Пример #1
0
bool TupCommandExecutor::removeLayer(TupLayerResponse *response)
{
    #ifdef K_DEBUG
           T_FUNCINFO;
    #endif

    int scenePos = response->sceneIndex();
    int position = response->layerIndex();

    TupScene *scene = m_project->scene(scenePos);

    if (scene) {
        TupLayer *layer = scene->layer(position);
        if (layer) {
            QDomDocument document;
            document.appendChild(layer->toXml(document));
            response->setState(document.toString());
            response->setArg(layer->layerName());

            if (scene->removeLayer(position)) {
                emit responsed(response);
                return true;
            } 
        } 
    }

    return false;
}
Пример #2
0
bool TupCommandExecutor::renameLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    QString newName = response->arg().toString();

    #ifdef K_DEBUG
           tWarning() << "Renamed layer: " << newName;
    #endif

    QString oldName;

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        QString current = layer->layerName();
        layer->setLayerName(newName);

        emit responsed(response);
        response->setArg(current);

        return true;
    }

    return false;
}
Пример #3
0
TupLayer *TupScene::createLayer(QString name, int position, bool loaded)
{
    // Q_CHECK_PTR(k->layers);

    if (position < 0 || position > k->layers.count()) {
        #ifdef K_DEBUG
               tError() << "TupScene::createLayer() - Invalid index -> " << position;
        #endif
        return 0;
    }

    k->layerCount++;

    TupLayer *layer = new TupLayer(this, k->layerCount);
    layer->setLayerName(name);
    k->layers.insert(position, layer);

    if (loaded)
        TupProjectLoader::createLayer(project()->visualIndexOf(this), position, layer->layerName(), project());

    return layer;
}