void Tile::removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.map.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (!item) { return; } int32_t index = getThingIndex(item); if (index == -1) { return; } if (item == ground) { ground->setParent(nullptr); ground = nullptr; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item); return; } TileItemVector* items = getItemList(); if (!items) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.alwaysOnTop) { auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if (it == items->getEndTopItem()) { return; } std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); } else { auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if (it == items->getEndDownItem()) { return; } if (itemType.stackable && count != item->getItemCount()) { uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count))); item->setItemCount(newCount); onUpdateTileItem(item, itemType, item, itemType); } else { std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); items->addDownItemCount(-1); onRemoveTileItem(list, oldStackPosVector, item); } } }
void Tile::replaceThing(uint32_t index, Thing* thing) { int32_t pos = index; Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } Item* oldItem = nullptr; bool isInserted = false; if (ground) { if (pos == 0) { oldItem = ground; ground = item; isInserted = true; } --pos; } TileItemVector* items = getItemList(); if (items && !isInserted) { int32_t topItemSize = getTopItemCount(); if (pos < topItemSize) { ItemVector::iterator it = items->getBeginTopItem(); it += pos; oldItem = (*it); it = items->erase(it); items->insert(it, item); isInserted = true; } pos -= topItemSize; } CreatureVector* creatures = getCreatures(); if (creatures) { if (!isInserted && pos < static_cast<int32_t>(creatures->size())) { return /*RETURNVALUE_NOTPOSSIBLE*/; } pos -= static_cast<uint32_t>(creatures->size()); } if (items && !isInserted) { int32_t downItemSize = getDownItemCount(); if (pos < downItemSize) { ItemVector::iterator it = items->getBeginDownItem() + pos; oldItem = *it; it = items->erase(it); items->insert(it, item); isInserted = true; } } if (isInserted) { item->setParent(this); resetTileFlags(oldItem); setTileFlags(item); const ItemType& oldType = Item::items[oldItem->getID()]; const ItemType& newType = Item::items[item->getID()]; onUpdateTileItem(oldItem, oldType, item, newType); oldItem->setParent(nullptr); return /*RETURNVALUE_NOERROR*/; } }
void Tile::__removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (item) { int32_t index = __getIndexOfThing(item); if (index == -1) { return; } if (item == ground) { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it) { if (Player* tmpPlayer = (*it)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, ground)); } } ground->setParent(NULL); ground = NULL; onRemoveTileItem(list, oldStackPosVector, item); return; } if (item->isAlwaysOnTop()) { TileItemVector* items = getItemList(); if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if (*it == item) { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) { if (Player* tmpPlayer = (*iit)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it)); } } (*it)->setParent(NULL); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); return; } } } } else { TileItemVector* items = getItemList(); if (items) { for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if (*it == item) { if (item->isStackable() && count != item->getItemCount()) { uint8_t newCount = (uint8_t)std::max<int32_t>(0, (int32_t)(item->getItemCount() - count)); updateTileFlags(item, true); item->setItemCount(newCount); updateTileFlags(item, false); const ItemType& it = Item::items[item->getID()]; onUpdateTileItem(item, it, item, it); } else { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) { if (Player* tmpPlayer = (*iit)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it)); } } (*it)->setParent(NULL); items->erase(it); --items->downItemCount; onRemoveTileItem(list, oldStackPosVector, item); } return; } } } } } }
void Tile::__replaceThing(uint32_t index, Thing* thing) { int32_t pos = index; Item* item = thing->getItem(); if (item == NULL) { return /*RET_NOTPOSSIBLE*/; } Item* oldItem = NULL; bool isInserted = false; if (ground) { if (pos == 0) { oldItem = ground; ground = item; isInserted = true; } --pos; } TileItemVector* items = getItemList(); if (items && !isInserted) { int32_t topItemSize = getTopItemCount(); if (pos < topItemSize) { ItemVector::iterator it = items->getBeginTopItem(); it += pos; oldItem = (*it); it = items->erase(it); items->insert(it, item); isInserted = true; } pos -= topItemSize; } CreatureVector* creatures = getCreatures(); if (creatures) { if (!isInserted && pos < (int32_t)creatures->size()) { return /*RET_NOTPOSSIBLE*/; } pos -= (uint32_t)creatures->size(); } if (items && !isInserted) { int32_t downItemSize = getDownItemCount(); if (pos < downItemSize) { ItemVector::iterator it = items->begin(); it += pos; pos = 0; oldItem = (*it); it = items->erase(it); items->insert(it, item); isInserted = true; } } if (isInserted) { item->setParent(this); updateTileFlags(oldItem, true); updateTileFlags(item, false); const ItemType& oldType = Item::items[oldItem->getID()]; const ItemType& newType = Item::items[item->getID()]; onUpdateTileItem(oldItem, oldType, item, newType); oldItem->setParent(NULL); return /*RET_NOERROR*/; } }
void Tile::__removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if(creature) { if(CreatureVector* creatures = getCreatures()) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if(it == creatures->end()) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } g_game.clearSpectatorCache(); creatures->erase(it); --thingCount; } #ifdef __DEBUG_MOVESYS__ else std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return; } Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } int32_t index = __getIndexOfThing(item); if(index == -1) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } if(item == ground) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it) { if((tmpPlayer = (*it)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground)); } #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif ground->setParent(NULL); g_game.freeThing(ground); #ifdef __GROUND_CACHE__ } #endif ground = NULL; --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } TileItemVector* items = getItemList(); if(!items) return; if(item->isAlwaysOnTop()) { ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if(it != items->end()) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } } else { ItemVector::iterator it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if(it != items->end()) { if(item->isStackable() && count != item->getItemCount()) { uint8_t newCount = (uint8_t)std::max((int32_t)0, (int32_t)(item->getItemCount() - count)); updateTileFlags(item, true); item->setItemCount(newCount); updateTileFlags(item, false); const ItemType& it = Item::items[item->getID()]; onUpdateTileItem(item, it, item, it); } else { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --items->downItemCount; --thingCount; onRemoveTileItem(list, oldStackposVector, item); } return/* RET_NOERROR*/; } } #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] thing not found" << std::endl; #endif }
void Tile::__replaceThing(uint32_t index, Thing* thing) { Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__replaceThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } int32_t pos = index; Item* oldItem = NULL; if(ground) { if(!pos) { oldItem = ground; ground = item; } --pos; } TileItemVector* items = NULL; if(!oldItem) items = getItemList(); if(items) { int32_t topItemSize = getTopItemCount(); if(pos < topItemSize) { ItemVector::iterator it = items->getBeginTopItem(); it += pos; oldItem = (*it); it = items->erase(it); items->insert(it, item); } pos -= topItemSize; } if(!oldItem) { if(CreatureVector* creatures = getCreatures()) { if(pos < (int32_t)creatures->size()) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__replaceThing] Update object is a creature" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } pos -= (uint32_t)creatures->size(); } } if(!oldItem && items) { int32_t downItemSize = getDownItemCount(); if(pos < downItemSize) { ItemVector::iterator it = items->begin(); it += pos; pos = 0; oldItem = (*it); it = items->erase(it); items->insert(it, item); } } if(oldItem) { item->setParent(this); updateTileFlags(oldItem, true); updateTileFlags(item, false); onUpdateTileItem(oldItem, Item::items[oldItem->getID()], item, Item::items[item->getID()]); #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldItem); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif oldItem->setParent(NULL); g_game.freeThing(oldItem); #ifdef __GROUND_CACHE__ } #endif return/* RET_NOERROR*/; } #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__replaceThing] Update object not found" << std::endl; #endif }