Пример #1
0
CreaturePtr Tile::getTopCreature()
{
    CreaturePtr creature;
    for(uint i = 0; i < m_things.size(); ++i) {
        ThingPtr thing = m_things[i];
        if(thing->isLocalPlayer()) // return local player if there is no other creature
            creature = thing->static_self_cast<Creature>();
        else if(thing->isCreature() && !thing->isLocalPlayer())
            return thing->static_self_cast<Creature>();
    }
    if(!creature && !m_walkingCreatures.empty())
        creature = m_walkingCreatures.back();

    // check for walking creatures in tiles around
    if(!creature) {
        for(int xi=-1;xi<=1;++xi) {
            for(int yi=-1;yi<=1;++yi) {
                Position pos = m_position.translated(xi, yi);
                if(pos == m_position)
                    continue;

                const TilePtr& tile = g_map.getTile(pos);
                if(tile) {
                    for(const CreaturePtr& c : tile->getCreatures()) {
                        if(c->isWalking() && c->getLastStepFromPosition() == m_position && c->getStepProgress() < 0.75f) {
                            creature = c;
                        }
                    }
                }
            }
        }
    }
    return creature;
}
Пример #2
0
void Game::look(const ThingPtr& thing)
{
    if(!canPerformGameAction() || !thing)
        return;

    if(thing->isCreature() && m_protocolVersion >= 961)
        m_protocolGame->sendLookCreature(thing->getId());
    else
        m_protocolGame->sendLook(thing->getPosition(), thing->getId(), thing->getStackPos());
}
Пример #3
0
void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
{
    if(!canPerformGameAction() || !toThing)
        return;

    Position pos = Position(0xFFFF, 0, 0); // means that is a item in inventory

    if(toThing->isCreature())
        m_protocolGame->sendUseOnCreature(pos, itemId, 0, toThing->getId());
    else
        m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackpos());
}
Пример #4
0
void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
{
    if(!canPerformGameAction() || !item || !toThing)
        return;

    Position pos = item->getPosition();
    if(!pos.isValid()) // virtual item
        pos = Position(0xFFFF, 0, 0); // means that is a item in inventory

    if(toThing->isCreature())
        m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackpos(), toThing->getId());
    else
        m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackpos(), toThing->getPosition(), toThing->getId(), toThing->getStackpos());
}
Пример #5
0
void Game::move(const ThingPtr& thing, const Position& toPos, int count)
{
    if(count <= 0)
        count = 1;

    if(!canPerformGameAction() || !thing || thing->getPosition() == toPos)
        return;

    uint id = thing->getId();
    if(thing->isCreature()) {
        CreaturePtr creature = thing->static_self_cast<Creature>();
        id = Proto::Creature;
    }

    m_protocolGame->sendMove(thing->getPosition(), id, thing->getStackpos(), toPos, count);
}
Пример #6
0
void Map::removeThingColor(const ThingPtr& thing)
{
    if(!thing)
        return;

    if(thing->isItem())
        thing->static_self_cast<Item>()->setColor(Color::alpha);
    else if(thing->isCreature()) {
        const TilePtr& tile = thing->getTile();
        assert(tile);

        const ThingPtr& topThing = tile->getTopThing();
        assert(topThing);

        topThing->static_self_cast<Item>()->setColor(Color::alpha);
    }
}
Пример #7
0
void Map::colorizeThing(const ThingPtr& thing, const Color& color)
{
    if(!thing)
        return;

    if(thing->isItem())
        thing->static_self_cast<Item>()->setColor(color);
    else if(thing->isCreature()) {
        const TilePtr& tile = thing->getTile();
        assert(tile);

        const ThingPtr& topThing = tile->getTopThing();
        assert(topThing);

        topThing->static_self_cast<Item>()->setColor(color);
    }
}
Пример #8
0
ThingPtr Tile::getTopUseThing()
{
    if(isEmpty())
        return nullptr;

    for(uint i = 0; i < m_things.size(); ++i) {
        ThingPtr thing = m_things[i];
        if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature()))
            return thing;
    }

    for(uint i = 0; i < m_things.size(); ++i) {
        ThingPtr thing = m_things[i];
        if(!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature())
            return thing;
    }

    return m_things[0];
}
Пример #9
0
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
{
    if(!thing)
        return;

    if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
        const TilePtr& tile = getOrCreateTile(pos);
        if(tile)
            tile->addThing(thing, stackPos);
    } else {
        if(thing->isMissile()) {
            m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
            thing->onAppear();
        } else if(thing->isAnimatedText()) {
            // this code will stack animated texts of the same color
            AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
            AnimatedTextPtr prevAnimatedText;
            bool merged = false;
            for(auto other : m_animatedTexts) {
                if(other->getPosition() == pos) {
                    prevAnimatedText = other;
                    if(other->merge(animatedText)) {
                        merged = true;
                        break;
                    }
                }
            }
            if(!merged) {
                if(prevAnimatedText) {
                    Point offset = prevAnimatedText->getOffset();
                    float t = prevAnimatedText->getTimer().ticksElapsed();
                    if(t < Otc::ANIMATED_TEXT_DURATION / 4.0) { // didnt move 12 pixels
                        int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION;
                        offset += Point(0, y);
                    }
                    offset.y = std::min<int>(offset.y, 12);
                    animatedText->setOffset(offset);
                }
                m_animatedTexts.push_back(animatedText);
            }
        } else if(thing->isStaticText()) {
            StaticTextPtr staticText = thing->static_self_cast<StaticText>();
            bool mustAdd = true;
            for(auto other : m_staticTexts) {
                // try to combine messages
                if(other->getPosition() == pos && other->addMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) {
                    mustAdd = false;
                    break;
                }
            }

            if(mustAdd)
                m_staticTexts.push_back(staticText);
            else
                return;
        }

        thing->setPosition(pos);
        thing->onAppear();
    }

    notificateTileUpdate(pos);
}
Пример #10
0
ThingPtr Tile::getTopMoveThing()
{
    if(isEmpty())
        return nullptr;

    for(uint i = 0; i < m_things.size(); ++i) {
        ThingPtr thing = m_things[i];
        if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature()) {
            if(i > 0 && thing->isNotMoveable())
                return m_things[i-1];
            return thing;
        }
    }

    for(const ThingPtr& thing : m_things) {
        if(thing->isCreature())
            return thing;
    }

    return m_things[0];
}