y /= nrm;
        qstate->z /= nrm;
        qstate->w /= nrm;
    }
}