Пример #1
0
/*!

 */
Strategy::BallArea
Strategy::get_ball_area( const WorldModel & wm )
{
    int ball_step = 1000;
    ball_step = std::min( ball_step, wm.interceptTable()->teammateReachCycle() );
    ball_step = std::min( ball_step, wm.interceptTable()->opponentReachCycle() );
    ball_step = std::min( ball_step, wm.interceptTable()->selfReachCycle() );

    return get_ball_area( wm.ball().inertiaPoint( ball_step ) );
}
Пример #2
0
/*!

 */
void
Strategy::updateSituation( const WorldModel & wm )
{
    M_current_situation = Normal_Situation;

    if ( wm.gameMode().type() != GameMode::PlayOn )
    {
        if ( wm.gameMode().isPenaltyKickMode() )
        {
            dlog.addText( Logger::TEAM,
                          __FILE__": Situation PenaltyKick" );
            M_current_situation = PenaltyKick_Situation;
        }
        else if ( wm.gameMode().isPenaltyKickMode() )
        {
            dlog.addText( Logger::TEAM,
                          __FILE__": Situation OurSetPlay" );
            M_current_situation = OurSetPlay_Situation;
        }
        else
        {
            dlog.addText( Logger::TEAM,
                          __FILE__": Situation OppSetPlay" );
            M_current_situation = OppSetPlay_Situation;
        }
        return;
    }

    int self_min = wm.interceptTable()->selfReachCycle();
    int mate_min = wm.interceptTable()->teammateReachCycle();
    int opp_min = wm.interceptTable()->opponentReachCycle();
    int our_min = std::min( self_min, mate_min );

    if ( opp_min <= our_min - 2 )
    {
        dlog.addText( Logger::TEAM,
                      __FILE__": Situation Defense" );
        M_current_situation = Defense_Situation;
        return;
    }

    if ( our_min <= opp_min - 2 )
    {
        dlog.addText( Logger::TEAM,
                      __FILE__": Situation Offense" );
        M_current_situation = Offense_Situation;
        return;
    }

    dlog.addText( Logger::TEAM,
                  __FILE__": Situation Normal" );
}
Пример #3
0
/*!

 */
void
ShootGenerator::generate( const WorldModel & wm, bool consider_shot_distance )
{
#ifdef __APPLE__
    static GameTime s_update_time( 0, 0 );
#else
    static thread_local GameTime s_update_time( 0, 0 );
#endif

    if ( s_update_time == wm.time() )
    {
        return;
    }
    s_update_time = wm.time();

    clear();

    if ( ! wm.self().isKickable()
         && wm.interceptTable()->selfReachCycle() > 1 )
    {
        return;
    }

    if ( wm.time().stopped() > 0
         || wm.gameMode().type() == GameMode::KickOff_
         // || wm.gameMode().type() == GameMode::KickIn_
         || wm.gameMode().type() == GameMode::IndFreeKick_ )
    {
        return;
    }

    const ServerParam & SP = ServerParam::i();

    if ( consider_shot_distance &&
         wm.self().pos().dist2( SP.theirTeamGoalPos() ) > std::pow( 30.0, 2 ) )
    {
#ifdef DEBUG_PRINT
      dlog.addText( Logger::SHOOT,
                    __FILE__": over shootable distance" );
#endif
      return;
    }

    M_first_ball_pos = ( wm.self().isKickable()
                         ? wm.ball().pos()
                         : wm.ball().pos() + wm.ball().vel() );

#ifdef DEBUG_PROFILE
    MSecTimer timer;
#endif

    Vector2D goal_l( SP.pitchHalfLength(), -SP.goalHalfWidth() );
    Vector2D goal_r( SP.pitchHalfLength(), +SP.goalHalfWidth() );

    goal_l.y += std::min( 1.5,
                          0.6 + goal_l.dist( M_first_ball_pos ) * 0.042 );
    goal_r.y -= std::min( 1.5,
                          0.6 + goal_r.dist( M_first_ball_pos ) * 0.042 );

    if ( wm.self().pos().x > SP.pitchHalfLength() - 1.0
         && wm.self().pos().absY() < SP.goalHalfWidth() )
    {
        goal_l.x = wm.self().pos().x + 1.5;
        goal_r.x = wm.self().pos().x + 1.5;
    }

    const int DIST_DIVS = 25;
    const double dist_step = std::fabs( goal_l.y - goal_r.y ) / ( DIST_DIVS - 1 );

#ifdef DEBUG_PRINT
    dlog.addText( Logger::SHOOT,
                  __FILE__": ===== Shoot search range=(%.1f %.1f)-(%.1f %.1f) dist_step=%.1f =====",
                  goal_l.x, goal_l.y, goal_r.x, goal_r.y, dist_step );
#endif

    for ( int i = 0; i < DIST_DIVS; ++i )
    {
        ++M_total_count;

        Vector2D target_point = goal_l;
        target_point.y += dist_step * i;

#ifdef DEBUG_PRINT
        dlog.addText( Logger::SHOOT,
                      "%d: ===== shoot target(%.2f %.2f) ===== ",
                      M_total_count,
                      target_point.x, target_point.y );
#endif
        createShoot( wm, target_point );
    }


    evaluateCourses( wm );


#ifdef DEBUG_PROFILE
    dlog.addText( Logger::SHOOT,
                  __FILE__": PROFILE %d/%d. elapsed=%.3f [ms]",
                  (int)M_courses.size(),
                  DIST_DIVS,
                  timer.elapsedReal() );
#endif

}
Пример #4
0
/*!

*/
double
Neck_ScanPlayers::calculate_score( const WorldModel & wm,
                                   const Vector2D & next_self_pos,
                                   const AngleDeg & left_angle,
                                   const AngleDeg & right_angle )
{
    double score = 0.0;
    double view_buffer = 90.0;

    const int our_min = std::min( wm.interceptTable()->selfReachCycle(),
                                  wm.interceptTable()->teammateReachCycle() );
    const int opp_min = wm.interceptTable()->opponentReachCycle();
    const bool our_ball = ( our_min <= opp_min );

    const AbstractPlayerCont::const_iterator end = wm.allPlayers().end();
    for ( AbstractPlayerCont::const_iterator p = wm.allPlayers().begin();
          p != end;
          ++p )
    {
        if ( (*p)->isSelf() ) continue;

        Vector2D pos = (*p)->pos() + (*p)->vel();
        AngleDeg angle = ( pos - next_self_pos ).th();

        if ( ! angle.isRightOf( left_angle )
             || ! angle.isLeftOf( right_angle ) )
        {
            continue;
        }

        double pos_count = (*p)->seenPosCount();
        if ( (*p)->isGhost()
             && (*p)->ghostCount() % 2 == 1 )
        {
            pos_count = std::min( 2.0, pos_count );
        }
        pos_count += 1.0;

        if ( our_ball )
        {
            if ( (*p)->side() == wm.ourSide()
                 && ( (*p)->pos().x > wm.ball().pos().x - 10.0
                      || (*p)->pos().x > 30.0 ) )
            {
                pos_count *= 2.0;
            }
        }

        double base_val = std::pow( pos_count, 2 );
        double rate = std::exp( - std::pow( (*p)->distFromSelf(), 2 )
                                / ( 2.0 * std::pow( 20.0, 2 ) ) ); // Magic Number
        score += base_val * rate;

        double buf = std::min( ( angle - left_angle ).abs(),
                               ( angle - right_angle ).abs() );
#ifdef DEBUG_PRINT
        dlog.addText( Logger::ACTION,
                      "__ %c_%d (%.2f %.2f) count=%d base=%f rate=%f +%f buf=%.1f",
                      (*p)->side() == LEFT ? 'L' : (*p)->side() == RIGHT ? 'R' : 'N',
                      (*p)->unum(),
                      (*p)->pos().x, (*p)->pos().y,
                      (*p)->posCount(),
                      base_val, rate, base_val * rate,
                      buf );
#endif

        if ( buf < view_buffer )
        {
            view_buffer = buf;
        }
    }

    // The bigger view buffer, the bigger rate
    // range: [1.0:2.0]
    // double rate = 2.0 - std::exp( - std::pow( view_buffer, 2 )
    //                               / ( 2.0 * std::pow( 180.0, 2 ) ) ); // Magic Number
    double rate = 1.0 + view_buffer / 90.0;
#ifdef DEBUG_PRINT
    dlog.addText( Logger::ACTION,
                  "base_score=%.1f view_buf=%.1f rate=%f -> %f",
                  score,
                  view_buffer,
                  rate,
                  score * rate );
#endif

    score *= rate;

    return score;

}
Пример #5
0
/*!

 */
void
CrossGenerator::updatePasser( const WorldModel & wm )
{
    if ( wm.self().isKickable()
         && ! wm.self().isFrozen() )
    {
        M_passer = &wm.self();
        M_first_point = wm.ball().pos();
#ifdef DEBUG_UPDATE_PASSER
        dlog.addText( Logger::CROSS,
                      __FILE__" (updatePasser) self kickable." );
#endif
        return;
    }

    int s_min = wm.interceptTable()->selfReachCycle();
    int t_min = wm.interceptTable()->teammateReachCycle();
    int o_min = wm.interceptTable()->opponentReachCycle();

    int our_min = std::min( s_min, t_min );
    if ( o_min < std::min( our_min - 4, (int)rint( our_min * 0.9 ) ) )
    {
#ifdef DEBUG_UPDATE_PASSER
        dlog.addText( Logger::CROSS,
                      __FILE__" (updatePasser) opponent ball." );
#endif
        return;
    }

    if ( s_min <= t_min )
    {
        if ( s_min <= 2 )
        {
            M_passer = &wm.self();
            M_first_point = wm.ball().inertiaPoint( s_min );
        }
    }
    else
    {
        if ( t_min <= 2 )
        {
            M_passer = wm.interceptTable()->fastestTeammate();
            M_first_point = wm.ball().inertiaPoint( t_min );
        }
    }

    if ( ! M_passer )
    {
#ifdef DEBUG_UPDATE_PASSER
        dlog.addText( Logger::CROSS,
                      __FILE__" (updatePasser) no passer." );
#endif
        return;
    }

    if ( M_passer->unum() != wm.self().unum() )
    {
        if ( M_first_point.dist2( wm.self().pos() ) > std::pow( 20.0, 2 ) )
        {
            M_passer = static_cast< const AbstractPlayerObject * >( 0 );
#ifdef DEBUG_UPDATE_PASSER
            dlog.addText( Logger::CROSS,
                          __FILE__" (updatePasser) passer is too far." );
#endif
            return;
        }
    }

#ifdef DEBUG_UPDATE_PASSER
    dlog.addText( Logger::CROSS,
                  __FILE__" (updatePasser) passer=%d(%.1f %.1f) reachStep=%d startPos=(%.1f %.1f)",
                  M_passer->unum(),
                  M_passer->pos().x, M_passer->pos().y,
                  t_min,
                  M_first_point.x, M_first_point.y );
#endif
}
Пример #6
0
/*!

 */
void
Strategy::updatePosition( const WorldModel & wm )
{
    static GameTime s_update_time( 0, 0 );
    if ( s_update_time == wm.time() )
    {
        return;
    }
    s_update_time = wm.time();

    Formation::Ptr f = getFormation( wm );
    if ( ! f )
    {
        std::cerr << wm.teamName() << ':' << wm.self().unum() << ": "
                  << wm.time()
                  << " ***ERROR*** could not get the current formation" << std::endl;
        return;
    }

    int ball_step = 0;
    if ( wm.gameMode().type() == GameMode::PlayOn
         || wm.gameMode().type() == GameMode::GoalKick_ )
    {
        ball_step = std::min( 1000, wm.interceptTable()->teammateReachCycle() );
        ball_step = std::min( ball_step, wm.interceptTable()->opponentReachCycle() );
        ball_step = std::min( ball_step, wm.interceptTable()->selfReachCycle() );
    }

    Vector2D ball_pos = wm.ball().inertiaPoint( ball_step );

    dlog.addText( Logger::TEAM,
                  __FILE__": HOME POSITION: ball pos=(%.1f %.1f) step=%d",
                  ball_pos.x, ball_pos.y,
                  ball_step );

    M_positions.clear();
    f->getPositions( ball_pos, M_positions );

    if ( ServerParam::i().useOffside() )
    {
        double max_x = wm.offsideLineX();
        if ( ServerParam::i().kickoffOffside()
             && ( wm.gameMode().type() == GameMode::BeforeKickOff
                  || wm.gameMode().type() == GameMode::AfterGoal_ ) )
        {
            max_x = 0.0;
        }
        else
        {
            int mate_step = wm.interceptTable()->teammateReachCycle();
            if ( mate_step < 50 )
            {
                Vector2D trap_pos = wm.ball().inertiaPoint( mate_step );
                if ( trap_pos.x > max_x ) max_x = trap_pos.x;
            }

            max_x -= 1.0;
        }

        for ( int unum = 1; unum <= 11; ++unum )
        {
            if ( M_positions[unum-1].x > max_x )
            {
                dlog.addText( Logger::TEAM,
                              "____ %d offside. home_pos_x %.2f -> %.2f",
                              unum,
                              M_positions[unum-1].x, max_x );
                M_positions[unum-1].x = max_x;
            }
        }
    }

    M_position_types.clear();
    for ( int unum = 1; unum <= 11; ++unum )
    {
        PositionType type = Position_Center;
        if ( f->isSideType( unum ) )
        {
            type = Position_Left;
        }
        else if ( f->isSymmetryType( unum ) )
        {
            type = Position_Right;
        }

        M_position_types.push_back( type );

        dlog.addText( Logger::TEAM,
                      "__ %d home pos (%.2f %.2f) type=%d",
                      unum,
                      M_positions[unum-1].x, M_positions[unum-1].y,
                      type );
        dlog.addCircle( Logger::TEAM,
                        M_positions[unum-1], 0.5,
                        "#000000" );
    }
}
Пример #7
0
/*!

 */
double
Strategy::get_normal_dash_power( const WorldModel & wm )
{
    static bool s_recover_mode = false;

    if ( wm.self().staminaModel().capacityIsEmpty() )
    {
        return std::min( ServerParam::i().maxDashPower(),
                         wm.self().stamina() + wm.self().playerType().extraStamina() );
    }

    const int self_min = wm.interceptTable()->selfReachCycle();
    const int mate_min = wm.interceptTable()->teammateReachCycle();
    const int opp_min = wm.interceptTable()->opponentReachCycle();

    // check recover
    if ( wm.self().staminaModel().capacityIsEmpty() )
    {
        s_recover_mode = false;
    }
    else if ( wm.self().stamina() < ServerParam::i().staminaMax() * 0.5 )
    {
        s_recover_mode = true;
    }
    else if ( wm.self().stamina() > ServerParam::i().staminaMax() * 0.7 )
    {
        s_recover_mode = false;
    }

    /*--------------------------------------------------------*/
    double dash_power = ServerParam::i().maxDashPower();
    const double my_inc
        = wm.self().playerType().staminaIncMax()
        * wm.self().recovery();

    if ( wm.ourDefenseLineX() > wm.self().pos().x
         && wm.ball().pos().x < wm.ourDefenseLineX() + 20.0 )
    {
        dlog.addText( Logger::TEAM,
                      __FILE__": (get_normal_dash_power) correct DF line. keep max power" );
        // keep max power
        dash_power = ServerParam::i().maxDashPower();
    }
    else if ( s_recover_mode )
    {
        dash_power = my_inc - 25.0; // preffered recover value
        if ( dash_power < 0.0 ) dash_power = 0.0;

        dlog.addText( Logger::TEAM,
                      __FILE__": (get_normal_dash_power) recovering" );
    }
    // exist kickable teammate
    else if ( wm.existKickableTeammate()
              && wm.ball().distFromSelf() < 20.0 )
    {
        dash_power = std::min( my_inc * 1.1,
                               ServerParam::i().maxDashPower() );
        dlog.addText( Logger::TEAM,
                      __FILE__": (get_normal_dash_power) exist kickable teammate. dash_power=%.1f",
                      dash_power );
    }
    // in offside area
    else if ( wm.self().pos().x > wm.offsideLineX() )
    {
        dash_power = ServerParam::i().maxDashPower();
        dlog.addText( Logger::TEAM,
                      __FILE__": in offside area. dash_power=%.1f",
                      dash_power );
    }
    else if ( wm.ball().pos().x > 25.0
              && wm.ball().pos().x > wm.self().pos().x + 10.0
              && self_min < opp_min - 6
              && mate_min < opp_min - 6 )
    {
        dash_power = bound( ServerParam::i().maxDashPower() * 0.1,
                            my_inc * 0.5,
                            ServerParam::i().maxDashPower() );
        dlog.addText( Logger::TEAM,
                      __FILE__": (get_normal_dash_power) opponent ball dash_power=%.1f",
                      dash_power );
    }
    // normal
    else
    {
        dash_power = std::min( my_inc * 1.7,
                               ServerParam::i().maxDashPower() );
        dlog.addText( Logger::TEAM,
                      __FILE__": (get_normal_dash_power) normal mode dash_power=%.1f",
                      dash_power );
    }

    return dash_power;
}