void render(SDL_Window *window) { /* Set the background black */ GL(glClearColor, (0.0f, 0.0f, 0.0f, 0.0f)); /* Clear The Screen And The Depth Buffer */ GL(glClear, (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); /* Draw text */ const uint32_t text[] = { 'A', 'B', 'C', 'D', 'g', 'i', ',', 0 }; text_renderer.drawText(text, 0, 4); SDL_GL_SwapWindow(window); }