void ServerTCP() { TcpListenSocket listen; TcpServer server; Packet data; string source; data.SetByteOrder(CX_PACKET_BIG_ENDIAN); // Tests non-blocking TCP connections. If listen socket is non-blocking // then all TCP connections generated will be non-blocking. if(!listen.InitializeSocket(PORT, 5U, 0U, 0U, 1, 1)) { cout << "Unable to initialize listen socket on port " << PORT << endl; return; } cout << "Initialized TCP Listen Socket\n"; cout << "Waiting for a connection.... "; while( true ) { if(listen.AwaitConnection(server)) { cout << "Connection Made!\n"; while(true) { if(server.Recv(data, 50, 0) > 0) // Receive up to 50 bytes to packet. { cout << "Received: "; char val; while(data.Read(val)) { cout << val; server.Send(data); } cout << endl; } CxUtils::SleepMs(1); } cout << "Connection Closed.\n"; } SleepMs(1); } }