Пример #1
0
void
TTeamMenuItem::DrawContentLabel()
{
	BMenu* menu = Menu();
	menu->MovePenBy(0, fLabelAscent);

	float cachedWidth = menu->StringWidth(Label());
	if (Submenu() && fVertical)
		cachedWidth += 18;

	const char* label = Label();
	char* truncLabel = NULL;
	float max = 0;

	if (fVertical && static_cast<TBarApp*>(be_app)->Settings()->superExpando)
		max = menu->MaxContentWidth() - kSwitchWidth;
	else
		max = menu->MaxContentWidth() - 4.0f;

	if (max > 0) {
		BPoint penloc = menu->PenLocation();
		BRect frame = Frame();
		float offset = penloc.x - frame.left;
		if (cachedWidth + offset > max) {
			truncLabel = (char*)malloc(strlen(label) + 4);
			if (!truncLabel)
				return;
			TruncateLabel(max-offset, truncLabel);
			label = truncLabel;
		}
	}

	if (!label)
		label = Label();

	TBarView* barview = (static_cast<TBarApp*>(be_app))->BarView();
	bool canHandle = !barview->Dragging()
		|| barview->AppCanHandleTypes(Signature());
	if (_IsSelected() && IsEnabled() && canHandle)
		menu->SetLowColor(tint_color(menu->LowColor(),
			B_HIGHLIGHT_BACKGROUND_TINT));
	else
		menu->SetLowColor(menu->LowColor());

	menu->DrawString(label);

	free(truncLabel);
}
Пример #2
0
void
TTeamMenuItem::Draw()
{
	BRect frame(Frame());
	BMenu* menu = Menu();
	menu->PushState();
	rgb_color menuColor = menu->LowColor();
	TBarView* barView = (static_cast<TBarApp*>(be_app))->BarView();

	bool canHandle = !barView->Dragging()
		|| barView->AppCanHandleTypes(Signature());

	if (be_control_look != NULL) {
		uint32 flags = 0;
		if (_IsSelected() && canHandle)
			flags |= BControlLook::B_ACTIVATED;

		uint32 borders = BControlLook::B_TOP_BORDER;
		if (fVertical) {
			menu->SetHighColor(tint_color(menuColor, B_DARKEN_1_TINT));
			borders |= BControlLook::B_LEFT_BORDER
				| BControlLook::B_RIGHT_BORDER;
			menu->StrokeLine(frame.LeftBottom(), frame.RightBottom());
			frame.bottom--;

			be_control_look->DrawMenuBarBackground(menu, frame, frame,
				menuColor, flags, borders);
		} else {
			if (flags & BControlLook::B_ACTIVATED)
				menu->SetHighColor(tint_color(menuColor, B_DARKEN_3_TINT));
			else
				menu->SetHighColor(tint_color(menuColor, 1.22));
			borders |= BControlLook::B_BOTTOM_BORDER;
			menu->StrokeLine(frame.LeftTop(), frame.LeftBottom());
			frame.left++;

			be_control_look->DrawButtonBackground(menu, frame, frame,
				menuColor, flags, borders);
		}

		menu->MovePenTo(ContentLocation());
		DrawContent();
		menu->PopState();
		return;
	}

	// if not selected or being tracked on, fill with gray
	if ((!_IsSelected() && !menu->IsRedrawAfterSticky()) || !canHandle
		|| !IsEnabled()) {
		frame.InsetBy(1, 1);
		menu->SetHighColor(menuColor);
		menu->FillRect(frame);
	}

	// draw the gray, unselected item, border
	if (!_IsSelected() || !IsEnabled()) {
		rgb_color shadow = tint_color(menuColor, B_DARKEN_1_TINT);
		rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT);

		frame = Frame();

		menu->SetHighColor(shadow);
		if (fVertical)
			menu->StrokeLine(frame.LeftBottom(), frame.RightBottom());
		else
			menu->StrokeLine(frame.LeftBottom() + BPoint(1, 0),
				frame.RightBottom());

		menu->StrokeLine(frame.RightBottom(), frame.RightTop());

		menu->SetHighColor(light);
		menu->StrokeLine(frame.RightTop() + BPoint(-1, 0), frame.LeftTop());
		if (fVertical)
			menu->StrokeLine(frame.LeftTop(), frame.LeftBottom()
				+ BPoint(0, -1));
		else
			menu->StrokeLine(frame.LeftTop(), frame.LeftBottom());
	}

	// if selected or being tracked on, fill with the hilite gray color
	if (IsEnabled() && _IsSelected() && !menu->IsRedrawAfterSticky()
		&& canHandle) {
		// fill
		menu->SetHighColor(tint_color(menuColor, B_HIGHLIGHT_BACKGROUND_TINT));
		menu->FillRect(frame);

		// these continue the dark grey border on the left or top edge
		menu->SetHighColor(tint_color(menuColor, B_DARKEN_4_TINT));
		if (fVertical) {
			// dark line at top
			menu->StrokeLine(frame.LeftTop(), frame.RightTop());
		} else {
			// dark line on the left
			menu->StrokeLine(frame.LeftTop(), frame.LeftBottom());
		}
	} else
		menu->SetLowColor(menuColor);

	menu->MovePenTo(ContentLocation());
	DrawContent();
	menu->PopState();
}