Пример #1
0
bool TupCommandExecutor::renameLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    QString newName = response->arg().toString();

    #ifdef K_DEBUG
           tWarning() << "Renamed layer: " << newName;
    #endif

    QString oldName;

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        QString current = layer->layerName();
        layer->setLayerName(newName);

        emit responsed(response);
        response->setArg(current);

        return true;
    }

    return false;
}
Пример #2
0
bool TupCommandExecutor::createLayer(TupLayerResponse *response)
{	
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::createLayer()]";
        #else
            T_FUNCINFO;
        #endif
    #endif

    int scenePosition = response->sceneIndex();
    int position = response->layerIndex();

    QString name = response->arg().toString();
    QString state = response->state();

    TupScene *scene = m_project->scene(scenePosition);

    if (scene) {
        TupLayer *layer = scene->createLayer(name, position);

        if (! layer) 
            return false;

        /*
        if (!name.isEmpty())
            layer->setLayerName(name);
        else
            response->setArg(layer->layerName());
        */

        layer->setLayerName(name);

        // response->setArg(layer->layerName());
        // layer->fromXml(state);
        // m_project->updateScene(scenePosition, scene);

        emit responsed(response);

        return true;
    }

    return false;
}
Пример #3
0
TupLayer *TupScene::createLayer(QString name, int position, bool loaded)
{
    // Q_CHECK_PTR(k->layers);

    if (position < 0 || position > k->layers.count()) {
        #ifdef K_DEBUG
               tError() << "TupScene::createLayer() - Invalid index -> " << position;
        #endif
        return 0;
    }

    k->layerCount++;

    TupLayer *layer = new TupLayer(this, k->layerCount);
    layer->setLayerName(name);
    k->layers.insert(position, layer);

    if (loaded)
        TupProjectLoader::createLayer(project()->visualIndexOf(this), position, layer->layerName(), project());

    return layer;
}