Пример #1
0
//
// This link method will be eventually used once the ICD supports the new linker interface
//
int ShLinkExt(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles)
{
    if (linkHandle == 0 || numHandles == 0)
        return 0;

    THandleList cObjects;

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (compHandles[i] == 0)
                return 0;
            TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
            if (base->getAsLinker()) {
                cObjects.push_back(base->getAsLinker());
            }
            if (base->getAsCompiler())
                cObjects.push_back(base->getAsCompiler());
    
    
            if (cObjects[i] == 0)
                return 0;
        }
    }

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->infoSink.info.erase();

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (cObjects[i]->getAsCompiler()) {
                if (! cObjects[i]->getAsCompiler()->linkable()) {
                    linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");                
                    return 0;
                }
            }
        }
    }

    bool ret = linker->link(cObjects);

    return ret ? 1 : 0;
}
Пример #2
0
void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
    else if (base->getAsLinker())
        DeleteLinker(base->getAsLinker());
    else if (base->getAsUniformMap())
        DeleteUniformMap(base->getAsUniformMap());
}
Пример #3
0
//
// Do an actual link on the given compile objects.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles,
    ShHandle uniformMapHandle,
    short int** uniformsAccessed,
    int* numUniformsAccessed)

{
    if (!InitThread())
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    int returnValue;
    GlobalPoolAllocator.push();
    returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
    GlobalPoolAllocator.pop();

    if (returnValue)
        return 1;

    return 0;
}
Пример #4
0
//
// Return any compiler/linker/uniformmap log of messages for the application.
//
const char* ShGetInfoLog(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TInfoSink* infoSink;

    if (base->getAsCompiler())
        infoSink = &(base->getAsCompiler()->getInfoSink());
    else if (base->getAsLinker())
        infoSink = &(base->getAsLinker()->getInfoSink());

    infoSink->info << infoSink->debug.c_str();
    return infoSink->info.c_str();
}
Пример #5
0
//
// Return the resulting binary code from the link process.  Structure
// is machine dependent.
//
const void* ShGetExecutable(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    return linker->getObjectCode();
}
Пример #6
0
//
// Some attribute locations are off-limits to the linker...
//
int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    linker->setExcludedAttributes(attributes, count);

    return 1;
}
Пример #7
0
//
// Let the linker know where the predefined attributes have to live.
//
int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->setFixedAttributeBindings(table);
    return 1;
}