void Tile::internalAddThing(uint32_t, Thing* thing) { thing->setParent(this); Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; setTileFlags(item); } return; } TileItemVector* items = makeItemList(); if (items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } if (itemType.alwaysOnTop) { bool isInserted = false; for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } if (!isInserted) { items->push_back(item); } } else { items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); } setTileFlags(item); } }
void Tile::removeThing(Thing* thing, uint32_t count) { Creature* creature = thing->getCreature(); if (creature) { CreatureVector* creatures = getCreatures(); if (creatures) { CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing); if (it != creatures->end()) { g_game.map.clearSpectatorCache(); creatures->erase(it); } } return; } Item* item = thing->getItem(); if (!item) { return; } int32_t index = getThingIndex(item); if (index == -1) { return; } if (item == ground) { ground->setParent(nullptr); ground = nullptr; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item); return; } TileItemVector* items = getItemList(); if (!items) { return; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.alwaysOnTop) { auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item); if (it == items->getEndTopItem()) { return; } std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); onRemoveTileItem(list, oldStackPosVector, item); } else { auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item); if (it == items->getEndDownItem()) { return; } if (itemType.stackable && count != item->getItemCount()) { uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count))); item->setItemCount(newCount); onUpdateTileItem(item, itemType, item, itemType); } else { std::vector<int32_t> oldStackPosVector; SpectatorVec list; g_game.map.getSpectators(list, getPosition(), true); for (Creature* spectator : list) { if (Player* tmpPlayer = spectator->getPlayer()) { oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item)); } } item->setParent(nullptr); items->erase(it); items->addDownItemCount(-1); onRemoveTileItem(list, oldStackPosVector, item); } } }
void Tile::addThing(int32_t, Thing* thing) { Creature* creature = thing->getCreature(); if (creature) { g_game.map.clearSpectatorCache(); creature->setParent(this); CreatureVector* creatures = makeCreatures(); creatures->insert(creatures->begin(), creature); } else { Item* item = thing->getItem(); if (item == nullptr) { return /*RETURNVALUE_NOTPOSSIBLE*/; } TileItemVector* items = getItemList(); if (items && items->size() >= 0xFFFF) { return /*RETURNVALUE_NOTPOSSIBLE*/; } item->setParent(this); const ItemType& itemType = Item::items[item->getID()]; if (itemType.isGroundTile()) { if (ground == nullptr) { ground = item; onAddTileItem(item); } else { const ItemType& oldType = Item::items[ground->getID()]; Item* oldGround = ground; ground->setParent(nullptr); g_game.ReleaseItem(ground); ground = item; resetTileFlags(oldGround); setTileFlags(item); onUpdateTileItem(oldGround, oldType, item, itemType); postRemoveNotification(oldGround, nullptr, 0); } } else if (itemType.alwaysOnTop) { if (itemType.isSplash() && items) { //remove old splash if exists for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { Item* oldSplash = *it; if (!Item::items[oldSplash->getID()].isSplash()) { continue; } removeThing(oldSplash, 1); oldSplash->setParent(nullptr); g_game.ReleaseItem(oldSplash); postRemoveNotification(oldSplash, nullptr, 0); break; } } bool isInserted = false; if (items) { for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { //Note: this is different from internalAddThing if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) { items->insert(it, item); isInserted = true; break; } } } else { items = makeItemList(); } if (!isInserted) { items->push_back(item); } onAddTileItem(item); } else { if (itemType.isMagicField()) { //remove old field item if exists if (items) { for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { MagicField* oldField = (*it)->getMagicField(); if (oldField) { if (oldField->isReplaceable()) { removeThing(oldField, 1); oldField->setParent(nullptr); g_game.ReleaseItem(oldField); postRemoveNotification(oldField, nullptr, 0); break; } else { //This magic field cannot be replaced. item->setParent(nullptr); g_game.ReleaseItem(item); return; } } } } } items = makeItemList(); items->insert(items->getBeginDownItem(), item); items->addDownItemCount(1); onAddTileItem(item); } } }