Пример #1
0
void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
    else if (base->getAsLinker())
        DeleteLinker(base->getAsLinker());
    else if (base->getAsUniformMap())
        DeleteUniformMap(base->getAsUniformMap());
}
Пример #2
0
//
// Return the index for OpenGL to use for knowing where a uniform lives.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShGetUniformLocation(const ShHandle handle, const char* name)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return -1;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TUniformMap* uniformMap= base->getAsUniformMap();
    if (uniformMap == 0)
        return -1;

    return uniformMap->getLocation(name);
}