Пример #1
0
AirspaceIntersectionVector
AirspaceCircle::Intersects(const GeoPoint &start, const GeoPoint &end,
                           const TaskProjection &projection) const
{
  const fixed f_radius = projection.ProjectRangeFloat(m_center, m_radius);
  const FlatPoint f_center = projection.ProjectFloat(m_center);
  const FlatPoint f_start = projection.ProjectFloat(start);
  const FlatPoint f_end = projection.ProjectFloat(end);
  const FlatLine line(f_start, f_end);

  FlatPoint f_p1, f_p2;
  if (!line.intersect_circle(f_radius, f_center, f_p1, f_p2))
    return AirspaceIntersectionVector();

  const fixed mag = line.dsq();
  if (!positive(mag))
    return AirspaceIntersectionVector();

  const fixed inv_mag = fixed(1) / mag;
  const fixed t1 = FlatLine(f_start, f_p1).dot(line);
  const fixed t2 = (f_p1 == f_p2) ?
    fixed(-1) : FlatLine(f_start, f_p2).dot(line);

  const bool in_range = (t1 < mag) || (t2 < mag);
  // if at least one point is within range, capture both points

  AirspaceIntersectSort sorter(start, *this);
  if ((t1 >= fixed(0)) && in_range)
    sorter.add(t1 * inv_mag, projection.Unproject(f_p1));

  if ((t2 >= fixed(0)) && in_range)
    sorter.add(t2 * inv_mag, projection.Unproject(f_p2));

  return sorter.all();
}
Пример #2
0
SearchPoint::SearchPoint(const FlatGeoPoint &floc, const TaskProjection &tp)
  :location(tp.Unproject(floc)), flat_location(floc)
#ifndef NDEBUG
  , projected(true)
#endif
{
}
Пример #3
0
void
AATPoint::SetTarget(const fixed range, const fixed radial,
                    const TaskProjection &proj)
{
  fixed oldrange = fixed_zero;
  fixed oldradial = fixed_zero;
  GetTargetRangeRadial(oldrange, oldradial);

  const FlatPoint fprev =
    proj.ProjectFloat(GetPrevious()->GetLocationRemaining());
  const FlatPoint floc = proj.ProjectFloat(GetLocation());
  const FlatLine flb (fprev,floc);
  const FlatLine fradius (floc,proj.ProjectFloat(GetLocationMin()));
  const fixed bearing = fixed_minus_one * flb.angle().Degrees();
  const fixed radius = fradius.d();

  fixed swapquadrants = fixed_zero;
  if (positive(range) != positive(oldrange))
    swapquadrants = fixed(180);
  const FlatPoint ftarget1 (fabs(range) * radius *
        cos((bearing + radial + swapquadrants)
            / fixed(360) * fixed_two_pi),
      fabs(range) * radius *
        sin( fixed_minus_one * (bearing + radial + swapquadrants)
            / fixed(360) * fixed_two_pi));

  const FlatPoint ftarget2 = floc + ftarget1;
  const GeoPoint targetG = proj.Unproject(ftarget2);

  SetTarget(targetG, true);
}
Пример #4
0
GeoPoint 
AirspacePolygon::ClosestPoint(const GeoPoint &loc,
                              const TaskProjection &projection) const
{
  const FlatGeoPoint p = projection.ProjectInteger(loc);
  const FlatGeoPoint pb = m_border.NearestPoint(p);
  return projection.Unproject(pb);
}
Пример #5
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bool
RoutePolars::CheckClearance(const RouteLink &e, const RasterMap* map,
                             const TaskProjection &proj, RoutePoint& inp) const
{
  if (!config.IsTerrainEnabled())
    return true;

  GeoPoint int_x;
  int int_h;
  GeoPoint start = proj.Unproject(e.first);
  GeoPoint dest = proj.Unproject(e.second);

  assert(map);

  if (!map->FirstIntersection(start, (int)e.first.altitude, dest,
                              (int)e.second.altitude, (int)CalcVHeight(e),
                              (int)climb_ceiling, (int)GetSafetyHeight(),
                              int_x, int_h))
    return true;

  inp = RoutePoint(proj.ProjectInteger(int_x), RoughAltitude(int_h));
  return false;
}
Пример #6
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GeoPoint
RoutePolars::MSLIntercept(const int index, const AGeoPoint& p,
                           const TaskProjection& proj) const
{
  const unsigned safe_index = ((unsigned)index) % ROUTEPOLAR_POINTS;
  const FlatGeoPoint fp = proj.ProjectInteger(p);
  const fixed d = p.altitude * polar_glide.GetPoint(safe_index).inv_gradient;
  const fixed scale = proj.GetApproximateScale();
  const int steps = int(d / scale) + 1;
  int dx, dy;
  RoutePolar::IndexToDXDY(safe_index, dx, dy);
  dx = (dx * steps) >> 7;
  dy = (dy * steps) >> 7;
  const FlatGeoPoint dp(fp.longitude + dx, fp.latitude + dy);
  return proj.Unproject(dp);
}
Пример #7
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void
FlatTriangleFanTree::AcceptInRange(const FlatBoundingBox &bb,
                                   const TaskProjection &task_proj,
                                   TriangleFanVisitor &visitor) const
{
  if (!bb.Overlaps(bb_children))
    return;

  if (bb.Overlaps(bounding_box)) {
    visitor.StartFan();
    for (auto it = vs.cbegin(), end = vs.cend(); it != end; ++it)
      visitor.AddPoint(task_proj.Unproject(*it));

    visitor.EndFan();
  }

  for (auto it = children.cbegin(), end = children.cend(); it != end; ++it)
    it->AcceptInRange(bb, task_proj, visitor);
}
void
FlatTriangleFanTree::AcceptInRange(const FlatBoundingBox &bb,
                                   const TaskProjection &task_proj,
                                   TriangleFanVisitor &visitor) const
{
  if (!bb.Overlaps(bb_children))
    return;

  if (bb.Overlaps(bounding_box)) {
    visitor.StartFan();
    for (const auto &v : vs)
      visitor.AddPoint(task_proj.Unproject(v));

    visitor.EndFan();
  }

  for (const auto &child : children)
    child.AcceptInRange(bb, task_proj, visitor);
}
Пример #9
0
AirspaceIntersectionVector
AirspacePolygon::Intersects(const GeoPoint &start, const GeoPoint &end,
                            const TaskProjection &projection) const
{
  const FlatRay ray(projection.ProjectInteger(start),
                    projection.ProjectInteger(end));

  AirspaceIntersectSort sorter(start, *this);

  for (auto it = m_border.begin(); it + 1 != m_border.end(); ++it) {

    const FlatRay r_seg(it->GetFlatLocation(), (it + 1)->GetFlatLocation());
    fixed t = ray.DistinctIntersection(r_seg);
    if (!negative(t))
      sorter.add(t, projection.Unproject(ray.Parametric(t)));
  }

  return sorter.all();
}
Пример #10
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void
ThermalLocator::Update(const fixed t_0, 
                       const GeoPoint &location_0,
                       const SpeedVector wind, 
                       ThermalLocatorInfo &therm)
{
  if (n_points < TLOCATOR_NMIN) {
    therm.estimate_valid = false;
    return; // nothing to do.
  }

  GeoPoint dloc = FindLatitudeLongitude(location_0, wind.bearing, wind.norm);

  TaskProjection projection;
  projection.Reset(location_0);
  projection.Update();

  // drift points 
  Drift(t_0, projection, location_0 - dloc);

  FlatPoint av = glider_average();
  // find thermal center relative to glider's average position

  FlatPoint f0(fixed(0), fixed(0));
  fixed acc = fixed(0);
  for (unsigned i = 0; i < n_points; ++i) {
    f0 += (points[i].loc_drift-av)*points[i].lift_weight;
    acc += points[i].lift_weight;
  }

  // if sufficient data, estimate location

  if (!positive(acc)) {
    therm.estimate_valid = false;
    return;
  }
  f0 = f0 * (fixed(1)/acc) + av;

  therm.estimate_location = projection.Unproject(f0);
  therm.estimate_valid = true;
}
Пример #11
0
void
AATPoint::SetTarget(RangeAndRadial rar, const TaskProjection &proj)
{
  const FlatPoint fprev =
    proj.ProjectFloat(GetPrevious()->GetLocationRemaining());
  const FlatPoint floc = proj.ProjectFloat(GetLocation());
  const FlatLine flb (fprev,floc);
  const FlatLine fradius(floc,
                         proj.ProjectFloat(negative(rar.range)
                                           ? GetLocationMin()
                                           : GetLocationMax()));
  const fixed radius = fradius.d() * fabs(rar.range);

  const Angle angle = rar.radial - flb.angle();

  const FlatPoint ftarget1(radius * angle.cos(),
                           radius * -(angle).sin());

  const FlatPoint ftarget2 = floc + ftarget1;
  const GeoPoint targetG = proj.Unproject(ftarget2);

  SetTarget(targetG, true);
}