Пример #1
0
static int l_map_mark_room(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX_ = static_cast<int>(luaL_checkinteger(L, 2) - 1);
    int iY_ = static_cast<int>(luaL_checkinteger(L, 3) - 1);
    int iW = static_cast<int>(luaL_checkinteger(L, 4));
    int iH = static_cast<int>(luaL_checkinteger(L, 5));
    uint16_t iTile = static_cast<uint16_t>(luaL_checkinteger(L, 6));
    uint16_t iRoomId = static_cast<uint16_t>(luaL_optinteger(L, 7, 0));

    if(iX_ < 0 || iY_ < 0 || (iX_ + iW) > pMap->getWidth() || (iY_ + iH) > pMap->getHeight())
        luaL_argerror(L, 2, "Rectangle is out of bounds");

    for(int iY = iY_; iY < iY_ + iH; ++iY)
    {
        for(int iX = iX_; iX < iX_ + iW; ++iX)
        {
            THMapNode *pNode = pMap->getNodeUnchecked(iX, iY);
            pNode->iBlock[0] = iTile;
            pNode->iBlock[3] = 0;
            pNode->flags.room = true;
            pNode->flags.passable |= pNode->flags.passable_if_not_for_blueprint;
            pNode->flags.passable_if_not_for_blueprint = false;
            pNode->iRoomId = iRoomId;
        }
    }

    pMap->updatePathfinding();
    pMap->updateShadows();
    lua_settop(L, 1);
    return 1;
}
Пример #2
0
static int l_map_unmark_room(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    int iX_ = static_cast<int>(luaL_checkinteger(L, 2) - 1);
    int iY_ = static_cast<int>(luaL_checkinteger(L, 3) - 1);
    int iW = static_cast<int>(luaL_checkinteger(L, 4));
    int iH = static_cast<int>(luaL_checkinteger(L, 5));

    if(iX_ < 0 || iY_ < 0 || (iX_ + iW) > pMap->getWidth() || (iY_ + iH) > pMap->getHeight())
        luaL_argerror(L, 2, "Rectangle is out of bounds");

    for(int iY = iY_; iY < iY_ + iH; ++iY)
    {
        for(int iX = iX_; iX < iX_ + iW; ++iX)
        {
            THMapNode *pNode = pMap->getNodeUnchecked(iX, iY);
            pNode->iBlock[0] = pMap->getOriginalNodeUnchecked(iX, iY)->iBlock[0];
            pNode->flags.room = false;
            pNode->iRoomId = 0;
        }
    }

    pMap->updatePathfinding();
    pMap->updateShadows();

    lua_settop(L, 1);
    return 1;
}
Пример #3
0
static int l_map_updatepathfinding(lua_State *L)
{
    THMap* pMap = luaT_testuserdata<THMap>(L);
    pMap->updatePathfinding();
    lua_settop(L, 1);
    return 1;
}