Thing* Tile::getTopVisibleThing(const Creature* creature) { Thing* thing = getTopVisibleCreature(creature); if (thing) { return thing; } TileItemVector* items = getItemList(); if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { const ItemType& iit = Item::items[(*it)->getID()]; if (!iit.lookThrough) { return (*it); } } for (ItemVector::const_reverse_iterator it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) { const ItemType& iit = Item::items[(*it)->getID()]; if (!iit.lookThrough) { return (*it); } } } return ground; }
Thing* Tile::getTopVisibleThing(const Creature* creature, bool checkVisibility/*=true*/) { if(const CreatureVector* creatures = getCreatures()){ for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit){ if((*cit)->canBeSeen(creature, checkVisibility)){ return (*cit); } } } TileItemVector* items = getItemList(); if(items){ for(ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it){ const ItemType& iit = Item::items[(*it)->getID()]; if(!iit.lookThrough){ return (*it); } } ItemVector::reverse_iterator itEnd = ItemVector::reverse_iterator(items->getBeginTopItem()); for(ItemVector::reverse_iterator it = ItemVector::reverse_iterator(items->getEndTopItem()); it != itEnd; ++it){ const ItemType& iit = Item::items[(*it)->getID()]; if(!iit.lookThrough){ return (*it); } } } if(ground) return ground; return NULL; }
void Tile::removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.map.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (!item) { return; } int32_t index = getThingIndex(item); if (index == -1) { return; } if (item == ground) { ground->setParent(nullptr); ground = nullptr; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item); return; } TileItemVector* items = getItemList(); if (!items) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.alwaysOnTop) { auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if (it == items->getEndTopItem()) { return; } std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); } else { auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if (it == items->getEndDownItem()) { return; } if (itemType.stackable && count != item->getItemCount()) { uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count))); item->setItemCount(newCount); onUpdateTileItem(item, itemType, item, itemType); } else { std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); items->addDownItemCount(-1); onRemoveTileItem(list, oldStackPosVector, item); } } }
void Tile::addThing(int32_t, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } item->setParent(this); const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; Item* oldGround = ground; ground->setParent(nullptr); g_game.ReleaseItem(ground); ground = item; resetTileFlags(oldGround); setTileFlags(item); onUpdateTileItem(oldGround, oldType, item, itemType); postRemoveNotification(oldGround, nullptr, 0); } } else if (itemType.alwaysOnTop) { if (itemType.isSplash() && items) { //remove old splash if exists for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { Item* oldSplash = *it; if (!Item::items[oldSplash->getID()].isSplash()) { continue; } removeThing(oldSplash, 1); oldSplash->setParent(nullptr); g_game.ReleaseItem(oldSplash); postRemoveNotification(oldSplash, nullptr, 0); break; } } bool isInserted = false; if (items) { for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { //Note: this is different from internalAddThing if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); } onAddTileItem(item); } else { if (itemType.isMagicField()) { //remove old field item if exists if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { MagicField* oldField = (*it)->getMagicField(); if (oldField) { if (oldField->isReplaceable()) { removeThing(oldField, 1); oldField->setParent(nullptr); g_game.ReleaseItem(oldField); postRemoveNotification(oldField, nullptr, 0); break; } else { //This magic field cannot be replaced. item->setParent(nullptr); g_game.ReleaseItem(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); onAddTileItem(item); } } }
void Tile::__addThing(int32_t index, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); ++thingCount; } else { Item* item = thing->getItem(); if (!item) { #ifdef __DEBUG__MOVESYS__ std::cout << "Failure: [Tile::__addThing] item == NULL" << std::endl; DEBUG_REPORT #endif return /*RET_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() > 0xFFFF) { return /*RET_NOTPOSSIBLE*/; } item->setParent(this); if (item->isGroundTile()) { if (!ground) { ground = item; ++thingCount; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; const ItemType& newType = Item::items[item->getID()]; int32_t oldGroundIndex = __getIndexOfThing(ground); Item* oldGround = ground; ground->setParent(NULL); g_game.FreeThing(ground); ground = item; updateTileFlags(oldGround, true); updateTileFlags(item, false); onUpdateTileItem(oldGround, oldType, item, newType); postRemoveNotification(oldGround, NULL, oldGroundIndex, true); } } else if (item->isAlwaysOnTop()) { if (item->isSplash()) { //remove old splash if exists if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if ((*it)->isSplash()) { int32_t oldSplashIndex = __getIndexOfThing(*it); Item* oldSplash = *it; __removeThing(oldSplash, 1); oldSplash->setParent(NULL); g_game.FreeThing(oldSplash); postRemoveNotification(oldSplash, NULL, oldSplashIndex, true); break; } } } } bool isInserted = false; if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { //Note: this is different from internalAddThing if (Item::items[item->getID()].alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); ++thingCount; isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); ++thingCount; } onAddTileItem(item); } else { if (item->isMagicField()) { //remove old field item if exists if (items) { MagicField* oldField = NULL; for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if ((oldField = (*it)->getMagicField())) { if (oldField->isReplaceable()) { int32_t oldFieldIndex = __getIndexOfThing(*it); __removeThing(oldField, 1); oldField->setParent(NULL); g_game.FreeThing(oldField); postRemoveNotification(oldField, NULL, oldFieldIndex, true); break; } else { //This magic field cannot be replaced. item->setParent(NULL); g_game.FreeThing(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); ++items->downItemCount; ++thingCount; onAddTileItem(item); } }
void Tile::__removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (item) { int32_t index = __getIndexOfThing(item); if (index == -1) { return; } if (item == ground) { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it) { if (Player* tmpPlayer = (*it)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, ground)); } } ground->setParent(NULL); ground = NULL; onRemoveTileItem(list, oldStackPosVector, item); return; } if (item->isAlwaysOnTop()) { TileItemVector* items = getItemList(); if (items) { for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if (*it == item) { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) { if (Player* tmpPlayer = (*iit)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it)); } } (*it)->setParent(NULL); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); return; } } } } else { TileItemVector* items = getItemList(); if (items) { for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if (*it == item) { if (item->isStackable() && count != item->getItemCount()) { uint8_t newCount = (uint8_t)std::max<int32_t>(0, (int32_t)(item->getItemCount() - count)); updateTileFlags(item, true); item->setItemCount(newCount); updateTileFlags(item, false); const ItemType& it = Item::items[item->getID()]; onUpdateTileItem(item, it, item, it); } else { const SpectatorVec& list = g_game.getSpectators(getPosition()); std::vector<uint32_t> oldStackPosVector; for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) { if (Player* tmpPlayer = (*iit)->getPlayer()) { oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it)); } } (*it)->setParent(NULL); items->erase(it); --items->downItemCount; onRemoveTileItem(list, oldStackPosVector, item); } return; } } } } } }
void Tile::__addThing(Creature* actor, int32_t, Thing* thing) { if(Creature* creature = thing->getCreature()) { g_game.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); ++thingCount; return; } Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__addThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if(items && items->size() >= 0xFFFF) return/* RET_NOTPOSSIBLE*/; if(g_config.getBool(ConfigManager::STORE_TRASH) && !hasFlag(TILESTATE_TRASHED)) { g_game.addTrash(pos); setFlag(TILESTATE_TRASHED); } item->setParent(this); if(item->isGroundTile()) { if(ground) { int32_t oldGroundIndex = __getIndexOfThing(ground); Item* oldGround = ground; updateTileFlags(oldGround, true); updateTileFlags(item, false); ground = item; #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldGround); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif oldGround->setParent(NULL); g_game.freeThing(oldGround); #ifdef __GROUND_CACHE__ } #endif postRemoveNotification(actor, oldGround, NULL, oldGroundIndex, true); onUpdateTile(); } else { ground = item; ++thingCount; onAddTileItem(item); } } else if(item->isAlwaysOnTop()) { if(item->isSplash()) { //remove old splash if exists if(items) { for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { if(!(*it)->isSplash()) continue; int32_t oldSplashIndex = __getIndexOfThing(*it); Item* oldSplash = *it; __removeThing(oldSplash, 1); oldSplash->setParent(NULL); g_game.freeThing(oldSplash); postRemoveNotification(actor, oldSplash, NULL, oldSplashIndex, true); break; } } } bool isInserted = false; if(items) { for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) { //Note: this is different from internalAddThing if(Item::items[item->getID()].alwaysOnTopOrder > Item::items[(*it)->getID()].alwaysOnTopOrder) continue; items->insert(it, item); ++thingCount; isInserted = true; break; } } else items = makeItemList(); if(!isInserted) { items->push_back(item); ++thingCount; } onAddTileItem(item); } else { if(item->isMagicField()) { //remove old field item if exists if(items) { MagicField* oldField = NULL; for(ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) { if(!(oldField = (*it)->getMagicField())) continue; if(oldField->isReplacable()) { int32_t oldFieldIndex = __getIndexOfThing(*it); __removeThing(oldField, 1); oldField->setParent(NULL); g_game.freeThing(oldField); postRemoveNotification(actor, oldField, NULL, oldFieldIndex, true); break; } //This magic field cannot be replaced. item->setParent(NULL); g_game.freeThing(item); return; } } } if(item->getID() == ITEM_WATERBALL_SPLASH && !hasFlag(TILESTATE_TRASHHOLDER)) item->setID(ITEM_WATERBALL); items = makeItemList(); items->insert(items->getBeginDownItem(), item); ++items->downItemCount; ++thingCount; onAddTileItem(item); } }
void Tile::__removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if(creature) { if(CreatureVector* creatures = getCreatures()) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if(it == creatures->end()) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } g_game.clearSpectatorCache(); creatures->erase(it); --thingCount; } #ifdef __DEBUG_MOVESYS__ else std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl; #endif return; } Item* item = thing->getItem(); if(!item) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } int32_t index = __getIndexOfThing(item); if(index == -1) { #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl; #endif return/* RET_NOTPOSSIBLE*/; } if(item == ground) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it) { if((tmpPlayer = (*it)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground)); } #ifdef __GROUND_CACHE__ std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground); bool erase = it == g_game.grounds.end(); if(!erase) { it->second--; erase = it->second < 1; if(erase) g_game.grounds.erase(it); } if(erase) { #endif ground->setParent(NULL); g_game.freeThing(ground); #ifdef __GROUND_CACHE__ } #endif ground = NULL; --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } TileItemVector* items = getItemList(); if(!items) return; if(item->isAlwaysOnTop()) { ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if(it != items->end()) { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --thingCount; onRemoveTileItem(list, oldStackposVector, item); return/* RET_NOERROR*/; } } else { ItemVector::iterator it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if(it != items->end()) { if(item->isStackable() && count != item->getItemCount()) { uint8_t newCount = (uint8_t)std::max((int32_t)0, (int32_t)(item->getItemCount() - count)); updateTileFlags(item, true); item->setItemCount(newCount); updateTileFlags(item, false); const ItemType& it = Item::items[item->getID()]; onUpdateTileItem(item, it, item, it); } else { const SpectatorVec& list = g_game.getSpectators(pos); std::vector<int32_t> oldStackposVector; Player* tmpPlayer = NULL; for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit) { if((tmpPlayer = (*iit)->getPlayer())) oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, item)); } item->setParent(NULL); items->erase(it); --items->downItemCount; --thingCount; onRemoveTileItem(list, oldStackposVector, item); } return/* RET_NOERROR*/; } } #ifdef __DEBUG_MOVESYS__ std::clog << "[Failure - Tile::__removeThing] thing not found" << std::endl; #endif }