Пример #1
0
void Tile::removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if (creature) {
		CreatureVector* creatures = getCreatures();
		if (creatures) {
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
			if (it != creatures->end()) {
				g_game.map.clearSpectatorCache();
				creatures->erase(it);
			}
		}
		return;
	}

	Item* item = thing->getItem();
	if (!item) {
		return;
	}

	int32_t index = getThingIndex(item);
	if (index == -1) {
		return;
	}

	if (item == ground) {
		ground->setParent(nullptr);
		ground = nullptr;

		SpectatorVec list;
		g_game.map.getSpectators(list, getPosition(), true);
		onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item);
		return;
	}

	TileItemVector* items = getItemList();
	if (!items) {
		return;
	}

	const ItemType& itemType = Item::items[item->getID()];
	if (itemType.alwaysOnTop) {
		auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if (it == items->getEndTopItem()) {
			return;
		}

		std::vector<int32_t> oldStackPosVector;

		SpectatorVec list;
		g_game.map.getSpectators(list, getPosition(), true);
		for (Creature* spectator : list) {
			if (Player* tmpPlayer = spectator->getPlayer()) {
				oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
			}
		}

		item->setParent(nullptr);
		items->erase(it);
		onRemoveTileItem(list, oldStackPosVector, item);
	} else {
		auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
		if (it == items->getEndDownItem()) {
			return;
		}

		if (itemType.stackable && count != item->getItemCount()) {
			uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
			item->setItemCount(newCount);
			onUpdateTileItem(item, itemType, item, itemType);
		} else {
			std::vector<int32_t> oldStackPosVector;

			SpectatorVec list;
			g_game.map.getSpectators(list, getPosition(), true);
			for (Creature* spectator : list) {
				if (Player* tmpPlayer = spectator->getPlayer()) {
					oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
				}
			}

			item->setParent(nullptr);
			items->erase(it);
			items->addDownItemCount(-1);
			onRemoveTileItem(list, oldStackPosVector, item);
		}
	}
}
Пример #2
0
void Tile::replaceThing(uint32_t index, Thing* thing)
{
	int32_t pos = index;

	Item* item = thing->getItem();
	if (item == nullptr) {
		return /*RETURNVALUE_NOTPOSSIBLE*/;
	}

	Item* oldItem = nullptr;
	bool isInserted = false;

	if (ground) {
		if (pos == 0) {
			oldItem = ground;
			ground = item;
			isInserted = true;
		}

		--pos;
	}

	TileItemVector* items = getItemList();
	if (items && !isInserted) {
		int32_t topItemSize = getTopItemCount();
		if (pos < topItemSize) {
			ItemVector::iterator it = items->getBeginTopItem();
			it += pos;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}

		pos -= topItemSize;
	}

	CreatureVector* creatures = getCreatures();
	if (creatures) {
		if (!isInserted && pos < static_cast<int32_t>(creatures->size())) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		pos -= static_cast<uint32_t>(creatures->size());
	}

	if (items && !isInserted) {
		int32_t downItemSize = getDownItemCount();
		if (pos < downItemSize) {
			ItemVector::iterator it = items->getBeginDownItem() + pos;
			oldItem = *it;
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}
	}

	if (isInserted) {
		item->setParent(this);

		resetTileFlags(oldItem);
		setTileFlags(item);
		const ItemType& oldType = Item::items[oldItem->getID()];
		const ItemType& newType = Item::items[item->getID()];
		onUpdateTileItem(oldItem, oldType, item, newType);

		oldItem->setParent(nullptr);
		return /*RETURNVALUE_NOERROR*/;
	}
}
Пример #3
0
void Tile::__removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();

	if (creature) {
		CreatureVector* creatures = getCreatures();

		if (creatures) {
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);

			if (it != creatures->end()) {
				g_game.clearSpectatorCache();
				creatures->erase(it);
			}
		}

		return;
	}

	Item* item = thing->getItem();

	if (item) {
		int32_t index = __getIndexOfThing(item);

		if (index == -1) {
			return;
		}

		if (item == ground) {
			const SpectatorVec& list = g_game.getSpectators(getPosition());

			std::vector<uint32_t> oldStackPosVector;

			for (SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it) {
				if (Player* tmpPlayer = (*it)->getPlayer()) {
					oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
				}
			}

			ground->setParent(NULL);
			ground = NULL;
			onRemoveTileItem(list, oldStackPosVector, item);
			return;
		}

		if (item->isAlwaysOnTop()) {
			TileItemVector* items = getItemList();

			if (items) {
				for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) {
					if (*it == item) {
						const SpectatorVec& list = g_game.getSpectators(getPosition());

						std::vector<uint32_t> oldStackPosVector;

						for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) {
							if (Player* tmpPlayer = (*iit)->getPlayer()) {
								oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it));
							}
						}

						(*it)->setParent(NULL);
						items->erase(it);
						onRemoveTileItem(list, oldStackPosVector, item);
						return;
					}
				}
			}
		} else {
			TileItemVector* items = getItemList();

			if (items) {
				for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) {
					if (*it == item) {
						if (item->isStackable() && count != item->getItemCount()) {
							uint8_t newCount = (uint8_t)std::max<int32_t>(0, (int32_t)(item->getItemCount() - count));

							updateTileFlags(item, true);
							item->setItemCount(newCount);
							updateTileFlags(item, false);

							const ItemType& it = Item::items[item->getID()];
							onUpdateTileItem(item, it, item, it);
						} else {
							const SpectatorVec& list = g_game.getSpectators(getPosition());

							std::vector<uint32_t> oldStackPosVector;

							for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) {
								if (Player* tmpPlayer = (*iit)->getPlayer()) {
									oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it));
								}
							}

							(*it)->setParent(NULL);
							items->erase(it);
							--items->downItemCount;
							onRemoveTileItem(list, oldStackPosVector, item);
						}

						return;
					}
				}
			}
		}
	}
}
Пример #4
0
void Tile::__replaceThing(uint32_t index, Thing* thing)
{
	int32_t pos = index;

	Item* item = thing->getItem();

	if (item == NULL) {
		return /*RET_NOTPOSSIBLE*/;
	}

	Item* oldItem = NULL;
	bool isInserted = false;

	if (ground) {
		if (pos == 0) {
			oldItem = ground;
			ground = item;
			isInserted = true;
		}

		--pos;
	}

	TileItemVector* items = getItemList();

	if (items && !isInserted) {
		int32_t topItemSize = getTopItemCount();

		if (pos < topItemSize) {
			ItemVector::iterator it = items->getBeginTopItem();
			it += pos;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}

		pos -= topItemSize;
	}

	CreatureVector* creatures = getCreatures();

	if (creatures) {
		if (!isInserted && pos < (int32_t)creatures->size()) {
			return /*RET_NOTPOSSIBLE*/;
		}

		pos -= (uint32_t)creatures->size();
	}

	if (items && !isInserted) {
		int32_t downItemSize = getDownItemCount();

		if (pos < downItemSize) {
			ItemVector::iterator it = items->begin();
			it += pos;
			pos = 0;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
			isInserted = true;
		}
	}

	if (isInserted) {
		item->setParent(this);

		updateTileFlags(oldItem, true);
		updateTileFlags(item, false);
		const ItemType& oldType = Item::items[oldItem->getID()];
		const ItemType& newType = Item::items[item->getID()];
		onUpdateTileItem(oldItem, oldType, item, newType);

		oldItem->setParent(NULL);
		return /*RET_NOERROR*/;
	}
}
Пример #5
0
void Tile::__removeThing(Thing* thing, uint32_t count)
{
	Creature* creature = thing->getCreature();
	if(creature)
	{
		if(CreatureVector* creatures = getCreatures())
		{
			CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
			if(it == creatures->end())
			{
#ifdef __DEBUG_MOVESYS__
				std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif
				return/* RET_NOTPOSSIBLE*/;
			}

			g_game.clearSpectatorCache();
			creatures->erase(it);
			--thingCount;
		}
#ifdef __DEBUG_MOVESYS__
		else
			std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif

		return;
	}

	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	int32_t index = __getIndexOfThing(item);
	if(index == -1)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	if(item == ground)
	{
		const SpectatorVec& list = g_game.getSpectators(pos);
		std::vector<int32_t> oldStackposVector;

		Player* tmpPlayer = NULL;
		for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)
		{
			if((tmpPlayer = (*it)->getPlayer()))
				oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
		}

#ifdef __GROUND_CACHE__
		std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground);
		bool erase = it == g_game.grounds.end();
		if(!erase)
		{
			it->second--;
			erase = it->second < 1;
			if(erase)
				g_game.grounds.erase(it);
		}

		if(erase)
		{
#endif
			ground->setParent(NULL);
			g_game.freeThing(ground);
#ifdef __GROUND_CACHE__
		}
#endif

		ground = NULL;
		--thingCount;

		onRemoveTileItem(list, oldStackposVector, item);
		return/* RET_NOERROR*/;
	}

	TileItemVector* items = getItemList();
	if(!items)
		return;

	if(item->isAlwaysOnTop())
	{
		ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
		if(it != items->end())
		{
			const SpectatorVec& list = g_game.getSpectators(pos);
			std::vector<int32_t> oldStackposVector;

			Player* tmpPlayer = NULL;
			for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
			{
				if((tmpPlayer = (*iit)->getPlayer()))
					oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item));
			}

			item->setParent(NULL);
			items->erase(it);

			--thingCount;
			onRemoveTileItem(list, oldStackposVector, item);
			return/* RET_NOERROR*/;
		}
	}
	else
	{
		ItemVector::iterator it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
		if(it != items->end())
		{
			if(item->isStackable() && count != item->getItemCount())
			{
				uint8_t newCount = (uint8_t)std::max((int32_t)0, (int32_t)(item->getItemCount() - count));
				updateTileFlags(item, true);

				item->setItemCount(newCount);
				updateTileFlags(item, false);

				const ItemType& it = Item::items[item->getID()];
				onUpdateTileItem(item, it, item, it);
			}
			else
			{
				const SpectatorVec& list = g_game.getSpectators(pos);
				std::vector<int32_t> oldStackposVector;

				Player* tmpPlayer = NULL;
				for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
				{
					if((tmpPlayer = (*iit)->getPlayer()))
						oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item));
				}

				item->setParent(NULL);
				items->erase(it);

				--items->downItemCount;
				--thingCount;
				onRemoveTileItem(list, oldStackposVector, item);
			}

			return/* RET_NOERROR*/;
		}
	}
#ifdef __DEBUG_MOVESYS__

	std::clog << "[Failure - Tile::__removeThing] thing not found" << std::endl;
#endif
}
Пример #6
0
void Tile::__replaceThing(uint32_t index, Thing* thing)
{
	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__replaceThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	int32_t pos = index;
	Item* oldItem = NULL;
	if(ground)
	{
		if(!pos)
		{
			oldItem = ground;
			ground = item;
		}

		--pos;
	}

	TileItemVector* items = NULL;
	if(!oldItem)
		items = getItemList();

	if(items)
	{
		int32_t topItemSize = getTopItemCount();
		if(pos < topItemSize)
		{
			ItemVector::iterator it = items->getBeginTopItem();
			it += pos;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
		}

		pos -= topItemSize;
	}

	if(!oldItem)
	{
		if(CreatureVector* creatures = getCreatures())
		{
			if(pos < (int32_t)creatures->size())
			{
#ifdef __DEBUG_MOVESYS__
				std::clog << "[Failure - Tile::__replaceThing] Update object is a creature" << std::endl;
#endif
				return/* RET_NOTPOSSIBLE*/;
			}

			pos -= (uint32_t)creatures->size();
		}
	}

	if(!oldItem && items)
	{
		int32_t downItemSize = getDownItemCount();
		if(pos < downItemSize)
		{
			ItemVector::iterator it = items->begin();
			it += pos;
			pos = 0;

			oldItem = (*it);
			it = items->erase(it);
			items->insert(it, item);
		}
	}

	if(oldItem)
	{
		item->setParent(this);
		updateTileFlags(oldItem, true);
		updateTileFlags(item, false);

		onUpdateTileItem(oldItem, Item::items[oldItem->getID()], item, Item::items[item->getID()]);
#ifdef __GROUND_CACHE__

		std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldItem);
		bool erase = it == g_game.grounds.end();
		if(!erase)
		{
			it->second--;
			erase = it->second < 1;
			if(erase)
				g_game.grounds.erase(it);
		}

		if(erase)
		{
#endif
			oldItem->setParent(NULL);
			g_game.freeThing(oldItem);
#ifdef __GROUND_CACHE__
		}
#endif

		return/* RET_NOERROR*/;
	}
#ifdef __DEBUG_MOVESYS__

	std::clog << "[Failure - Tile::__replaceThing] Update object not found" << std::endl;
#endif
}