Пример #1
0
/*
 * Test UDP sockets with an IOQueue work correctly.
 * The client connects and the server sends some data. The client checks the
 * data matches and then closes the connection.
 */
void SocketTest::testIOQueueUDPSend() {
  IPV4SocketAddress socket_address(IPV4Address::Loopback(), 9010);
  UDPSocket socket;
  OLA_ASSERT_TRUE(socket.Init());
  OLA_ASSERT_FALSE(socket.Init());
  OLA_ASSERT_TRUE(socket.Bind(socket_address));
  OLA_ASSERT_FALSE(socket.Bind(socket_address));

  socket.SetOnData(
      ola::NewCallback(this, &SocketTest::UDPReceiveAndSend, &socket));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&socket));

  UDPSocket client_socket;
  OLA_ASSERT_TRUE(client_socket.Init());
  OLA_ASSERT_FALSE(client_socket.Init());

  client_socket.SetOnData(
      ola::NewCallback(
        this, &SocketTest::UDPReceiveAndTerminate,
        static_cast<UDPSocket*>(&client_socket)));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&client_socket));

  IOQueue output;
  output.Write(static_cast<const uint8_t*>(test_cstring), sizeof(test_cstring));
  ssize_t bytes_sent = client_socket.SendTo(&output, socket_address);
  OLA_ASSERT_EQ(static_cast<ssize_t>(sizeof(test_cstring)), bytes_sent);
  m_ss->Run();
  m_ss->RemoveReadDescriptor(&socket);
  m_ss->RemoveReadDescriptor(&client_socket);
}
Пример #2
0
/*
 * Test UDP sockets work correctly.
 * The client connects and the server sends some data. The client checks the
 * data matches and then closes the connection.
 */
void SocketTest::testUDPSocket() {
  IPV4SocketAddress socket_address(IPV4Address::Loopback(), 0);
  UDPSocket socket;
  OLA_ASSERT_TRUE(socket.Init());
  OLA_ASSERT_FALSE(socket.Init());
  OLA_ASSERT_TRUE(socket.Bind(socket_address));
  OLA_ASSERT_FALSE(socket.Bind(socket_address));

  IPV4SocketAddress local_address;
  OLA_ASSERT_TRUE(socket.GetSocketAddress(&local_address));
  OLA_ASSERT_EQ(static_cast<uint16_t>(AF_INET), local_address.Family());

  socket.SetOnData(
      ola::NewCallback(this, &SocketTest::UDPReceiveAndSend, &socket));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&socket));

  UDPSocket client_socket;
  OLA_ASSERT_TRUE(client_socket.Init());
  OLA_ASSERT_FALSE(client_socket.Init());

  client_socket.SetOnData(
      ola::NewCallback(
        this, &SocketTest::UDPReceiveAndTerminate,
        static_cast<UDPSocket*>(&client_socket)));
  OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&client_socket));

  ssize_t bytes_sent = client_socket.SendTo(
      static_cast<const uint8_t*>(test_cstring),
      sizeof(test_cstring),
      local_address);
  OLA_ASSERT_EQ(static_cast<ssize_t>(sizeof(test_cstring)), bytes_sent);
  m_ss->Run();
  m_ss->RemoveReadDescriptor(&socket);
  m_ss->RemoveReadDescriptor(&client_socket);
}
Пример #3
0
    UDPSocket UDPSocket::Create(std::int32_t domain)
    {
        UDPSocket socket;
        socket.Init(domain);

        return socket;
    }
Пример #4
0
int main(int argc, char*argv[]){
	if(argc < 4){
		printf("use it right u dummie\n");
		exit(1);
	}
	int srcPort = atoi(argv[1]);
	char* destIp = argv[2];
	int destPort = atoi(argv[3]);

	UDPSocket* Socket = new UDPSocket();
	Socket->Init();
	Socket->Bind(srcPort);
	Socket->SetBlocking(false);
	Socket->On(0, function1);

	auto last = std::chrono::high_resolution_clock::now();
	while(1){
		auto now = std::chrono::high_resolution_clock::now();
		auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last);

		if(ms.count() > 2000){
			Socket->Send(0, "hello", sizeof("hello"), destIp, destPort);
			last = now;
		}
		Socket->PollEvents();
		
	}
}
Пример #5
0
/**
 * Create the UDP Socket and bind to the port. We do this outside the server so
 * we can't bind to ports < 1024.
 */
UDPSocket *SetupUDPSocket(uint16_t port) {
  UDPSocket *socket = new UDPSocket();

  // setup the UDP socket
  if (!socket->Init()) {
    OLA_WARN << "Failed to Init UDP Socket";
    return NULL;
  }

  if (!socket->Bind(IPV4SocketAddress(IPV4Address::WildCard(), port))) {
    OLA_WARN << "UDP Port failed to find";
    return NULL;
  }
  return socket;
}
Пример #6
0
void OSCNodeTest::setUp() {
  // Init logging
  ola::InitLogging(ola::OLA_LOG_INFO, ola::OLA_LOG_STDERR);

  // Setup and register the Timeout.
  m_timeout_id = m_ss.RegisterSingleTimeout(
        ABORT_TIMEOUT_IN_MS,
        ola::NewSingleCallback(this, &OSCNodeTest::Timeout));
  OLA_ASSERT_TRUE(m_timeout_id);

  // Init our UDP socket.
  OLA_ASSERT_TRUE(m_udp_socket.Init());
  // Put some data into the DMXBuffer
  m_dmx_data.SetFromString("0,1,2,3,4,5,6,7,8,9,10");

  // Initialize the OSCNode
  OLA_ASSERT_TRUE(m_osc_node->Init());
}
Пример #7
0
/**
 * Start up the controller
 */
bool SimpleE133Controller::Init() {
  if (!m_udp_socket.Init())
    return false;

  if (!m_udp_socket.Bind(IPV4SocketAddress(m_controller_ip, 0))) {
    OLA_INFO << "Failed to bind to UDP port";
    return false;
  }

  m_ss.AddReadDescriptor(&m_udp_socket);

  if (m_slp_thread.get()) {
    if (!m_slp_thread->Init()) {
      OLA_WARN << "SLPThread Init() failed";
      return false;
    }

    m_slp_thread->Start();
  }
  return true;
}
Пример #8
0
/*
 * Main
 */
int main(int argc, char *argv[]) {
  ola::InitLogging(ola::OLA_LOG_INFO, ola::OLA_LOG_STDERR);

  udp_socket.SetOnData(ola::NewCallback(&SocketReady));
  if (!udp_socket.Init()) {
    OLA_WARN << "Failed to init";
    return 1;
  }
  if (!udp_socket.Bind(6038)) {
    OLA_WARN << "Failed to bind";
    return 1;
  }
  if (!udp_socket.EnableBroadcast()) {
    OLA_WARN << "Failed to enabl bcast";
    return 1;
  }

  ss.AddSocket(&udp_socket);

  ss.Run();
  return 0;
}